Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: -Vulture- on August 09, 2005, 11:26:48 am

Title: Post old FSOpen/FSPort bugs here
Post by: -Vulture- on August 09, 2005, 11:26:48 am
Ive got a problem too. When i FS2 is trying to load the 5. mission i get a CTD without any error message. Same in Silent Threat, but a bit earlier, already in the third mission there.
Im using 3.6.6 media vp's and Goobs 28.7.-build, any tips?
Title: Post FSOpen/FSPort bugs here!
Post by: -Vulture- on August 11, 2005, 10:56:22 am
Anybody? Goob?:nervous: ;)
Title: Post FSOpen/FSPort bugs here!
Post by: StratComm on August 11, 2005, 11:06:50 am
I shouldn't post this here since I'm not staff, but I do have a question for you Vulture.  Once it crashes out, can you still get in to old missions in the techroom's campaign missions section, or do you have to restart the campaign?
Title: Post FSOpen/FSPort bugs here!
Post by: -Vulture- on August 12, 2005, 12:28:03 pm
No, i dont have to restart the campaign. All previous missions are available in the techroom's mission simulator and i can start and play them from there. Why do you ask?
Title: Post FSOpen/FSPort bugs here!
Post by: StratComm on August 12, 2005, 01:41:54 pm
Because I'm running into a pilot corruption issue in recent builds, but I've been known to have... unique problems.  Just wondering, really.  What you're describing sounds like the mv_music bugs of forever.
Title: Post FSOpen/FSPort bugs here!
Post by: -Vulture- on August 12, 2005, 02:05:32 pm
Well i know that there are sometimes bugs with this SCP-file, thats why i dont use it. So there must be another solution.
Title: Post FSOpen/FSPort bugs here!
Post by: jr2 on November 10, 2005, 05:59:25 pm
Hi, I've tried to make the FS1 training missions work w/ FS Open 3.6.7, CVS 11/7/05.  I changed the extention to FS2, and missions 1 and 3 seem to work, and I've got the voice files working by extracting the /data/voice/training to c:\games\Freespace2\MODs\FSPort23\data\voice\training.  I was able to get the Interceptor working by removing "#weak" from mission 5, but I've got a quite a few more quirks.  Is there anyplace where I can find a listing of the different FRED/FRED 2/FRED 2 Open operators, or better yet, a list of changes from the old versions, listing incompatibilities?  I'm pretty sure it's just invalid syntax causing the problems.
Or should I wait for the next Port version?
Or, better yet, does someone already have a working ported version that I can download?

Thanks
Title: Post FSOpen/FSPort bugs here!
Post by: Goober5000 on November 13, 2005, 02:12:27 am
You don't really need the FS1 training missions.  The FS2 ones cover the same ground.  That's why we didn't include them.

There isn't a specific list of differences between FS1 and FS2 missions, but you can read about "CONVERTING FSMS" in this thread:
http://www.hard-light.net/forums/index.php/topic,21095.0.html

Alternatively, use FRED_OPEN to import FS1 missions into FS2.  Be warned that the import function isn't optimized and takes a long time (several minutes or more).
Title: Post FSOpen/FSPort bugs here!
Post by: Selectah on November 13, 2005, 08:09:06 am
Quote
I was able to get the Interceptor working by removing "#weak" from mission 5
Yea, thing just is the standard I-ceptor does far too much damage for the mission to work with that armament. Further, I think that the 'Special-check" S-EXP returning value 11 fails with any other missile. I haven't verified this, tho.
Title: Capturing the Taranis problem
Post by: starbug on November 14, 2005, 01:18:06 pm
i am stuck on the mission were you have to capture the Taranis, for some reason the cain has no subsystems and no turrets! did you's use a different model for that level? because when i created a few test missions using the port tbls and stuff with a cain class cruiser the turrets and subsystems are all there and work normally weird or wot? i have tried creating a new pilot but get the same problem so i tried a re-install of FS2 but unfortunately my disk 1 is corrupt so i cannot re-install it until i get a replacement disk in 2wks, typical the only disk i keep in mint condintion and is scratch free is knackered and other disks that are scratched work Grrrr (sorry). i am using the FSopen 3.6.7 and the latest media files.
Title: Re: Capturing the Taranis problem
Post by: Cobra on November 14, 2005, 01:26:57 pm
first, stop murdering punctuation. :p

second, try reinstalling the port, and don't skip any downloads that aren't dead.

