Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on June 03, 2004, 07:34:00 am

Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 03, 2004, 07:34:00 am
Umm...

These are some really bad screenshots... As I cant just take some from the tech room. Ah well.

(http://www.penguinbomb.com/lightspeed/screenshots/shinemaps/Crelease1.jpg)

(http://www.penguinbomb.com/lightspeed/screenshots/shinemaps/Crelease1b.jpg)

The Rakshasa. Glowmaps are (of course) animated. Don't mind the terran thruster glows :rolleyes:

There's still some visual flaws about it, namely V messed up the 'UV mapping' of the different tile maps. Any modeler would have to fix that, i'm afraid - I can only improve as far as maps go.

Oh, right. The linky: Rakshasa Maps (3.95 MB) (http://www.penguinbomb.com/lightspeed/Rakshasa_S20.zip)
Title: And he spoke "let there be shine" - Capital Ships
Post by: DaBrain on June 03, 2004, 07:47:35 am
Looks weird somehow...

I don't like that the glowmap gets completly red for a second.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 03, 2004, 07:50:23 am
I know. 'tis not my fault though. [V] messed up with the mapping... big time.

The glowmap doesn't get completely red - the contrast does drop at one point, but meh. As I said, bad screenshots :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: ryuune75 on June 03, 2004, 07:58:52 am
IMHO it look awesome!
Title: And he spoke "let there be shine" - Capital Ships
Post by: DaBrain on June 03, 2004, 08:03:20 am
Well, cruisTileS1a is very good.
And also the shinemap for it.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Turnsky on June 03, 2004, 08:21:52 am
the raksasha's never looked this good.. kudos.. now, if i can get it to work with mine,  all will be good :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Ransom on June 03, 2004, 09:45:16 am
...muh... ...shinemuh... *breaks down and cries with joy*
Title: And he spoke "let there be shine" - Capital Ships
Post by: Bobboau on June 03, 2004, 10:17:03 am
I realy need to figure out a good way to interpolate between two glow maps
Title: And he spoke "let there be shine" - Capital Ships
Post by: Fineus on June 03, 2004, 10:17:47 am
It's very good in all but one department - the glowmap. My specific gripe is with the fourth shot from the top where you see it against the nebula. The glow looks to large, red and generally ugly (the stripes down the sides and the bit between the engine area and the rest of the hull). This could be improved by having larger dark areas around there, but I'm not sure if this is down to the dodgy UV mapping you mentioned or not. If it is, to bad.

At any rate, the rest of it is great :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: J3Vr6 on June 03, 2004, 10:21:19 am
Sweeeeet.

But are u just doing shine maps or cleaning up the textures too and doing the environmental mapping stuff?
Title: And he spoke "let there be shine" - Capital Ships
Post by: redsniper on June 03, 2004, 10:41:35 am
aweXome (http://www.homestarrunner.com/awexome.html) work LS :eek2::yes:
Title: And he spoke "let there be shine" - Capital Ships
Post by: Knight Templar on June 03, 2004, 10:47:52 am
Sweet. But I just realised how ugly the inside of the arms look with the armour so abruptly going to gray from the red on the tips of the arms.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 03, 2004, 10:54:17 am
Quote
Originally posted by Bobboau
I realy need to figure out a good way to interpolate between two glow maps


That would certainly help some people, yes.

Quote
Originally posted by Kalfireth
It's very good in all but one department - the glowmap. My specific gripe is with the fourth shot from the top where you see it against the nebula. The glow looks to large, red and generally ugly (the stripes down the sides and the bit between the engine area and the rest of the hull). This could be improved by having larger dark areas around there, but I'm not sure if this is down to the dodgy UV mapping you mentioned or not. If it is, to bad.

At any rate, the rest of it is great :)


It is not. However, the glowmap is animated so you'll see the situation looking like this for the fraction of a second. (look at the first image of the first row, for example)

I had an idea for a different approach on the animated glow pulse on capships, but i'll have to see how it turns out.

As for the UVthingy, some skilled modeler should re-UVmap the whole thing from scratch. If the maps were applied where they should, it would look a lot better - even more so if it were hi-polied :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: jdjtcagle on June 03, 2004, 12:30:31 pm
I love it :yes:
Title: And he spoke "let there be shine" - Capital Ships
Post by: c914 on June 03, 2004, 02:49:55 pm
yes yes yes yes yes:yes:
:eek2: that looks....great:nod: :nod:
Title: And he spoke "let there be shine" - Capital Ships
Post by: jdjtcagle on June 03, 2004, 03:40:51 pm
Just wondering... Why is the thrusters blue??
I quite like the look, especially the ani's :):yes:
Title: And he spoke "let there be shine" - Capital Ships
Post by: Bri_Dog on June 03, 2004, 03:48:12 pm
That thing look SO evil.


