Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: RandomTiger on June 06, 2004, 05:32:52 am

Title: Best DXT?
Post by: RandomTiger on June 06, 2004, 05:32:52 am
What is the best DXT for fs2_open to automatically (optional default off) to convert pcx images to.

Remembering that pcx files have on/off alpha.
Title: Best DXT?
Post by: Lightspeed on June 06, 2004, 05:41:15 am
DXT5.

Best DXT format, yet still looking horrible.

It might work for some of the busier textures but anything that involves gradients or low-brightness parts of some sort will automatically be screwed.
Title: Best DXT?
Post by: RandomTiger on June 06, 2004, 05:42:29 am
I know your objections to DXT lightspeed. :)
This is only indended for mid range systems that are having frame rate problems with default data.
Also note it only does it to pcx files.

Thanks for your input.
Title: Best DXT?
Post by: RandomTiger on June 06, 2004, 06:17:14 am
http://www.hard-light.net/forums/index.php/topic,24066.msg482150.html#msg482150
Title: Best DXT?
Post by: Lightspeed on June 06, 2004, 07:19:33 am
Oh, i'll eventually even use it, if it's worth the speed-up and doesnt look bad.

But this would need to be in one of Bob's recent builds, as the new features are the main slow-down issue right now.