either that or it's a mission bug. *shrugs* i've never had this problem.
Title: Re: Capturing the Taranis problem
Post by: NGTM-1R on November 14, 2005, 02:18:21 pm
Sometimes (not very often) you'll target a capital craft and it won't also target a specific subsystem at the same time. Now, if you tried hitting K or S and still nothing happened, then there's something very wrong.
Title: Re: Capturing the Taranis problem
Post by: starbug on November 14, 2005, 02:33:20 pm
At cobra
what do you mean by don't skip any downloads that arent dead? I cant re-install the port until i get a new copy of Freespace 2, i have to wait for 2 weeks for delivery.

At ngtm1r
Pressing K and S don't work either, i don't have a clue. It didn't happen on any other level from what i can remember, it just seems to be that one.
Title: Re: Capturing the Taranis problem
Post by: Galemp on November 14, 2005, 02:58:12 pm
This is a specific FSOpen bug that's been reported a few times. Nobody seems to have any idea what triggers it, though it seems to happen most often with the Cain/Lilith model.

I think you just have to exit FS2 and replay the mission. It's a very mysterious bug. Try playing with an earlier or a  debug build, maybe.
Title: Re: Capturing the Taranis problem
Post by: starbug on November 15, 2005, 01:10:33 pm
thanks Galemp i'll give it a try when i get my new copy of FS2
Title: Post FSOpen/FSPort bugs here!
Post by: jr2 on November 15, 2005, 05:06:22 pm
Hi, I was just flying the FSPort mission where you have to scan the defense turrets, and then they turn out to have been sabotaged by HOL.  The mission crashes and says that it's having an error because "parsed filename" yyyyyyyyyyyyyyyyyyyy{...} is more than 27 characters, after you've destroyed most of the first wave of HOL bombers, and the other type of bomber (I can get the name if you want) warps in.  I thought maybe I had a corrupt VP file, but I tested them for CRC errors before unzipping, and I looked through all the FSPort, FS2, & FS2 Open VPs installed with VPVIEW32, and none of them have such a file.  I ran debug, and first got an error about certain POFs requiring detail level 5 when it was set to 4 (but that's all that it will let you set it at, even though my system can take more).  On the mission crash, it gave another error about something (Maybe page fault?...I can't remember it, and although I saved the debug spew, I forgot to bring it with me; I can get them later if you want).  I'm using FSPort 2.3, w/ MVP 3.6.7 (Patch 2 installed, Patch 1 incorporated into models VP) and CVS build 11-7-5.  (I also tried w/CVS 11-1-5, and got the same thing)
I was wondering if what kind of error this is, and where should I look to fix it? 
PS Sorry about not bringing the debug with me, I just forgot to save on my flash disk b4  going to the Internet terminal.
Title: Post FSOpen/FSPort bugs here!
Post by: Galemp on November 15, 2005, 06:56:13 pm
:wtf: I have no idea, but that's definitely on the SCP's plate. Try the latest official build instead of a new CVS.
Title: Post FSOpen/FSPort bugs here!
Post by: Trivial Psychic on November 15, 2005, 09:41:22 pm
I ran debug, and first got an error about certain POFs requiring detail level 5 when it was set to 4 (but that's all that it will let you set it at, even though my system can take more).
That'll be for the Hi-Poly Herc.  It has 5 LODs.  If you know how to table edit, just add another higher distance figure for the LODS and resave.
Title: Post FSOpen/FSPort bugs here!
Post by: jr2 on November 17, 2005, 06:00:48 pm
to Galemp: Thanks.  I though maybe it was a problem with my FSPort VPs.  I posted the problem at FSOpen's Forum.
to Trivial Psychic:
Quote
That'll be for the Hi-Poly Herc.  It has 5 LODs.  If you know how to table edit, just add another higher distance figure for the LODS and resave.
  Add a highter distance LOD?  I don't understand.  I thought the problem was the detail was too low.  Do you mean change the LOD to 4 to match the detail setting?  Also, it wasn't just the Herc.  There were a few others, too.  If you want, they're listed in one of the smaller text files I uploaded for the bug report I posted on FSOpen: http://www.geocities.com/joshuap_richards/thetombaughattack.zip
Thanks
Title: Post FSOpen/FSPort bugs here!
Post by: Trivial Psychic on November 17, 2005, 06:47:27 pm
For the Herc, the code is detecting 5 lods on the model, but only 4 LOD distance entries in its table entry.  The solution is to add a 5th distance figure in the table.  Open up the ships.tbl file and scroll down to the Herc.  There is a line just below where the model file is listed.  It should look something like this:

