Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: CODEDOG ND on September 06, 2001, 10:03:00 pm

Title: Beam test
Post by: CODEDOG ND on September 06, 2001, 10:03:00 pm
I know the beam is a little large but how does this look?
 (http://sienarfleetsystems.homestead.com/files/beamtest02.gif)

------------------
Click Here!!! (//"http://www.sienarfleetsystems.homestead.com/index.html")
 (http://sienarfleetsystems.homestead.com/files/teaser.gif)

What!?!? I'm not crazy, but the rest of you are! =)
Title: Beam test
Post by: Pegasus V on September 06, 2001, 10:19:00 pm
The beam is terrible, but I love the smooth effect you've given the Hatchetput. Very nice!
Title: Beam test
Post by: Dr.Zer0 on September 06, 2001, 10:31:00 pm
 
Quote
Originally posted by CODEDOG ND:
Beam test


What dont you know about test, anyway, looks great   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
Calvin (Calvin & Hobbes):
YAAH! DEATH TO OATMEAL!
------------------
Head Campaign Manager in Knossos Campaign ("http://www.vidavision.com/entertainment/drzer0/index.html")
------------------
"You have been overloaded with knowlage my young friend" -  untouchable

[This message has been edited by Dr.Zer0 (edited 09-06-2001).]
Title: Beam test
Post by: CODEDOG ND on September 06, 2001, 10:48:00 pm
well, I've been messing with looks for beams the picture was screwed up b4 i added the beam, I was just trying to see if the beam effect looked better than just a regular line with a gradient glow on it.  I will try and make another copy of the render, then make the beam smaller and not as fat.
Title: Beam test
Post by: Eishtmo on September 06, 2001, 11:29:00 pm
I think it looks bad because the ship is out of focus behind it.

It's not like a standard FS beam, which may be a turn off for some.  Frankly, it doesn't look too bad.  Too big, maybe, but not to bad.

------------------
Visit Warpstorm. ("http://www.warpstorm.com")  Do it now.

---------

I know there is a method, but all I see is madness.
Title: Beam test
Post by: wEvil on September 07, 2001, 09:55:00 am
the beam is a bit big, but with a little tweaking it will look spot on.

good work - keep it coming  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


------------------
I'm sick and tired of being sick and tired!!
Title: Beam test
Post by: NegspectahDek on September 07, 2001, 01:00:00 pm
that beam iss badass, makes it look like its pushing the Hatepsut's (or however you spell it) nose down
Title: Beam test
Post by: Carl on September 07, 2001, 04:51:00 pm
that beam almost as good as mine  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

but it looks low color, like 256.

[This message has been edited by Carl (edited 09-07-2001).]
Title: Beam test
Post by: CODEDOG ND on September 07, 2001, 05:51:00 pm
its blurry for two reasons.

1)There is another lens flare below it, which made it really blurry
2)Carl is right stupid gif had to go into 256k image

Anyways, how about this...
 (http://sienarfleetsystems.homestead.com/files/beamtest03.jpg)
Title: Beam test
Post by: Alikchi on September 07, 2001, 07:24:00 pm
The colors are wrong. The vasudan beams are a peachy color. That's more of a gold, methinks.
Title: Beam test
Post by: Kazan on September 07, 2001, 08:27:00 pm
i liked everything about the origional variant except the size over the second variant
Title: Beam test
Post by: Carl on September 07, 2001, 11:48:00 pm
the beams need to be white in the middle.
Title: Beam test
Post by: Setekh on September 08, 2001, 12:26:00 am
I think I like the first one a lot. But it is kind too big  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) So I think the first one is better, just make a little smaller.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

And yeh, a rule of thumb for all render artists: if an object is out of focus, the effects at the same depth in the render should be similarly unfocused.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)