I love it!
Title: Re: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 03, 2004, 04:04:00 pm
Quote
Originally posted by Lightspeed
Don't mind the terran thruster glows :rolleyes:
Title: And he spoke "let there be shine" - Capital Ships
Post by: jdjtcagle on June 03, 2004, 05:53:44 pm
Leave it to me :D
Title: And he spoke "let there be shine" - Capital Ships
Post by: Starfighter on June 03, 2004, 06:08:01 pm
Quote
Originally posted by jdjtcagle
Leave it to me :D


do the Rivana next that ship will own with animated glowmaps!
Title: And he spoke "let there be shine" - Capital Ships
Post by: WMCoolmon on June 03, 2004, 06:09:10 pm
LS: Have you tried randomly-shifting-glow glowmaps, or ones that ripple yet? The current glow pulsing just seems too unsubtle to me, sort of like a flashing "HERE I AM! SHOOT ME!" - and the same goes for the Pegasus.
Title: And he spoke "let there be shine" - Capital Ships
Post by: jdjtcagle on June 03, 2004, 09:21:32 pm
Quote
Originally posted by Starfighter


do the Rivana next that ship will own with animated glowmaps!



I think you misuderstood, leave it to me do something stupid.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Wes on June 04, 2004, 01:27:59 am
Sweat zombie jesus!
Title: And he spoke "let there be shine" - Capital Ships
Post by: Janos on June 04, 2004, 02:49:27 am
Hey, could we please, please try to leave this thread less of a "YEAH 5 GOLDEN URINALS" -spamfest than the last shinemap release thread, so, as Kal said, "I don't have to wade through 8 pages of spam just to find actual content"? I mean... you know. Whatever. Kinda.

[insert spam here]
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 04, 2004, 05:28:21 am
Quote
Originally posted by WMCoolmon
LS: Have you tried randomly-shifting-glow glowmaps, or ones that ripple yet? The current glow pulsing just seems too unsubtle to me, sort of like a flashing "HERE I AM! SHOOT ME!" - and the same goes for the Pegasus.


It's not like shivans care. Just have a look at the FS2 ending parts.

It would have to be synched with the power drain of the ship to be precise, but that's beyond the SCPs current capabilties. (i.e. shivan fires its lasers = pulses)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Deathstorm V2 on June 04, 2004, 06:28:53 am
Amazing.  

I've had a though about this kind of thing - is it possible to set the glowmaps so that when the ship reaches critical damage they get kind of random?  (longer/shorter pulses different intervals)

That way it would really look like the ship's in trouble, power systems surging, etc.

Probably not feasable, but woth a try.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 04, 2004, 06:36:59 am
You could fake it with texture replacement SEXPing, I think. Not sure, though.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Deathstorm V2 on June 04, 2004, 07:23:03 am
Yeah, I guess.  Glowmap .anis that are either longer or shorter, and use variables to apply them.

But wouldn't that murder framerates?
Title: And he spoke "let there be shine" - Capital Ships
Post by: StratComm on June 04, 2004, 11:49:53 am
yes.  It would.  I'd like to see glowmaps start flickering on and off as a ship goes critical, but what what you're suggesting would almost have to be done in a texture-specific way, which is too much trouble for too little gain IMHO.
Title: And he spoke "let there be shine" - Capital Ships
Post by: ShadowDrakken on June 04, 2004, 12:13:40 pm
well, couldn't you use various different anis and just swap them out based on the level of damage? you could delay the switch a second or two so not to waste processing on a ship that's about to be blown up, but it would allow the more manueverable ships to have the changing anis depending on their status, and the anis can just have different flicker rates
Title: And he spoke "let there be shine" - Capital Ships
Post by: Taristin on June 04, 2004, 12:34:32 pm
Wow. Ok. Just played with them in game, and it looks like the Raks is breathing... evil.
Title: And he spoke "let there be shine" - Capital Ships
Post by: jdjtcagle on June 04, 2004, 12:36:22 pm
That's what I like... Shivans flowing with the blood of the thousand they have killed ;)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Setekh on June 07, 2004, 06:31:49 am
*forcibly tears eyes away from Terran thrusters*

Dude, Turnsky totally said it. I'd still love you to rework those glowmaps to make them more subtle (ie. less canon), but it's fantastic stuff already. :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 09, 2004, 07:32:28 pm
Meep meep.