$Detail distance: (0, 80, 300, 900)

Replace it with this:

$Detail distance: (0, 80, 300, 900, 1200)

That should solve that particular issue.
Title: Re: Capturing the Taranis problem
Post by: jr2 on November 19, 2005, 07:46:46 am
Grrr...I've had that, and I fixed it, what caused it was that I was running FSPort from the directory: \games\freespace2\mods\fsport23 YOU MUST ONLY RUN FROM ONE SUBDIRECTORY DOWN I guess; because when I moved it to \games\freespace2\fsport23 and ran it, it went fine, with subsystems, turrets, etc.  I think it must be a bug in the FSOpen code that won't allow subdirs of FS2 subdirs to be used as MODs.   PS I'm not sure if you have to re-create your pilot file or not.  If it won't work initially, try that...but I think after just moving them to one subdir under FS2's main dir, you should be fine.       Hope this helps.
Title: err...Scratched disks? fix'em!
Post by: jr2 on November 19, 2005, 08:05:36 am
Hey starbug, just get yourself a "Disk Doctor" /game doctor /dvd doctor,  all the same thing, get the cheapest one...they look like a wheel well on a car with a rotor that has bent fins connecting it, with a clear green or yellow side panel, and a handle on back.  just spray water on it, (as per directions) label side down, run it over a few times (DONT LET IT GET DRY!!)  wipe it off with provided cloths, and there you go...brand-new condition!!  Exception is if you can hold the disc up to the light and see spots where the label side has been scratched off...then it's irreparable.  But if there's no label side scratches, just run it over a few times until you get it working again.
Alternatively, you can BitTorrent or just plain download the FS2 CDs.  Check out the forums under
Hard Light Productions Forums  »  FreeSpace  »  General FreeSpace
They are "sticky"-ed right onto the top of the forum.  If you choose BitTorrent, try using Azureus as your client http://azureus.sourceforge.net/    If you use FTP, (plain download)  try using Free Download Manager using multiple sections of download at a time.  http://www.freedownloadmanager.org/   EDIT: No crapware/err..spyware junk on either of these (Azureus/FDM)
Hope these help, too!
Title: Re: Capturing the Taranis problem
Post by: StratComm on November 20, 2005, 12:38:52 am
Grrr...I've had that, and I fixed it, what caused it was that I was running FSPort from the directory: \games\freespace2\mods\fsport23 YOU MUST ONLY RUN FROM ONE SUBDIRECTORY DOWN I guess; because when I moved it to \games\freespace2\fsport23 and ran it, it went fine, with subsystems, turrets, etc.  I think it must be a bug in the FSOpen code that won't allow subdirs of FS2 subdirs to be used as MODs.   PS I'm not sure if you have to re-create your pilot file or not.  If it won't work initially, try that...but I think after just moving them to one subdir under FS2's main dir, you should be fine.       Hope this helps.

Mmm, edit.  These boards actually list the post as unread again even if all you do is edit your last post. ;)

That's an interesting way to reproduce that bug.  I can't see why -mod mod/fsport23 would alter what got loaded or any consistancy issues, but the most common organization tends to be all root level mods instead of heirarchical structures so maybe it's a corner case that has so far missed detection.  I'll have to see if I can get that reproduced.
Title: Post FSOpen/FSPort bugs here!
Post by: HVD on November 21, 2005, 01:55:34 pm
I'm using the port with the latest FS2Open release, and the game crashes if I try to either enter the tech room or continue the campaign.  I don't get any crashes at all with the vanilla install.
Title: Post FSOpen/FSPort bugs here!
Post by: Galemp on November 22, 2005, 02:42:21 am
Latest, as in, a CVS build? Give us the specific version number, and try a Debug build.

