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Community Projects => The FreeSpace Upgrade Project => Topic started by: WMCoolmon on November 20, 2005, 10:26:01 pm

Title: MediaVP Patch RELEASE - November 20
Post by: WMCoolmon on November 20, 2005, 10:26:01 pm
RELEASE


IMPORTANT: This release requires a CVS build to work since it includes XMT files. If you use it with the 3.6.7 release, it will not work properly.

Readme (http://fs2source.warpcore.org/mvp367/mvpatch_readme.txt)
Patch 3 Release (http://fs2source.warpcore.org/mvp367/mv_100patch.zip)
Beam patch (http://fs2source.warpcore.org/mvp367/mv_befix.zip) (Disables animated beamglows, for great performance increase when beams are fired)

Note that patch names follow a simple formula. Weekend one: "1000", two: "0100", three: "0010", four: "0001". If a particularly bad bug crops up, it will be added as "0090" or whatever. This weekend is 100, just because. :p

I will wait a couple hours and then check back to make sure there are no severe bugs before posting this in the news.
Title: Re: MediaVP Patch RELEASE - November 20
Post by: StratComm on November 20, 2005, 10:34:47 pm
This does include the Herc 2, right?

EDIT: short check; it does.  Cool.
Title: Re: MediaVP Patch RELEASE - November 20
Post by: WMCoolmon on November 20, 2005, 10:53:51 pm
Oops. I updated the main readme, but not the patch readme.

Fixed all the instances online except in the ZIP, I don't want to corrupt the file.
Title: Re: MediaVP Patch RELEASE - November 20
Post by: Pnakotus on November 21, 2005, 12:44:14 am
Every time one of WMCs patches comes out, I realise I manage to miss excellent features (like DaBrains AB trails!) regardless of how much I check the forum.  Great stuff. :)
Title: Re: MediaVP Patch RELEASE - November 20
Post by: CaptJosh on November 21, 2005, 07:32:26 am
Ok, just one question. If I go and redownload the 3.6.7 VPs, seeing as I can't remember when I originally downloaded them, which patch(es) do I need?
Title: Re: MediaVP Patch RELEASE - November 20
Post by: StratComm on November 21, 2005, 09:05:12 am
2 and 3.  The first patch was a legit bugfix and so the original was updated.  That said, the difference between downloading patch 1 and a full set of 3.6.7's is huge, so I'd go with the first patch.
Title: Re: MediaVP Patch RELEASE - November 20
Post by: m2258734a on November 22, 2005, 07:40:42 am
I believe that I am having problems with the new patch. I saved it and placed it in the same folder as my other media vps, however, I am not seeing a difference in the game itself: the Herc II looks the same, the turret angles are still at 90 degrees, no AB trails, and so on. I am currently using build 11/22 as I am to test a bug for Taylor, and my command line is D:\My Games\Freespace 2\Freespace 2\FreeSpace2\fs2_open_r-P420051121.exe -spec -glow -jpgtga -mipmap -2d_poof. 
Title: Re: MediaVP Patch RELEASE - November 20
Post by: CaptJosh on November 22, 2005, 08:02:41 am
2 and 3.  The first patch was a legit bugfix and so the original was updated.  That said, the difference between downloading patch 1 and a full set of 3.6.7's is huge, so I'd go with the first patch.

Ah, but I have broadband, so redownloading a full set of VPs really doesn't matter that much to me. Thanks for the info.
Title: Re: MediaVP Patch RELEASE - November 20
Post by: starfox on November 22, 2005, 08:16:16 am
Turret angle fix works for me, but I'm still not getting Afterburner trails to show up...
Title: Re: MediaVP Patch RELEASE - November 20
Post by: StratComm on November 22, 2005, 08:34:15 am
WMCoolmon, has this been fixed yet?

The original release of the patch had a fairly fatal flaw that prevented anything from showing up.  Open it with VPView and see if it has Data/data/... in the location for some of the files; that will cause it to do nothing and you'll need to re-download it (assuming it's been fixed)
Title: Re: MediaVP Patch RELEASE - November 20
Post by: WMCoolmon on November 25, 2005, 06:47:01 pm
Yeah, it wasn't up for very long, but if you downloaded in the first 30 minutes or so you may be at risk.

Patch 1 only changed mv_models, so it's not necessary to download everything.
Title: Re: MediaVP Patch RELEASE - November 20
Post by: TigrisJK on November 25, 2005, 08:37:11 pm
I believe that I am having problems with the new patch. I saved it and placed it in the same folder as my other media vps, however, I am not seeing a difference in the game itself: the Herc II looks the same, the turret angles are still at 90 degrees, no AB trails, and so on. I am currently using build 11/22 as I am to test a bug for Taylor, and my command line is D:\My Games\Freespace 2\Freespace 2\FreeSpace2\fs2_open_r-P420051121.exe -spec -glow -jpgtga -mipmap -2d_poof. 

Yeah, I will have to concur with that, I don't see any AB Trails either. I'm running the latest CVS (11/24).

My command line is:
C:\Program Files\FreeSpace2\fs2_open_r-20051124.exe -spec -glow -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -3dwarp -snd_preload
Title: Re: MediaVP Patch RELEASE - November 20
Post by: Pnakotus on November 25, 2005, 09:54:11 pm
Wierd.  I had the AB trails after installing the 11/20 patch, but they've gone now.
Title: Re: MediaVP Patch RELEASE - November 20
Post by: Krackers87 on November 26, 2005, 07:06:52 am
Note that patch names follow a simple formula. Weekend one: "1000", two: "0100", three: "0010", four: "0001". If a particularly bad bug crops up, it will be added as "0090" or whatever. This weekend is 100, just because. :p

I will wait a couple hours and then check back to make sure there are no severe bugs before posting this in the news.

how bout just putting a freaking number and a date.
Title: Re: MediaVP Patch RELEASE - November 20
Post by: WMCoolmon on November 26, 2005, 01:33:40 pm
Doesn't work well with precedence.