(http://www.penguinbomb.com/lightspeed/screenshots/shinemaps/Crelease2.jpg)

More screenshots (http://www.penguinbomb.com/lightspeed/screenshots/shinemaps/Crelease2b.jpg)

The Aeolus. I seriously hope someone's gonna hi-polify and re-UVmap this thingy :doubt:

Aeolus Maps (4.83 MB) (http://www.penguinbomb.com/lightspeed/Aeolus_S20.zip)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Rictor on June 09, 2004, 07:40:04 pm
:blah: :blah:

no comment. there is no smily to express what I'm feeling right now.
Title: And he spoke "let there be shine" - Capital Ships
Post by: jdjtcagle on June 09, 2004, 07:42:15 pm
Quote
Originally posted by Rictor
:blah: :blah:

no comment. there is no smily to express what I'm feeling right now.


You should of saw my face... It looked ALOT like this :eek2: :eek2: :eek2:
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 09, 2004, 07:43:37 pm
Rictor: This one, maybe? (http://instagiber.net/smiliesdotcom/contrib/edoom/eat_arrow.gif)
Title: And he spoke "let there be shine" - Capital Ships
Post by: WMCoolmon on June 09, 2004, 08:02:05 pm
Omg. :eek: That last picture looks like it was bumpmapped.
Title: And he spoke "let there be shine" - Capital Ships
Post by: SA22C on June 09, 2004, 08:17:11 pm
He made the Aeolus look good.

HOW????? ;)

Very nice work.
Title: And he spoke "let there be shine" - Capital Ships
Post by: ShadowDrakken on June 09, 2004, 08:51:55 pm
****... a map like that could just possibly make the Orion look not horrible o_O
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 09, 2004, 08:54:31 pm
I wouldnt call that good. It REALLY needs a better model :doubt:

-edit: Hey, I've always liked the Orion :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: ShadowDrakken on June 09, 2004, 08:56:49 pm
I didn't say it'd make the Orion look good, just said it'd make it not look horrible ;)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 09, 2004, 08:57:40 pm
I was talking about the Aeolus model. The Orion is pretty good already.
Title: And he spoke "let there be shine" - Capital Ships
Post by: diamondgeezer on June 09, 2004, 09:06:41 pm
This is awesome work as usual, Lighty. But those Rakshasa maps pulse WAY too fast. Might look OK in an intense firefight, but when it's just cruising the ship looks ridiculous. I really think you ought to slow them down a whole lot, like a quater speed at least.

And ****ing good job on the Aeolus. What happened to the uber version that was in production?
Title: And he spoke "let there be shine" - Capital Ships
Post by: Rictor on June 09, 2004, 09:10:17 pm
I see you went and added a shadow to each individual bolt, you bad, bad man. At times like this, I can't even bear to look at you
:ick: :ick:

Do the Hecate next, though she does have The Tiledness goin on, bigtime.

Also, stuff just look better when its framed by your nebulas, especially that one. We should do that to ever ship.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Jonathan_S47 on June 09, 2004, 10:12:43 pm
Quote
Originally posted by Lightspeed
The Aeolus. I seriously hope someone's gonna hi-polify and re-UVmap this thingy :doubt:
 


http://www.hard-light.net/forums/index.php/topic,21161.0.html

Raptor is working on it.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Jetmech Jr. on June 09, 2004, 10:35:23 pm
The maps themselves are excellent GRADE A work, but you are correct, without a new model its just one big :ick:
Title: And he spoke "let there be shine" - Capital Ships
Post by: Nico on June 10, 2004, 02:02:11 am
The... griders? on the arm that connects the engines to the main hull should not be reflective... And they're like ****ing mirrors on the dark pics. Darn, those things are all rusty, for pete's sake :p
Title: And he spoke "let there be shine" - Capital Ships
Post by: Setekh on June 10, 2004, 08:22:09 am
You're right, the Aeolus model needs serious work. I wonder how the efforts on that are going now...
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 10, 2004, 09:38:27 am
Quote
Originally posted by Rictor
I see you went and added a shadow to each individual bolt, you bad, bad man. :ick: :ick:
 


The original maps had that too, for your information :p
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 10, 2004, 09:42:19 am
Quote
Originally posted by diamondgeezer
This is awesome work as usual, Lighty. But those Rakshasa maps pulse WAY too fast. Might look OK in an intense firefight, but when it's just cruising the ship looks ridiculous. I really think you ought to slow them down a whole lot, like a quater speed at least.color]


Hmm. There might be something wrong with it, I guess. It should pulse pretty slow.