Goob, we're getting increasing numbers of FSOpen errors. Should I split them into their own thread?
Title: Post FSOpen/FSPort bugs here!
Post by: Goober5000 on November 22, 2005, 03:07:42 am
Yeah, probably a good idea.
Title: Post FSOpen/FSPort bugs here!
Post by: HVD on November 22, 2005, 03:26:13 am
I get it with 3.6.7 as well as any of the CVS builds.  I'll try a debug build tonight.
Title: Post FSOpen/FSPort bugs here!
Post by: HVD on November 22, 2005, 12:39:24 pm
I tried both the 3.6.7 and 11/18/2005 debug builds, using a new pilot each time.  I'll attach both the fs.log files.  First, 3.6.7:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
ERROR: Unknown Language Checksum: 1366105450
Using default language settings...
Setting language to English
soundcard = DirectSound
** MAX_CHANNELS set to 64.  DS reported 64.
GR_CPU: Family 15, MMX=Yes
Using PURE D3D DeviceWindow in debugging mode... mouse clicking may cause problems!
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 23x23 (28.1% wasted)
Loading 2_PreLoad.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Tue, Nov 22, 2005  at 06:33PM
----
----
----


Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'!  Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 11/22 18:33:46~   psnet_init() detected no connection
ML 11/22 18:33:46~   psnet_get_ip() reports IP : 0.0.0.0

ML 11/22 18:33:46~   Receive buffer set to 4096

ML 11/22 18:33:46~   Send buffer set to 4096

ML 11/22 18:33:46~   Error on IPX startup 10047

ML 11/22 18:33:46~   Network
ML 11/22 18:33:46~   Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 59
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
Loading 2_ChoosePilot-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
Loading 2_ChoosePilot.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_060002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor.ani for the first time.
Loading 2_CPB_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_010001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_000001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_000002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor1.ani[1] for the first time.
Setting detail level to 3 because of new pilot
Loading barracudas.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Loading barracudas.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_MainHall1-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Loading 2_MainHall1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Creating surface for front buffer of size: 1024 768Frame  0 too long!!: frametime = 0.683 (0.683)
Loading 2_Pop3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_020000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_030000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (54) in state GS_STATE_MAIN_MENU (1)
Loading 2_Campaign-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Campaign.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CAB_040001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CAB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CAB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TEAM_SELECT (43)
Loading 2_MainHall1-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Loading 2_MainHall1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading GTA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Loading 2_LoadingBG.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Starting model page in...
Beginning level bitmap paging...
WARNING: VRAM is at 9971476 instead of zero after flushing!
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps.
tga: Couldn't open 'warpball01.tga'
loading warp modelLoading model 'warp.pof'
 -1
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3192498914, IBX checksum: 3656599011 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave01.eff) with 87 frames at 24 fps.
SOBJ IDed itself as 0SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'fs1a1m01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading GTA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 2842353267, IBX checksum: 2895377080 -- "cruiser01.pof"
 but I did find cruiser01-01a.dds.
 but I did find cruiser01-02a.dds.
 but I did find cruiser01-03a.dds.
 but I did find cruiser01-04a.dds.
 but I did find cruiser01-01c.dds.
 but I did find cruiser01-01b.dds.
 but I did find cruiser01-01a.dds.
 but I did find cruiser01-02a.dds.
 but I did find cruiser01-03a.dds.
 but I did find cruiser01-04a.dds.
Unknown chunk <OHDR>, len = 516
Unknown chunk <SOBJ>, len = 58104
Unknown chunk <SOBJ>, len = 12204
Unknown chunk <SOBJ>, len = 3300
Unknown chunk <SOBJ>, len = 1804
Unknown chunk <SOBJ>, len = 3524
Unknown chunk <SOBJ>, len = 3220
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 3524
Unknown chunk <SOBJ>, len = 24780
Unknown chunk <SOBJ>, len = 12580
Unknown chunk <SOBJ>, len = 3524
Unknown chunk <SOBJ>, len = 18736
Unknown chunk <SOBJ>, len = 2236
Unknown chunk <SOBJ>, len = 7200
Unknown chunk <SOBJ>, len = 37292
Unknown chunk <SOBJ>, len = 15112
Unknown chunk <SOBJ>, len = 2532
Unknown chunk <SOBJ>, len = 2068
Unknown chunk <SOBJ>, len = 5464
Unknown chunk <SOBJ>, len = 8564
Unknown chunk <SOBJ>, len = 10900
Unknown chunk <SOBJ>, len = 9356
Unknown chunk <SOBJ>, len = 3980
Unknown chunk <SOBJ>, len = 10032
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Title: Post FSOpen/FSPort bugs here!
Post by: HVD on November 22, 2005, 12:42:27 pm
Now, 11/18/2005:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
ERROR: Unknown Language Checksum: 1366105450
Using default language settings...
Setting language to English
soundcard = DirectSound
OpenAL INITED!

