Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: adwight on November 18, 2001, 08:30:00 pm
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Could someone post a link to a Jump Node map that I could look at?
Adwight
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adwight... true, true dat, i'm such a dumb a$$
[This message has been edited by Shogun_Warrior (edited 11-18-2001).]
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Here:
(http://www.volition-inc.com/fs/downloads/fsnodemap.gif)
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Visit Warpstorm. ("http://www.warpstorm.com") Do it now.
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I know there is a method, but all I see is madness.
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And if you want one where the node lines don't overlap and things are more evenly spaced out, I created this one: (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
(http://www.joek.com/i/freespace/fs2_nodemap.gif)
Joe.
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(http://www.joek.com/cgi-local/fs2rev_image.pl) ("http://www.joek.com/other/freespace/")
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Why are all the planets in the upper right red...?
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those be shivan controlled.
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Originally posted by WMCoolmon:
Why are all the planets in the upper right red...?
I think they were Shivan-controlled during the First Great War, after the Lucifer appeared in Ross 128.
As for why they are red now, it's probably a mistake or an oversight. Polaris and Epsilon Pegasi (the blank system with four nodes) are definitely NOT shivan-controlled. Capella and Gamma Draconis (the other blank system) only became Shivan controlled at the end of FS2.
Mirfak and Adhara are also GTVA controlled.
The red coloring is a mistake.
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FRED Zone's ("http://freespace.volitionwatch.com/fredzone/home.shtml") Grammar editor/ FS history moderator
Former member of TCA
Member in good standing of 99th Skulls
Honorary member of TCS and UGC
"I created your civilization...now I will destroy it!"
--Ra, the Sun God
[This message has been edited by Su-tehp (edited 11-19-2001).]
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Uh, the red isn't a mistake. That map is from FS1.
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Visit Warpstorm. ("http://www.warpstorm.com") Do it now.
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I know there is a method, but all I see is madness.
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where do the lines that run off the map go?
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http://www.themodplace.co.uk
http://www.avengershome.co.uk
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If we knew that, we could make FS3 on our own.
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Visit Warpstorm. ("http://www.warpstorm.com") Do it now.
---------
I know there is a method, but all I see is madness.
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Eishtmo:
If we knew that, we could make FS3 on our own.
woha, with just a few names of systems, you could guess the whole FS3 plot! damn you're good (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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He is the one and only. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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I prefer this one:
(http://freespace.volitionwatch.com/armageddon/chart.jpg)
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Lacks readability.
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Here's a lilttle something I got somewhere back when i frist started GOTP.
If someone knows WHO's this is PLEASE let me know. Lost all of that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
(http://www.gotp.f2s.com/campaignmap3.jpg)
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Warlock, you came to the right place! That's Ascraeus' map. It's based off of Icefire's map for Warzone, but as you can see, it has Shivan space on it as well. That map was originally intended for a user campaign entitled "Behind Enemy Lines" (also known as BEL), but it fell through. Ascraeus has a post here on HLP discussing his work on his own campaign, which for now is known as "FS2.9".
Just go to the "FS3?" topic here in the General Freespace forum. also, you can find Ascraeus' FS2.9 outline here at :
http://faculty.concord.edu/manzione/fs3.htm ("http://faculty.concord.edu/manzione/fs3.htm")
Enjoy! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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FRED Zone's ("http://freespace.volitionwatch.com/fredzone/home.shtml") Grammar editor/ FS history moderator
Former member of TCA
Member in good standing of 99th Skulls
Honorary member of TCS and UGC
"I created your civilization...now I will destroy it!"
--Ra, the Sun God
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I ahave some questions about the node map above:
1. Red systems are under shivan control, right? Are blue systems the new race? Then what are orange system?
2. When I look at this map, I get the assumptions (sp) that Khrishna are the Shivan home world. Right or wrong?
Pez
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Originally posted by Shrike:
Lacks readability.
