Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Star Dragon on June 11, 2004, 04:05:13 pm
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I've been doing a LOT fo ST covnersions lately and it seems that the registries are backwards 90% of the time (an EASY fix if teh registry/nameplate is a seperate textuyre, just flip it horizontal or vertically and save!) BUT if the words/numbers are part of another texture not centered BIG PROBLEM! SO I have wondered about trying to map the blank Starlancer models I have to start out with using FS2 textures. I found this neato tutorial for Milkshake and though I only understand about HALF of it I figured others just learning also would find it useful IF they use MS3D also! L8tr all!
I still need to find a tutorial about how to break a model that is over 850 polygons into one or more subobjects for PCS!!!
[EDIT] sorry, I don't know HOW I missed putting this in earlier! http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/zuvm.html
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Needs the link :D
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Very nice to have access to, indeed.
Although I already know how to UV, and make custom maps for my vessels now...