See, animated glow maps seems to work the wrong way for me:

The fighters are in 25 FPS ANIs. The pulse takes about 1 second to complete as in: Pulse Pulse Pulse Pulse Pulse

Now, if I put in a slower FPS (like 12) it will effectively be TWICE as fast (Pulsepulsepulsepulsepulse)

And if I double it (50 FPS), which is what i've done, it will take twice as long: Pulse...... Pulse...... Pulse...... Pulse.....

It might be working the other way 'round for you. Could you check if fighters pulse faster or slower please?
Title: And he spoke "let there be shine" - Capital Ships
Post by: diamondgeezer on June 10, 2004, 10:43:10 am
To my untrained eye, they appear to be running at the same speed. That's in ANIView, mind - did you need me to view them in the game?
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 10, 2004, 11:27:28 am
DUH!

Aniview will NOT display them correctly.
Title: And he spoke "let there be shine" - Capital Ships
Post by: DaBrain on June 10, 2004, 01:30:15 pm
These maps are damn good.

I hope they don't look aliased in-game.
No time to test them now. But I've got them ;)


Ctile4 could need some more work on it.
This map is especially important, because this map is used very often and in different colors. I.E on the Orion(blue) and the Colossos(orange-brown).
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 10, 2004, 02:33:47 pm
Yes, but ctile4 is only used on the Aeolus. :p
Title: And he spoke "let there be shine" - Capital Ships
Post by: DaBrain on June 10, 2004, 02:38:16 pm
Aww !
You know what I mean.
Just rename it after you changed the colors.


btw I thought I saw this map somewhere on the Deimos, ... or was it the Argo... just forget it :D
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 10, 2004, 03:06:19 pm
;)

It's on no other ship. I thought so too, but it it isnt the case.
Title: And he spoke "let there be shine" - Capital Ships
Post by: diamondgeezer on June 10, 2004, 06:33:38 pm
OK, inspite of your 'DUH!' I had a look at them in the techroom. The fighter maps pulse about two-three times faster than the cruiser maps, and if you want my opinion they're way too fast as well. The fighter maps do need to be faster, but at about the speed the current Rakshasa maps are (and then those need to be slowed down in turn)
Title: And he spoke "let there be shine" - Capital Ships
Post by: WMCoolmon on June 10, 2004, 06:55:58 pm
*Agrees with dg*
At the moment the animated glowmaps are taking away from the impact of Shivan ships. Really, I think all the animated glowmaps are too showy, or too garish (For lack of a better way to say it). Flashing lights don't fit; something like subtly shifting colors in the shivan textures seems like a better effect, it'd be more alien. Slowing it down would work too, but IMHO the shifting-lights would look better. Don't get me wrong, I love what you've done with the ships, I just think it could be better. :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: diamondgeezer on June 10, 2004, 07:02:31 pm
Now we're getting somewhere. To be honest they've got something of a dicso mirrorball about them at the moment. I think the shifts in contrast or whatever you call them need to be much more subtle :nod:
Title: And he spoke "let there be shine" - Capital Ships
Post by: Raptor on June 11, 2004, 06:21:31 am
Quote
Originally posted by Setekh
You're right, the Aeolus model needs serious work. I wonder how the efforts on that are going now...


HTL Aeolus Progess Report:
LOD0 Modeling done, awaiting UVmapping, and someone to do the textures.;) (I'm afriad it's going to be a completely new model/texture.  Sorry LS)

Still To Do:
Mirrior hull to complete LOD0, turreting, LODs 1-3, Debris, POFing.

And that Aeolus you got there LS is...just...:eek2: (proves the theroy that good textures CAN make a horrible mesh look good)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 11, 2004, 12:44:13 pm
Just use my textures for your model. If youre going for custom UV, they'll be usable just as well :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Taristin on June 11, 2004, 12:51:42 pm
He doesn't want to use the blue, though, or the plating below. IMO, he's not making a new Aeolus, but a newer ship that has a shape similar to it... :doubt:
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 11, 2004, 07:34:16 pm
we can always have someone map it as an Aeolus :rolleyes: :D

*whistles innocently*
Title: And he spoke "let there be shine" - Capital Ships
Post by: Setekh on June 12, 2004, 12:39:06 am
Quote
Originally posted by Raptor
HTL Aeolus Progess Report:
LOD0 Modeling done, awaiting UVmapping, and someone to do the textures.;) (I'm afriad it's going to be a completely new model/texture.  Sorry LS)

Still To Do:
Mirrior hull to complete LOD0, turreting, LODs 1-3, Debris, POFing.