And good spelling. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Man, whenever I check out the BEL/FS2.9 map, I think of all the possibilities. That's a big place, that map. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Pez:
I ahave some questions about the node map above:
1. Red systems are under shivan control, right? Are blue systems the new race? Then what are orange system?
2. When I look at this map, I get the assumptions (sp) that Khrishna are the Shivan home world. Right or wrong?
Pez
The "orange" system, Eriu, is a "special case" that is explained in the plot of FS 2.9. Can't say more than that, because the campaign is going ahead with some very good folks involved, and work will start in earnest early next year.
Khrishna is not the Shivan homeworld -- there may be no Shivan "homeworld" -- but it is one of the Shivan core systems. This map's an older one from the BEL campaign; the newer one at
http://faculty.concord.edu/manzione/fs3.htm ("http://faculty.concord.edu/manzione/fs3.htm")
has been updated with Dyson's spheres and ingress/egress routes.
Ascraeus
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Originally posted by Su-tehp:
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Warlock, you came to the right place! That's Ascraeus' map. It's based off of Icefire's map for Warzone, but as you can see, it has Shivan space on it as well. That map was originally intended for a user campaign entitled "Behind Enemy Lines" (also known as BEL), but it fell through. Ascraeus has a post here on HLP discussing his work on his own campaign, which for now is known as "FS2.9".
Just go to the "FS3?" topic here in the General Freespace forum. also, you can find Ascraeus' FS2.9 outline here at :
http://faculty.concord.edu/manzione/fs3.htm ("http://faculty.concord.edu/manzione/fs3.htm")
Enjoy! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Yall mind if i make a little use of it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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You'll need Ascraeus' permission for that; it's his map.
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Originally posted by TDM/JM:
The "orange" system, Eriu, is a "special case" that is explained in the plot of FS 2.9. Can't say more than that, because the campaign is going ahead with some very good folks involved, and work will start in earnest early next year.
Khrishna is not the Shivan homeworld -- there may be no Shivan "homeworld" -- but it is one of the Shivan core systems. This map's an older one from the BEL campaign; the newer one at
http://faculty.concord.edu/manzione/fs3.htm ("http://faculty.concord.edu/manzione/fs3.htm")
has been updated with Dyson's spheres and ingress/egress routes.
Ascraeus
Perfect, that was really the answers I wanted to hear. Cause I don't think that the Shivans have a homeworld.
Pez
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Originally posted by Warlock:
Yall mind if i make a little use of it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Knock yourself out! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Ascraeus
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Ascraeus, I mentioned this before in an e-mail, but now that we have the two maps (official one and yours) side-by-side, there's something I want to discuss.
There are a number of GTVA systems mentioned/marked on your map that are not in the official Volition map. These systems have the following names: Gienah Cygni, Kaus Borealis, Mintaka, Delphi, Tania Australis, Tegmen, Epsilon Eridani, and (most importantly) Ghenna and N362.
My beef is this: since these systems are not in the Volition map, but are in yours, we need to find a rationale for having these new systems appear in your map that is consistent with official FS2 canon.
You mentioned in your outline that the Anhuradha juggernaut was captured in Delta Serpentis and that a great deal of intelligence info (including jump node maps) was salvaged from it.
My rationale for the new GTVA systems is as follows: We know that the Shivans visited GTVA space before, 8000 years ago when they destroyed the Ancients. So it stands to reason that the Shivans have more extensive knowledge of the number of jump nodes in GTVA space. (This can also explain how the Lucifer fleet managed to outmanuver the Allied fleet in the First Great War, traveling between systems without apparent jump nodes.) So these new GTVA systems (Gienah Cygni and so on) are only very recently discovered because of the info gleaned from the Anhurada's database. As such, these systems, when they are referred to, should be either (especially in the case of N362) military bases closed to non-civilian traffic or VERY new colonies. Since these systems were only discovered just 3 years after the events of FS2, any Terran or Vasudan presence there would have to be very new (and probably minimal as well).