Vendor     : Creative Labs Inc.
Renderer   : Software
Version    : OpenAL 1.0
Extensions :
    EAX
    2.0,
    EAX
    3.0,
    EAX
    Unified,
    and
    EAX-AC3
GR_CPU: Family 15, MMX=Yes
Using PURE D3D DeviceWindow in debugging mode... mouse clicking may cause problems!
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 23x23 (28.1% wasted)
Loading 2_PreLoad.pcx for the first time.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Tue, Nov 22, 2005  at 06:34PM
----
----
----


Windoze reported 16 joysticks, we found 0
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
BMPMAN: Found EFF (Exp20.eff) with 64 frames at 35 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'!  Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 11/22 18:34:57~   psnet_init() detected no connection
ML 11/22 18:34:57~   psnet_get_ip() reports IP : 0.0.0.0

ML 11/22 18:34:57~   Receive buffer set to 4096

ML 11/22 18:34:57~   Send buffer set to 4096

ML 11/22 18:34:57~   Error on IPX startup 10047

ML 11/22 18:34:57~   Network
ML 11/22 18:34:57~   Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 80
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
Loading 2_ChoosePilot-m.pcx for the first time.
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
Loading 2_ChoosePilot.pcx for the first time.
Loading TMP128x128 for the first time.
Loading 2_CPB_060002.pcx for the first time.
Loading cursor.ani for the first time.
Loading 2_CPB_010001.pcx for the first time.
Loading 2_CPB_000001.pcx for the first time.
Loading 2_CPB_000002.pcx for the first time.
Loading cursor1.ani[1] for the first time.
Setting detail level to 3 because of new pilot
Loading tsusquad.pcx for the first time.
Loading 2_CPB_020001.pcx for the first time.
Loading 2_CPB_050001.pcx for the first time.
Loading 2_CPB_050002.pcx for the first time.
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Loading tsusquad.pcx for the first time.
Loading 2_MainHall1-m.pcx for the first time.
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
SOUND: c:\fs2_open\code\sound\audiostr-openal.cpp:991 - OpenAL error = 'Invalid Value'
Loading 2_MainHall1.pcx for the first time.
Creating surface for front buffer of size: 1024 768Frame  0 too long!!: frametime = 0.765 (0.765)
Loading 2_Pop3.pcx for the first time.
Loading 2_Pop_020000.pcx for the first time.
Loading 2_Pop_030000.pcx for the first time.
Loading 2_Pop_040000.pcx for the first time.
Loading 2_Pop_020001.pcx for the first time.
Loading 2_Pop_040001.pcx for the first time.
Loading 2_Pop_040002.pcx for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (54) in state GS_STATE_MAIN_MENU (1)
Loading 2_Campaign-m.pcx for the first time.
Loading 2_Campaign.pcx for the first time.
Loading 2_CAB_050001.pcx for the first time.
Loading 2_CAB_050002.pcx for the first time.
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TEAM_SELECT (43)
Loading 2_MainHall1-m.pcx for the first time.
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
SOUND: c:\fs2_open\code\sound\audiostr-openal.cpp:991 - OpenAL error = 'Invalid Value'
Loading 2_MainHall1.pcx for the first time.
Loading TMP231x145 for the first time.
Loading TMP231x145 for the first time.
Loading TMP231x145 for the first time.
Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading GTA.pcx for the first time.
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Loading 2_LoadingBG.pcx for the first time.
Loading TMP824x43 for the first time.
Starting model page in...
Beginning level bitmap paging...
WARNING: VRAM is at 9959002 instead of zero after flushing!
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps.
tga: Couldn't open 'warpball01.tga'
loading warp modelLoading model 'warp.pof'
Freeing all existing models...
Title: Post FSOpen/FSPort bugs here!
Post by: Galemp on November 22, 2005, 03:20:17 pm
I've posted this as a seperate topic for those with FS2 Open problems running the Port. Note that most of these problems are either a conflict with other mods or general FS2 Open problems that belong in the SCP forum.

