Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: StratComm on November 12, 2005, 05:07:58 am

Title: Bob's HTL Deimos v2.1
Post by: StratComm on November 12, 2005, 05:07:58 am
Since this is apparently the place for these now...

I've taken the liberty of reconverting Bob's Deimos.  This should take care of the last few quirks in the model (it's slightly misaligned offset, the rest of the destroyed turrets, and the floating subsystem bug) and at Admiral Nelson's request have added a nameplate.  Don't worry, by default it's blank ;)  I did provide a "template" nameplate though, which shows what I consider to be the optimal size for (non-stretched) text to be added for minimal artifacting in the nameplate.  WMC/redmenace, provided there's no strange behavior that I somehow missed, please add this version, not the subsystem fixed one, to the mediaVPs.

corvette2t-01.zip (http://www.duke.edu/~cek6/corvette2t-01.zip)
Title: Re: Bob's HTL Deimos v2.1
Post by: FireCrack on November 12, 2005, 05:35:13 am
Hmm.. i would have personaly liked to see the main beam turrets remodeled.. owell..
Title: Re: Bob's HTL Deimos v2.1
Post by: Gregster2k on November 12, 2005, 05:50:03 am
or those pipes inside the engine housing gone
Title: Re: Bob's HTL Deimos v2.1
Post by: Mongoose on November 12, 2005, 08:55:26 pm
What's wrong with the pipes?  They've got a great look to them, and their destroyed form when the engines are taken out adds a much greater sense of point-damage than in a lot of other models.

Any screenies of that nameplate? :)
Title: Re: Bob's HTL Deimos v2.1
Post by: Admiral Nelson on November 12, 2005, 08:58:31 pm
Thanks a lot for adding the nameplate!  I appreciate it! :)

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/Belisarius.jpg)

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/BeliBlast.jpg)

(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/BeliBlast2.jpg)

I have a business trip from tommorrow, followed by Turkey Day,  so I won't get the rest of the class nameplates done until December.... :(
Title: Re: Bob's HTL Deimos v2.1
Post by: StratComm on November 12, 2005, 09:00:32 pm
:rolleyes:

I actually don't have a pic.  The nameplate I used to test it said "GTD Orion".

EDIT: Or Admiral Nelson could beat me to it.  I should probably give that turret map a shine.
Title: Re: Bob's HTL Deimos v2.1
Post by: Admiral Nelson on November 12, 2005, 09:11:40 pm
Incidentially, I wonder if it would be a good idea to rename the nameplate texture  something like DeimosNameplate lest it get confused with a nameplate texture from some other ship.
Title: Re: Bob's HTL Deimos v2.1
Post by: StratComm on November 12, 2005, 09:58:48 pm
Ideally (and you should be doing your campaign patch this way) all nameplated ships should have their nameplates called "nameplate" and you'd use texture replacement to swap it out.  I think that's what will happen when the next media VP gets released.  WMC/redmenace, correct me if I'm wrong here.
Title: Re: Bob's HTL Deimos v2.1
Post by: Admiral Nelson on November 12, 2005, 10:23:42 pm
Sure, I was just thinking that the default name plate texture name should be unique for each class.  The Deimos template isn't the same size and shape as, say, an Orion nameplate. If both the Orion and Deimos default textures are called 'nameplate,'  I wonder if a player would see odd results in a campaign in which ships didn't have unique names.

Right now the other ships have odd default nameplate texture names such as 'GTC_Orff.tga.'  I will have to do a find and replace on the mission files if and when these are changed.  It should not take much time to get the release done once I am back from my trip.
Title: Re: Bob's HTL Deimos v2.1
Post by: StratComm on November 12, 2005, 10:30:46 pm
If the default nameplate is blank, then they can't see odd results.  And ideally, the default should be blank.

I updated the link with some additional maps (none necessary, but all should go into any more formal release) so anyone who's pulled this already may want to get it again.
Title: Re: Bob's HTL Deimos v2.1
Post by: WMCoolmon on November 13, 2005, 03:31:19 pm
What's with the extra 'thrust' texture?
Title: Re: Bob's HTL Deimos v2.1
Post by: StratComm on November 13, 2005, 07:45:12 pm
It's for the turrets.  The model I had did not have them mapped to use the tcov5a texture that they should use, so rather than trying to figure out how to make each and every one line up correctly I just applied a map that only held one thruster cone.  With only a tiny bit of alteration, all of the thruster maps could be switched, as it would be much easier to change the engines than the turrets.