Concerning Ghenna: Considering that Ghenna is a newly discovered system that did NOT have its jump nodes collapsed to cut off its route to Shivan Space in FS2, this will have to be accounted for as well. Perhaps, when the Anhuradha was captured, the GTVA saw right away that the Ghenna and N362 systems led to Shivan Space and went into an enormous tizzy fit when they saw that two routes allowing the Shivans to re-invade GTVA space still lay open. The GTVA then immediately deployed another decomissioned Orion loaded with a cargo of Meson bombs to collapse the Ghenna jump node in the Ribos system.
Additional note: this operation to collapse that node (and maybe the Ghenna system's very existence) was in all likelihood classified at the highest level so as not to start a general panic in the civilian population. It's doubtful that this operation requres an another mission in the FS2.9 campaign. If the Shivans are ignoring the GTVA because the Shivans have prioritized battling the Andarta before dealing with the GTVA again, then no Shivans would have been about to invade GTVA space from Ghenna when the GTVA went to collapse the Ghenna node in Ribos. (Creating a mission that would have no enemies to fight would be pointless, after all.) Since there were no enemies to fight, the operation to seal off the Ghenna system probably went off without a hitch (for once).
We also see that N362 also has nodes leading to Shivan space, but GTVA Command (apparently) decided to leave those two nodes open in order to leave itself an opening for the GTVA taskforce to enter (and return from) Shivan Space. To guard against any new Shivan invasion in the meantime (while the taskforce is being prepared), a (very) large military presence would have to be required at N362.
Perhaps the entire existence of N362 was concealed from the public at large as well. After all, telling the public that you're leaving open a route that leaves the GTVA vulnerable to a new Shivan invasion might start a new general panic also.
Having the player deployed to "a new secret base in a classified system" also adds a bit more mystery (in addition to what's already there (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) ) to this story as well, IMHO (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Ascraeus, I think you might need to state these rationales (or something like them) in your campaign somewhere.
What do you think of all this?
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FRED Zone's ("http://freespace.volitionwatch.com/fredzone/home.shtml") Grammar editor/ FS history moderator
Former member of TCA
Member in good standing of 99th Skulls
Honorary member of TCS and UGC
"I created your civilization...now I will destroy it!"
--Ra, the Sun God
[This message has been edited by Su-tehp (edited 12-06-2001).]
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Additional note: this operation to collapse that node (and maybe the Ghenna system's very existence) was in all likelihood classified at the highest level so as not to start a general panic in the civilian population. It's doubtful that this operation requres an another mission in the FS2.9 campaign. If the Shivans are ignoring the GTVA because the Shivans have prioritized battling the Andarta before dealing with the GTVA again, then no Shivans would have been about to invade GTVA space from Ghenna when the GTVA went to collapse the Ghenna node in Ribos. (Creating a mission that would have no enemies to fight would be pointless, after all.) Since there were no enemies to fight, the operation to seal off the Ghenna system probably went off without a hitch (for once).
We also see that N362 also has nodes leading to Shivan space, but GTVA Command (apparently) decided to leave those two nodes open in order to leave itself an opening for the GTVA taskforce to enter (and return from) Shivan Space. To guard against any new Shivan invasion in the meantime (while the taskforce is being prepared), a (very) large military presence would have to be required at N362.
Perhaps the entire existence of N362 was concealed from the public at large as well. After all, telling the public that you're leaving open a route that leaves the GTVA vulnerable to a new Shivan invasion might start a new general panic also.
Having the player deployed to "a new secret base in a classified system" also adds a bit more mystery (in addition to what's already there ) to this story as well, IMHO
Ascraeus, I think you might need to state these rationales (or something like them) in your campaign somewhere.
Some of this stuff is in need of some ironing out because the map were talking about is based on a map I did for Warzone which took into account some stuff Ace was going to do but never did.
Infact, I think I'm going to start a new topic about a little something I want to do.
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Best node map ever!
