Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Galemp on November 22, 2005, 02:34:21 am
-
(http://web.njit.edu/~pjo3/Rustpilot.jpg)
Click for biggy.
Came up with this after some REM last night. What do you folks think of the general color scheme and theme?
I think the background and interface shape could be more stylized, forming itself into rhomboid overlapping plates and making uneven joint lines, like this:
[attachment deleted by admin]
-
is this just gfx or are there any code changes?
-
You need to alter the foreground stuff as well I think. The colours don't go well together.
-
second'ed
-
Looks pretty good so far. An interface like this would be handy for a campaign where you play as mercs/pirates or are based out of a small outpost in the middle of nowhere.
-
I still think a HLP campaign would be fun. :)
-
At first glance it looks like some overtiled 256-color bitmap, sorry.
Only after a few seconds I saw what it is supposed to be. HLP logo is nice though.
-
Now all we need is some duct tape and we've got the perfect interface for Derelict.
-
The BG is too tiled, IMHO.
-
That looks awesome. :yes:
-
Good work; keep it up.
If we get a new custom interface, we're one step closer* to being able to release, legally, entirely standalone campaigns.
*in the sense it becomes a shedload easier. Obviously the likes of TBP, etc, will address this themselves as a matter of necessity.
-
The background is a rusted piece of a particular type of steel plating. It's not tiled. That's what that stuff actually looks like.
-
I love it.
-
Looks kickass to me, leave it as it is.
-
It's pretty good. Why don't you make a 3D interface ^^
-
2 things: A ship made of iron? Oxygen in space?
-
A) It's steel, and steel can rust, too.
B) Oxygen is in the ship's atmosphere, as is moisture
C) Therefore, things can still rust when you're in space.
-
Well, on fighters, yes, on capships I wouldn't be surprised if only certain portions rusted (near exhaust vents and such) while the rest of the ship was free of it, since you generally want your ship's atmosphere inside the ship rather than blowing around outside of it. :p
-
Who said anything about steel in the interface being on the outside of a ship?
-
Strat, my thoughts exactly. An interface panel for a pilot roster is going to be INSIDE, where things could rust if not taken care of. Not everyone has the unobtanium they use to make walls out of in Star Trek and other shows where rust is never seen.
-
Well, to be honest, I doubt that exposed steel paneling would just be left like that to rust. Corrosion does compromise stability and strength, after all. It would usually be painted with some form of sealing paint (see a Navy instance in the real world). But everyone jumped to the point of saying it shouldn't rust because it's in a vaccuum, which isn't the right way to go about that, especially when the texture in question is specifically designed to provide friction so that people won't slip when walking on it.
-
I still think a HLP campaign would be fun. :)
I get to command a Ravana-class destroyer! :p
-
Well, for a campaign involving renegades, pirates, or just people using old derelict ships, it could work.
-
Hrm. Too be honest, I always figured that the idea was that the interface was projected on screens. (ie in FS1, all the control panels have the same interface as the game...see lab and intro cutscenes).
-
I don't care so long as it looks good.
'sides which, we really need a custom ui to be more fully able to use the concept of a freeware engine, IMO.
-
If someone made new art that looked the same as the old art, would that mean you wouldn't need FS2 anymore? I mean, we make ships that look the same as the old ships, so what's the difference?
-
If someone made new art that looked the same as the old art, would that mean you wouldn't need FS2 anymore? I mean, we make ships that look the same as the old ships, so what's the difference?
I'm not sure you do a freeware 'remake' of FS2, though. I'd imagine reuse of designs and textures (not sure about this for improved redraws...) would still cause IP issues.
-
There's no point to trying to redo the interface art unless someone at simplifies it at the Source Code level. At the moment, every image you see is unique - there's zero duplication of images, even where the images are identical (such as scroll buttons, checkboxes etc.), the files are separate.
The ideal solution would be to use some sort of Alpha mapped TGAs so that the base image had a space for the buttons, and it just got placed on later, or an interface that was entirely generated, either through 3d rendring or repetition of images (borders, corners, etc.)