Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Taristin on June 07, 2004, 04:04:05 pm
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Because he got this working!
Model by F1gm3nt. Tweaked by JarC. Pof-ed by Me. See? Teamwork, baby!:D
(http://3dap.com/hlp/hosted/14_year_war/Raa/myrm.jpg)
GTF Myrmidon Space Superiority Fighter
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Auto-facet!
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It is autofacetted!!! Stop complaining about it, and look at it in game!
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So pretty :eek2:... does it take FPS down any?
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Thats a nice fighter.
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No fps hit for me...
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Nice. Does need a bit of tweaking to my shinemap though, the smoother 'plates' on the wings look messy like this.
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wow...dunno what to say...thnx :)
but hey! this means Blender is now a better candidate to consider as alternative...:D
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Yes. Now if someone does the Serapis, I'll expect the same from you. Just warning you.
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What's different about it specifically? Other than looking l33t.
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Plating. And a round ass.
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it's not auto-faceted, or if it is you put the value up way to high cause it came out fully smooth shaded.
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Somehow my textures look less sharp on it.
But why ?
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Holy shiznat! :eek2:
DaBrain, which textures are you currently? You may accidentally have an older version overriding the higher-res versions.
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Originally posted by Bobboau
it's not auto-faceted, or if it is you put the value up way to high cause it came out fully smooth shaded.
Well, auto-facetting varies by alot of degrees, so what number do you think? less than 32? More than 32? Everytime you say autofacet, it doesn't help that it's so broad.