(http://www.wetcanvas.com/Community/images/06-Dec-2001/133+_node_map.gif)
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Carl, that is a great map. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by IceFire:
Some of this stuff is in need of some ironing out because the map were talking about is based on a map I did for Warzone which took into account some stuff Ace was going to do but never did. [/b]
Su-tehp -- IceFire's comment is pretty much the case. The BEL map I did was largely a "road map" for internal use in the first iteration of campaign production, and wasn't really meant for the "public." I simply pirated IF's map off the web and welded on the Shivan features, largely to keep the BEL campaign people apprised of where we were going. So you're right to point out that some of these inconsistencies are going to have to be fixed. I've saved your comments, and we'll take a look at them when we get there.
Two things -- the Shivan space on the BEL map is designated "partially explored" -- there's more out there, but the listed systems are all that the GTVA has information on, and that incompletely, at best. And the node at N-362 was a partially collapsed artifact that had to be artificially stabilized before the GTVA task force could jump through. Those may be features that will be kept in the "FS 2.9" campaign, or maybe not.
Thanks for your comments! Ascraeus
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For the Ghenna story, play Twilight once Steak finishes the cbs and I re-release it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) Needless to say, the GTVA keeps all records on it on a need-to-know basis, how the alliance even discovered the system in the firstplace before Twilight is... well... that will be explained later. The system is a red giant ejecting it's outer shells, and contains multiple node clusters utilized fully by the Shivans.
N362 is a neutron star, it has unstable nodes to various corners of GTVA space and is a tactical asset to the alliance despite their current inability to use the nodes.
Delphi is a system with a small blue dwarf star and a large gas giant that holds a mineral rich debris field in it's trojan points. Corporations such as STX have small research stations and GTVA R&D has an outpost which is lightly armed and only researching rock and core samples of a smaller moon of the gas giant. cough, not what's really going on, cough
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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Originally posted by TDM/JM:
Su-tehp -- you're right to point out that some of these inconsistencies are going to have to be fixed. I've saved your comments, and we'll take a look at them when we get there.
Yeah, these are the sort of inconsistencies that can kill a campaign. I was REALLY worried about this; I'm glad you let me know that you're working on this. I can't wait to see what kind of new map you might come up with! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Originally posted by TDM/JM:
Thanks for your comments! Ascraeus
No problem, Ascraeus! Glad I could help. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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FRED Zone's ("http://freespace.volitionwatch.com/fredzone/home.shtml") Grammar editor/ FS history moderator
Former member of TCA
Member in good standing of 99th Skulls
Honorary member of TCS and UGC
"I created your civilization...now I will destroy it!"
--Ra, the Sun God
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Ascraeus, please read pay close attention (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
A new suggestion just occurred to me: if you do make a new map, maybe you could have Shivan-Andarta Space in a completely different galaxy altogeher from GTVA space. While the BEL map is good, it seems to look that Shivan-Andarta Space is essentially "just around the corner" from Terran-Vasudan space according to the scale of the BEL map.
According to how the scale of the BEL map looks to me, it seems that GTVA territory encompasses maybe a couple of dozen cubic light-years. This would make the entirety of the BEL map encompass about maybe a thousand light-years across, tops? That seems like too short a distance for an epic conflict like the Shivan-Andarta War to be occurring. To increase the sense of isolation the GTVA taskforce would feel, it might be a good idea to have Shivan-Andarta Space so far away that Terran-Vasudan Space should not even be visible on the FS2.9 map. Putting an arrow on one side of the Shivan-Andarta Space map saying "Terran-Vasudan Space in this direction; distance unknown" might also be a good idea.
We should remember FS1 implied that the Ancients' empire might have spanned several galaxies (each connected by the Knossos devices), so Shivan Space has to be AT LEAST that large. Having the FS2.9 story take place in a different galaxy would make sense in this context.
As to how the taskforce would get to this faraway galaxy (assuming the taskforce can't use the GTVA Knossos in Delta Serpentis for some reason), I have a solution: there could be an undiscovered Knossos in Ross 128 (this could help explain the Lucifer fleet's sudden appearance in Terran-Vasudan space without warning). I think I told you about this before (FRED Zone made a validated mission on PXO about this Knossos), but if you need me to clarify about this, reply to this post. Let me know what you think of my "new map" suggestion as well.
