Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: c914 on November 17, 2005, 03:26:46 pm
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Here is what ive create til now:
(http://freespace.pl/hosted/c914/WIP/l1.jpg)
(http://freespace.pl/hosted/c914/WIP/l2.jpg)
Model is almoast ready, need only some work on botom and inside bay.
What do you think, any sugestions?
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It's like an EA aircraft control tower............. I like it! :) .
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Wow that looks fantastic.
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Some update. I've litle remodel center section and finished botom part:
(http://freespace.pl/hosted/c914/WIP/l3.jpg)
MOdel is finished now is time to texture it, propaby gona have to create new texture for bay dors. Or mayby you had one from Inferno?
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I wouldn't worry too much about adding textures, the less textures it uses the faster it renders so I try to keep a model between 5-7 maps.
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Station is finished, had 1400 polys. Woomeister later i gona pm you with dl link.
(http://freespace.pl/hosted/c914/WIP/l4.jpg)
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Much better than the old one. The old one looked a bit too much like a can of raid or something like that.
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Much better than the old one. The old one looked a bit too much like a can of raid or something like that.
:lol: Someone should make one of those MSPaint pictures of the first Shivan mission in R1, substituting a can of Raid for the installation. :)
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The Scylla abruptly has the tables turned...heh heh...
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Woomeister later i gona pm you with dl link.
Looking forward to it.
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Oh man, that's a sweet Lycaon. Props, c914.
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we must get to the tower......we don't have a tower sir......no tower???.....we only use bridges sir!!.....why the hell did any one tell me bout this.......lol...ahem sry that Lycaon look like a tower or so....but very nice
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It's amazing what you can do with 1400 polys. I love it, and the texturing is perfect. Kudos man!
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Awesome!
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Thix all for this.
Base is done , now is time to upgrade EAC Eclipse :D
BTW: Woomeister pm was send.
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It's amazing what you can do with 1400 polys.
Well that's untriangulated, proper count is 5607.
Lod0 1505 (5607 triangulated)
Lod1 788 (2771 triangulated)
Lod2 351 (1120 triangulated)
I'll keep the low poly one for those who can't handle htl models, but the lods are well made so it shouldn't be too bad for most people to use. I'll transfer it to my laptop and take some nice shots once it's done.
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1505..hmm propably with radar turret.
I think that you could use lod1 as low poly model its aint soo big afer all and look much better than old one.
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Lod1 is 2771, it's a bit too high poly to be used as a low poly model.
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Done
(http://inferno.hard-light.net/Screens/Lycaonhtl.jpg)
Now I just have to redo most the POF data in the morning so it works with this version.
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That thing looks tight - good to see you still producing awesome-quality work, c914. Highlighted. :)
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Wow. Not a high poly Model, really(higher than the old one, though) but that is excellent mapping. Bravo.
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Well the final count was 6658 polygons. Seems high poly to me...
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How can I get one!!! I WANT ONE!!!
Thix all for this.
Base is done , now is time to upgrade EAC Eclipse :D
BTW: Woomeister pm was send.
How about a High Poly Lindos and Nemesis?
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There's already a high poly Lindos.
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..witch i've create :D
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Yup :)
The EA have the most HTL models.
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Awesome! That looks almost infinitely better than the old version.
But c914, remember to count triangulation when you're rattling off poly count (and making LODs) as regardless of how you convert the model the game will use tris anyway.
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simply outstanding... been a while for me checking out HLP, damn it's good to be back. :cool:
Still remember back in Oct. '99 playing FS2 ... just blew my mind apart. :lol:
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I saw the screenshot of the HTL Lycaon, and was impressed by the improvements.
Is this upgraded model availible?
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No, it'll be released with the next version of the INF mod.