Sounds great, good to see you're still alive and around too. ;) Btw, don't forget that you can probably use the current LOD0, LOD1, and LOD2 as your eventual LOD1, LOD2 and LOD3 respectively. :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Raptor on June 14, 2004, 03:06:55 pm
Quote
Originally posted by Setekh


Sounds great, good to see you're still alive and around too. ;) Btw, don't forget that you can probably use the current LOD0, LOD1, and LOD2 as your eventual LOD1, LOD2 and LOD3 respectively. :)


I might do that, since making new LODs can be pain...

Yes, I dropped out for while.  Exams plus a week at home (away from cpu) will do that:D

Some pics are posted in modding forum.

Oh, and although I loved the basic shpae of the Aeolus, I hated the maps used, and the mapped too to be fair.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 19, 2004, 11:48:22 am
Uh, okay. The screenshots aren't all that great, but anyway

(http://www.penguinbomb.com/lightspeed/screenshots/shinemaps/Crelease3.jpg)

More screenshots (http://www.penguinbomb.com/lightspeed/screenshots/shinemaps/Crelease3b.jpg)

Specific notes about the release:

- I kinda gave the ship a bottom (that isn't just a 32x32 pixel texture O.o)
- There are some lighting problems with the mesh (smoothing etc seems to be messy in some places, for example the 'ribs' on its back.). This will have to be fixed by a modeler some time.
- This would be an ideal candidate for texture baking. (and from there doing further texture improvements)
- Someone needs to reLOD the thingy, as the LODs are useless with their current mappings, etc.

That said, look at it in your tech-room - I think it came out pretty well (despite the problems mentioned above).

Mentu Maps (2.25 MB) (http://www.penguinbomb.com/lightspeed/Mentu_S20.zip)

Enjoy :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Turambar on June 19, 2004, 11:52:35 am
Hatshetsput next!!!!
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 19, 2004, 11:54:26 am
Its spelled Hatshepsut.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Black Wolf on June 19, 2004, 12:15:31 pm
May I request the Aten rather than the Hat? It's potentially awesome, but somehow seems to come acroxx pretty damned ugly. I remember fiddling with the colours on one of the base tiles and making it look about 10x better, so someone spending more than 15 minutes could probably go better again.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 19, 2004, 12:18:09 pm
Im doing FS2 caps first, though. (poll result :) )
Title: And he spoke "let there be shine" - Capital Ships
Post by: Black Wolf on June 19, 2004, 12:28:54 pm
Righto. I may have a look at the Aten myself then...
Title: And he spoke "let there be shine" - Capital Ships
Post by: Taristin on June 19, 2004, 01:09:59 pm
Damn the poll... the Aten deserves it more. It's a Great War Relic.   Damn everyone who voted FS2 capships. They suck, and are uninspired anyway!
Title: And he spoke "let there be shine" - Capital Ships
Post by: Turambar on June 19, 2004, 01:12:11 pm
i remember when i played through FS1 on easy, i could shoot out two turrets, park under an aten and destroy it with my primaries

those were the days
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 19, 2004, 02:08:44 pm
Okay, I'm doing the Aten ('cause Raa said so) :p
Title: And he spoke "let there be shine" - Capital Ships
Post by: Turambar on June 19, 2004, 02:25:03 pm
awww, but i was waiting for the Hat so i could start the campaign over again and not have to look at that semi-reflective beige clump called the Psamtik

oh well, Atens deserve it too, I'll wait
Title: And he spoke "let there be shine" - Capital Ships
Post by: Taristin on June 19, 2004, 02:56:26 pm
Quote
Originally posted by Lightspeed
Okay, I'm doing the Aten ('cause Raa said so) :p


Wee! I have clout! :D
Title: And he spoke "let there be shine" - Capital Ships
Post by: WMCoolmon on June 19, 2004, 02:57:23 pm
Woohoo! My current favorite ship has been updated! :D
Title: And he spoke "let there be shine" - Capital Ships
Post by: Kosh on June 19, 2004, 04:58:22 pm
Now that really looks like one badass cruiser.