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FRED Zone's ("http://freespace.volitionwatch.com/fredzone/home.shtml") Grammar editor/ FS history moderator
Former member of TCA
Member in good standing of 99th Skulls
Honorary member of TCS and UGC
"I created your civilization...now I will destroy it!"
--Ra, the Sun God
[This message has been edited by Su-tehp (edited 12-07-2001).]
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We should remember FS1 implied that the Ancients' empire might have spanned several galaxies (each connected by the Knossos devices), so Shivan Space has to be AT LEAST that large. Having the FS2.9 story take place in a different galaxy would make sense in this context.
I think it was that the galaxy was there's...not several galaxies.
I could be wrong.
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Just a quick node map comment... I was looking up a reference for the Shivan Society thread, and I found this command breifing in sm3-07a.fsm:
Page 1:
The Shivans have finally determined the location of the Sol system. The Lucifer has moved into position here in Sirius for the subspace jump to Delta Serpentis.
Page 3:
We have been assigned the task of destroying the Lucifer before she reaches Sol. The Bastion is currently en route to intercept the Lucifer at the Sirius-Delta Serpentis subspace node.
Sirius-Delta Serpentis node!?!? Was the FS1 nodemap that different from the FS2 one?
Joe.
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(http://www.joek.com/cgi-local/fs2rev_image.pl) ("http://www.joek.com/other/freespace/")
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Oh yeah they were different. In fact, a whole star system (Talania) up and vanished between the two games. Unfortuantly, I haven't been able to find an old FS1 node map to confirm this.
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Visit Warpstorm. ("http://www.warpstorm.com") Do it now.
---------
I know there is a method, but all I see is madness.
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well, for my part, I'm using icefire one, but changed Tau Eridani to Tau Ceti.
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Also guys, where can I find the 'official' map from Volition?
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The official one is the one Eish posted way up there. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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K thanx guys. As soon as I feel like it, maybe I'll post mine on here (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by joek:
Sirius-Delta Serpentis node!?!? Was the FS1 nodemap that different from the FS2 one?
Not certain about this but maybe it's an unstable node that the shivans used but Terrans couldn`t.
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*confused*
They could have just back-tracked from Vasuda and went the normal way (through Antares and Beta Aquilae); would have taken the same number of jumps...
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Originally posted by joek:
Sirius-Delta Serpentis node!?!? Was the FS1 nodemap that different from the FS2 one?
Yeah, it really WAS that different. In fact, the entire dynamics of subspace jumps changed between FS1 and FS2. In FS1, during the briefing cutscene with Admiral Wolf(?) describing the mission to capture the SC Taranis, a Cain-class cruiser in the Ikeya system, he talks about how "we don't know where the cruiser will jump to, but there is only one node leading out of Ikeya and we're going to blockade it." At the same time, we see the screen highlight the jump path from Ikeya to Ribos (just as it is in the FS2 official map). But if Ikeya only has one node, wouldn't it just lead to Ribos regardless? Why say that "we don't know where the cruiser will jump to" if there is only one path to take?
This suggests that jump nodes DIDN'T have only one path like they do in FS2. If I'm correct, this briefng sentence implies that (in FS1, at least) a jump node could concievably lead to SEVERAL different nodes rather than just a "tunnel" leading to one node only! Yes, we see the Ikeya-Ribos path on the screen in the cutscene, but the officer's words seem to contradict what is being shown.
I've noticed LOTS of inconsistencies like this between FS1 and FS2. My advice: ignore what is in FS1. The stuff in FS2 is ALOT easier to correlate and extrapolate from. My FRED Zone people can vouch for this; they've seen me extrapolate from FS2 lots of times. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Which reminds me, I came up with a list of fleet and battle group designations and their home bases. (3rd Terran Fleet based in Capella, 13th Vasudan Battle Group based in Deneb, and so forth, but for ALL groups.) Anyone want to see this list? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/naughty.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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FRED Zone's ("http://freespace.volitionwatch.com/fredzone/home.shtml") Grammar editor/ FS history moderator
Former member of TCA
Member in good standing of 99th Skulls
Honorary member of TCS and UGC
"I created your civilization...now I will destroy it!"
