Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: KillMeNow on September 08, 2001, 09:59:00 pm

Title: planetary surface
Post by: KillMeNow on September 08, 2001, 09:59:00 pm
 (http://members.aol.com/syrinx18/planet1.jpg)

 (http://members.aol.com/syrinx18/planet2.jpg)

 (http://members.aol.com/syrinx18/planet3.jpg)

i did some planetary surfaces in different light conditions.
Title: planetary surface
Post by: jonskowitz on September 08, 2001, 10:29:00 pm
Are those for FS?

If they are how do you do them? (I need planets for part of my MOD...)
Title: planetary surface
Post by: Carl on September 08, 2001, 10:41:00 pm
those are a bit plain, don't you think?

and no those couldn't be for FS2 because they are way way to high in polygons. funny how now everyone thinks they can Mod  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)
Title: planetary surface
Post by: Stryke 9 on September 08, 2001, 10:56:00 pm
So do you, Carl, so  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

I think I am the only one on HLP who is aware that they can't mod, and actually can't but that is a technical issue and nothing to do w/ skill  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Schoveet terrains. What'd you do 'em in?
Title: planetary surface
Post by: Setekh on September 08, 2001, 11:01:00 pm
I won't bring out my terrains, you'll all just shout at me  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) Nice job, KMN.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: planetary surface
Post by: jonskowitz on September 08, 2001, 11:06:00 pm
That was a bit uncalled for, wasn't it?
Title: planetary surface
Post by: Carl on September 08, 2001, 11:13:00 pm
 
Quote
Originally posted by Stryke 9:
So do you, Carl, so   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

umm...i have. several times  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) *thinks of pimping but decides against it*
Title: planetary surface
Post by: Stryke 9 on September 08, 2001, 11:14:00 pm
Whether you really can or not is generally unrelated to whether you THINK you can. Thus, the noobs.
Title: planetary surface
Post by: Hammer of HLP 0wnage on September 08, 2001, 11:22:00 pm
Play nice.
Title: planetary surface
Post by: Carl on September 08, 2001, 11:26:00 pm
not being mean to anyone. just stating a fact. i never said i was talking about him anyway. i'm frustrated at the moment. (Ineva keeps knocking me off)
Title: planetary surface
Post by: Nico on September 09, 2001, 08:30:00 am
the polycount may not be that high... I can make landscapes like this one using multiple (4 maybe?)800 polys submodels, that can make a pretty descent landscape ingame.
Title: planetary surface
Post by: Black Sheep on September 09, 2001, 09:41:00 am
 
Quote
Originally posted by Carl:
those are a bit plain, don't you think?

and no those couldn't be for FS2 because they are way way to high in polygons. funny how now everyone thinks they can Mod   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)


An early alpha version of FreeSpace 1 HAD planetary surfaces...
Title: planetary surface
Post by: aldo_14 on September 09, 2001, 12:38:00 pm
 
Quote
Originally posted by venom2506:
the polycount may not be that high... I can make landscapes like this one using multiple (4 maybe?)800 polys submodels, that can make a pretty descent landscape ingame.

Surely you'd have to repeat place them a lot to make it convincing, though..... unless you suse the good old trick of having invisible walls at the ends of the landscape.. and a bitmapped plane for background detail.

Title: planetary surface
Post by: DragonClaw on September 09, 2001, 12:41:00 pm
yay KMN you are getting good.... Lightwave again??  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)  

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://www.jediknightleague.f2s.com/impprod")

 
Quote
The fear always controls our attitude, let us fear no more!
Title: planetary surface
Post by: Nico on September 09, 2001, 01:45:00 pm
 
Quote
Originally posted by aldo_14:
Surely you'd have to repeat place them a lot to make it convincing, though..... unless you suse the good old trick of having invisible walls at the ends of the landscape.. and a bitmapped plane for background detail.


nope. Just make 4 60 km wide planes. As command will destroy you when you reach one side of the battlefield (60 km wide), you'll still have 30 kms away so the landscape does seem like it has been cut by the hand of god (my hand in this case  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) )
Title: planetary surface
Post by: KillMeNow on September 09, 2001, 06:18:00 pm
3ds max 3 that time
Title: planetary surface
Post by: Carl on September 09, 2001, 10:20:00 pm
get Brice. it is landscape 133+!
Title: planetary surface
Post by: Wildfire on September 12, 2001, 04:09:00 am
Somone had posted a thread on the VBB saying they were going to make somthing like this so surface missions could be possible.

Can't remember who it was now.

------------------
Burn Baby Burn!
Title: planetary surface
Post by: Setekh on September 12, 2001, 04:47:00 am
 
Quote
Originally posted by Black Sheep:

An early alpha version of FreeSpace 1 HAD planetary surfaces...

It did?