Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: RandomTiger on June 06, 2004, 05:50:09 am
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As in text to speech as heard in techroom
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No idea. Speech NEVER worked for me ('cept in the launcher where it works fine) so I can't test it.
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I can't get to work in-game... but that's it
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Speech only ever worked for me on RT's own builds. I'll give 3.6 a try in a bit
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Use -query_speech flag
Lightspeed: If its in the launcher there is no technical reason it should work ingame unless its not compiled
jdjtcagle: Your sig is too long
karajorma: Yes, most builds dont have speech because you need to compile in a seperate SDK but official releases *should* have it.
There is also a speech build in my sig as always but I want it to be in 3.6.
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Thats what they all say, I have tested it with builds I KNOW its compiled into (i.e. your siggy builds) but to no avail. Works in the launcher but not in-game.
I think it may be down to my sound card - maybe it doesn't have a channel free for playing that thing simultaneously to the FS2 music & effects.
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Try the flag, it will give us a bit more info.
And put a bug in mantis and I'll look into it when I can.
Note your soundcard type.
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Originally posted by RandomTiger
jdjtcagle: Your sig is too long
:p whatever... fix it later
EDIT: ...Fixed
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Text to speech works for me in 3.6, it really helps me catch typos in the messages and briefings when testing missions.
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Originally posted by Axem
Text to speech works for me in 3.6, it really helps me catch typos in the messages and briefings when testing missions.
Not exactly what I build it for but Im glad its in 3.6 and getting use. :)
Lightspeed: It would still be useful to run the game with that flag. Report any visual of audio response.
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Yes. Tested it, and it works everywhere a wav file is not found.
(It was funny to hear FS1 Terran command speak with such a poor female voice...)
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Whoops, forgot to mention I compiled it in 3.6. Release thread edited.
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The speech FS2 Open Build in RandomTiger's signature doesn't work, but the original 3.6 Build does.
I also noticed that the text-to-speech functions don't work very well with high quality voices. It's too slow and lags the actual in-mission or briefing text by a couple of minutes. :blah:
But the default robotic sounding Microsoft voices works fine though. :rolleyes:
P.S Is it possible to set two different voices, one male and one female for use in combat? They could be linked with the pilot male/female persona to add a little more variety.
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this was discussed, but there is a weird legal thing makeing it imposable for us, or anyone makeing a campain, to distribute other voices, despite there being freely available, and thus imposable for us to code in the changes needed IIRC
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Bob, can't you just make a table, seeing if a voice with a name is available, and otherwise using the standard one? Camp makers can either try and build their own voices, or point a link to the correct downloads.