--Ra, the Sun God
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Ya I'd like to see the list.
In 'Clash of the Titans' Alpha 2 or 3(Can't remember) says something like, "There's no sign of the Lucifer, we'll have to proceed to Delta Serpentis."
To me this means that there must have been a subspace node from Sirius to Delta Serpentis.
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Wow, Su-tehp...
You sure can extrapolate. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Here is the link to the FRED Zone Forum titled "Guidelines and Info Center". All the stuff here is stuff from designing missions and relevant data for FRED and FS2:
http://pub11.ezboard.com/fjtofrm11 ("http://pub11.ezboard.com/fjtofrm11")
I tried cutting and pasting my post of the GTVA Fleet Organization notes, but it wouldn't post here on this forum after four tries; I think it might be too much data to post here. So here is the link to the GTVA Fleet Organization notes on the FRED Zone forum:
http://pub11.ezboard.com/fjtofrm11.showMessage?topicID=23.topic ("http://pub11.ezboard.com/fjtofrm11.showMessage?topicID=23.topic")
Here's a modified excerpt of the list:
1st Fleet: Based at Terra (Cut off from GTA/GTVA when SD Lucifer exploded)
2nd Fleet: Based at Delta Serpentis (the Terran capital since contact with Earth was lost)
3rd Fleet (CONFIRMED): Based at Capella
4th Fleet (CONFIRMED): Based at Vega
5th Fleet: Based at Beta Aquilae (this system is the capital of the entire GTVA)
6th Fleet (CONFIRMED): Based at Epsilon Pegasi
7th Fleet: Based at Polaris
8th Fleet: Based at Regulus
9th Fleet: Based at Sirius
10th Fleet: Based at Laramis
11th Fleet: Based at Luyten 726-BA
12th Fleet (CONFIRMED): Based at Wolf 359 (a crap assignment for Terrans)
13th Fleet: Based at Ross 128 (the REALLY Terran crap assignment)
Neo-Terran Front Fleet Organization Notes:
Neo-Terran 1st Fleet: Based at Polaris
Neo-Terran 2nd Fleet: Based at Regulus
Neo-Terran 3rd Fleet: Based at Sirius
Neo-Terran 4th Fleet: Based at Deneb
Neo-Terran 5th Fleet: Based at Alpha Centauri
Neo-Terran 6th Fleet: Based at Epsilon Pegasi
GTVA Vasudan Battle Group Organization Notes:
List of Vasudan planets:
1st Battle Group: Aldebaran (it’s the Vasudan capital since Vasuda Prime was obliterated)
2nd Battle Group: Vasuda (the REALLY @#%$ assignment for Vasudans, for obvious reasons)
3rd Battle Group: Altair
11th Battle Group: Alpha Centauri
13th Battle Group (CONFIRMED): Based at Deneb
List of Terran planets but guarded by Vasudan Battle Groups:
4th Battle Group: Ikeya
5th Battle Group: Ribos
6th Battle Group: Adhara
7th Battle Group: Antares
8th Battle Group: Beta Cygni
9th Battle Group: Betelgeuse
10th Battle Group: Procyon A
12th Battle Group: Bernard’s Star (a Vasudan @#%$ assignment because it’s so far from Vasudan territory)
For a complete look at my extrapolations, see the above links to the FRED Zone forums. Enjoy! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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FRED Zone's ("http://freespace.volitionwatch.com/fredzone/home.shtml") Grammar editor/ FS history moderator
Former member of TCA
Member in good standing of 99th Skulls
Honorary member of TCS and UGC
"I created your civilization...now I will destroy it!"
--Ra, the Sun God
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Wow... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
You have a really good discussion forum there. How come you're using an EZBoard? Don't you have a VW forum..?
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Nice list there Su-Tehp (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)!!!