Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: RandomTiger on June 06, 2004, 05:32:52 am
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What is the best DXT for fs2_open to automatically (optional default off) to convert pcx images to.
Remembering that pcx files have on/off alpha.
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DXT5.
Best DXT format, yet still looking horrible.
It might work for some of the busier textures but anything that involves gradients or low-brightness parts of some sort will automatically be screwed.
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I know your objections to DXT lightspeed. :)
This is only indended for mid range systems that are having frame rate problems with default data.
Also note it only does it to pcx files.
Thanks for your input.
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http://www.hard-light.net/forums/index.php/topic,24066.msg482150.html#msg482150
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Oh, i'll eventually even use it, if it's worth the speed-up and doesnt look bad.
But this would need to be in one of Bob's recent builds, as the new features are the main slow-down issue right now.