Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: DragonClaw on September 06, 2001, 03:17:00 pm
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(http://www.jediknightleague.f2s.com/other/shivanarmadatb.jpg) (//"http://www.jediknightleague.f2s.com/other/shivanarmada.jpg")
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-Director of the staff of Hidden Terror. (//"http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada (//"http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
[This message has been edited by RKIF-DragonClaw (edited 09-06-2001).]
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The lighting is a bit bland, but otherwise it's a very nice fleet render. Nothing really special, though.
(I've been looking at some real renders recently, so this is less impressive for a few weeks (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif))
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)Wow Nice (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif) That's a lot of Juggernaughts (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif)
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That's a damn big fleet....!
I'd say about the only thing it really needs is self-illumination on the glowing red bits to set off the shadows better.
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hehe thanks... I'll see what I can do about the red glowing, for later renders. I can do self-illumination, if it uses a different texture :P
notice the shadows? hehe.
Took me 3.2 minutes to render this, went over the picture 9x with ray tracing(in all catagories) and anti-aliasing... I have to say Lightwave 7 is fast and effective (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Lunarcell is definitly being overused on this forum. If you have Truespace or any other 3D make the planets in the program. There are some good tutorials for this.
BTW nice render (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Pez
[This message has been edited by Pez (edited 09-06-2001).]
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LunarCell makes the best planets, thats why its used...btw I've used it since I started rendering(whoa long time ago). You try making a sphere with textures as good as LunarCell's planets!
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Originally posted by RKIF-DragonClaw:
LunarCell makes the best planets, thats why its used...btw I've used it since I started rendering(whoa long time ago). You try making a sphere with textures as good as LunarCell's planets!
Ok... I challenge you to make a better planet than I coul in 3dsMax. I have the earth, and there's no way you can make a better one than the one I have...
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high contrast.. i had the same problem.. then the art teacher at school pointed it out.. and then we have my work from today
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"Why Climb it?" - "Because it's there."
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer. ("http://freespace.volitionwatch.com/babylon")
Alliance Productions ("http://alliance.sourceforge.net")
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Originally posted by venom2506:
Ok... I challenge you to make a better planet than I coul in 3dsMax. I have the earth, and there's no way you can make a better one than the one I have...
Yes, I know, there is a map of earths surface in the CD. The truth is that an experienced ps artist can make better planets than lunarcell.
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Yeah, but they have to be experienced.....
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Shrike's Title:
The Perfect Drug
So you're a druggie now? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
experienced yes hehee... sandwich has l33t abilities with Photoshop.. I mean d*mn he's good!
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Originally posted by RKIF-DragonClaw:
LunarCell makes the best planets, thats why its used...btw I've used it since I started rendering(whoa long time ago). You try making a sphere with textures as good as LunarCell's planets!
Total BS (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Look at this page: http://www.noirextreme.com/digital/digital001122.htm ("http://www.noirextreme.com/digital/digital001122.htm")
This is for 3DS MAX but I think you could use the same technic in TS. Of course the maps are made by pros. But I think if you have some skills in PS you could make nice looking planet texture maps.
I have tried Lunarcell and it was good. But I don't like the thing that I really don't have 100% control over what I'm doing (like shadowing is hard to get realistic and you can't use Lunarcell if you want to make animations in a 3d program).
Pez
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Ohhh yeah that planet is fragged
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you dont need bitmaps...in most ways it would be better to use procedurals like noise and mask it off in a tree, a little complex but overall it would look better (even when you were close up) and also you could change the colours more easily.
also try using NURBS for planets if you can, its much more efficient.
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I'm sick and tired of being sick and tired!!
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Originally posted by RKIF-DragonClaw:
experienced yes hehee... sandwich has l33t abilities with Photoshop.. I mean d*mn he's good!
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) He meant experienced 3DSMAX people... but thanks for the praise anyways... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Originally posted by wEvil:
you dont need bitmaps...in most ways it would be better to use procedurals like noise and mask it off in a tree, a little complex but overall it would look better (even when you were close up) and also you could change the colours more easily.
also try using NURBS for planets if you can, its much more efficient.
ditto
That noise trick works great for nebulas as well. I like to use a fractal noise map as the base map, then use a turbulance noise map as a secondary map...just for some irregularity.
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"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun
Material Defender Studios ("http://www.mdstudios.f2s.com/index.html")
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Well, as for planets, I usually use both LunarCell and TS. Make a very large map in LC, Map Color style, then wrap it around a huge sphere in TS.
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Nice fleet. Could be more redder, though - try and figure that out. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I think I'm going to go planet-hunting...
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WE ARE GONNA KILL YOU PUNY TERRANS!!!!BWAHAHAHAHAHA!!!!
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Hummmmm what would be the right word in this situation? ummmm I think that the best word for this would be: RUN!!!!!!!!!!!!!!
Cood pic dude..
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Not even the Death Star plus the entire Imperial fleet can save you from this one.
Great work. (http://freespace.volitionwatch.com/excellence/ThumbsUp.gif)
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)