EDIT: Now that I look at the rest of the thread, I intend that to go for the Rakshasa and the Mentu.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 19, 2004, 05:42:49 pm
Quote
Originally posted by Raa Tor'h


Wee! I have clout! :D


You have a bad influence on me. :shaking:
Title: And he spoke "let there be shine" - Capital Ships
Post by: Trivial Psychic on June 19, 2004, 09:30:12 pm
Well, now that you've completd the FS2 cruisers, I had expected you to graduate to corvettes, but if you go to the Aten first, will this be an isolated deviation, or will you instead go with the rest of the FS1 cruisers... Cain/Lilith, Fenris/Leviathan.  If you do try for the Fenris/Leviathan, as I've said before, please respect the Port and its differentiation between the two.  I'd also advise that you also consider doing those maps for the hi-poly Fenris... unless you consider that un-necessary.

Later!
Title: And he spoke "let there be shine" - Capital Ships
Post by: Taristin on June 19, 2004, 10:33:14 pm
Aye-aye-aye... what have I done...?!!!!
Title: And he spoke "let there be shine" - Capital Ships
Post by: Liberator on June 19, 2004, 11:01:50 pm
There was a re-skin of the Leviathan from a couple of years ago(IIRC) that gave it ablative looking armor like it's supposed to have and made it look a lot different.  The problem was the light was blue instead of red and it was white.  Now I liked it cause it differentiated between the two, but the color was too much.  I would very much like to see some kind of differentiation between the two.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 20, 2004, 07:47:06 am
Yep, i will probably have a bit of difference between the two ships. (same with the Cain and Lilith)

And yes, I will move over to FS1 cruisers for now.
Title: And he spoke "let there be shine" - Capital Ships
Post by: DaBrain on June 20, 2004, 07:57:54 am
Wouldn't that require a changed model?

Cause the same map, I think.
Title: And he spoke "let there be shine" - Capital Ships
Post by: Fineus on June 20, 2004, 07:59:06 am
Wouldn't be that hard to do really...
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on June 20, 2004, 08:04:02 am
Yes, this needs an altered ships.tbl as well as an altered model.

That'll be optional of course. :)
Title: And he spoke "let there be shine" - Capital Ships
Post by: Lightspeed on July 27, 2004, 01:26:53 pm
(http://www.penguinbomb.com/lightspeed/screenshots/shinemaps/Aten.jpg)

I'm afraid it doesn't look as good as it could, but that's down to model issues. Most important things that come to my mind are

a) someone would have to fix the UVmapping (its odd in some parts)

b) someone would have to hi-poly this thing (or improve the smoothing -- the 'arms' are horrible)

c) someone would have to do some texture LODs to get rid of the aliasing issues (and increase performance)

Due to recent problems around here, the screenshots above lack env-mapping. So if you wondered why you didn't see any env mapping above, thats normal. You will (of course) have properly working env maps with this in your game.

Aten Maps (~4 MB) (http://www.penguinbomb.com/lightspeed/Aten_S20.zip)

-edit: zip updated as the first one seemed corrupt 0.o
Title: And he spoke "let there be shine" - Capital Ships
Post by: jdjtcagle on July 27, 2004, 01:37:34 pm
Memory leak :(
Title: And he spoke "let there be shine" - Capital Ships
Post by: xti on July 28, 2004, 03:47:09 pm
sorry to be a noob, but where would I install these files (the Rakshasa files for instance) I'm looking around for information but can't seem to find it...
Title: And he spoke "let there be shine" - Capital Ships
Post by: karajorma on July 28, 2004, 04:50:54 pm
Textures go in freespace2/data/maps/.

If you only want them to be used with a particular mod put them in

freespace2/moddir/data/maps/
Title: And he spoke "let there be shine" - Capital Ships
Post by: jdjtcagle on July 28, 2004, 04:52:05 pm
Quote
Originally posted by xti
sorry to be a noob, but where would I install these files (the Rakshasa files for instance) I'm looking around for information but can't seem to find it...


:welcome:
Guessing your a lurker? :p
Title: And he spoke "let there be shine" - Capital Ships
Post by: Gloriano on July 28, 2004, 05:08:06 pm
Sweet
Title: And he spoke "let there be shine" - Capital Ships
Post by: xti on July 29, 2004, 05:39:03 pm
Yeah, just never really took the initiative to register and post :P


thanks jdjt