If you can play the main Freespace 2 campaign in FSOpen just fine, and you can play the FSPort in Retail, but you cannot play the FSPort with FSOpen, post here. Otherwise file a bug with the SCP or in the general gameplay bugs thread. Thanks.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: HVD on November 23, 2005, 01:00:51 pm
I seem to be getting crashing problems when I try to play the FS2 campaign as well, but only if the fsport mod is enabled.  Does anyone know what's causing it?
Title: Re: Capturing the Taranis problem
Post by: starbug on November 23, 2005, 01:02:50 pm
Right i got my copy new copy of Freespace 2 from amazon, brand new!! totally un-opened!! YAY!!!!!!!!!!, hard to believe that anywhere still had stock of the White Label edition. Anyway i reinstalled the port and i still get the same problem, the only way i seem to get by it is by skipping to the next level. I have installed the port to the following dir C:\games\freespace\FSport, the same thing i did with inferno and that works fine. I just seems to be that one level and it does it on all the latest versions of FSopen, i played it on retail and there is no problem, the Taranis has all of subsystems and turrets. I am confused??? i'll try downloading the port again, maybe i got a corrupt download dunno.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Mr_Maniac on November 24, 2005, 11:00:46 am
Two things...
First:
In the mission with the teranis, my fs2open also didn't show the subsystems. Then I took a look into the mission and it seemed that far too much subsystems were set to 100% dammage...
I set the dammage a bit lower and it worked...

Second:
Finally I got Silent Threat (I player FS1 and 2 but I never had ST). And mission 3 also crashes for me...
I opened it with FRED2 (without -mod flag) and it gave me a few errors but FRED opens the mission...
But if i set the -mod flag, FRED2 also crashes...

I ran FSPort with the debug-Version...
Here are the only unusual things:
Quote
Unknown chunk <OHDR>, len = 228
Unknown chunk <SOBJ>, len = 56760
Unknown chunk <SOBJ>, len = 4312
Unknown chunk <SOBJ>, len = 4312
Unknown chunk <SOBJ>, len = 35660
Unknown chunk <SOBJ>, len = 2440
Unknown chunk <SOBJ>, len = 2440
Unknown chunk <SOBJ>, len = 13356
Unknown chunk <SOBJ>, len = 1064
Unknown chunk <SOBJ>, len = 1064
Unknown chunk <SOBJ>, len = 2896
Unknown chunk <SOBJ>, len = 14064
Unknown chunk <SOBJ>, len = 11552
Unknown chunk <SOBJ>, len = 19292

EDIT:
FS2Open with FSPort also crashes, when I try to open the Loki in the Techroom...
So I think that this might be the Problem?

EDIT2:
Same with GTB Zeus and SB Seraphim!
But the rest seem to work...
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Mr_Maniac on December 11, 2005, 10:06:54 am
Har har...
I found the solution (I think)...
FS2_open doesn't like the FS1-Models... And I just copied the mdisk.vp into fs1mod/data...
So I had to put the FS2/FS2_Open models
bomber09.pof  bomber10.POF  capital05.POF  ClusterBomb.POF  EMPulse.pof  fighter13.pof
into fs1mod/data/models
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Galemp on December 11, 2005, 01:08:23 pm
Har har...
I found the solution (I think)...
FS2_open doesn't like the FS1-Models... And I just copied the mdisk.vp into fs1mod/data...

That's a bad idea. A bad idea. Why did you do that? Don't do that. No.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Mr_Maniac on December 11, 2005, 02:53:41 pm
Yeah... Very stupid... Sorry  :blah:
I misinterpreted the line in the readme.txt
"extract or copy the following files..."
Yeah... Now I extracted those files and made an VP out of it...
Oh... And I found out, that some FS1- and ST-Voice-Files are in wrong directories...
FS1:
debriefings: should be debriefing

ST:
briefings: should be briefing

Now everything works just fine...
But yeah... ST sucks somehow :doubt:
Title: Re: Capturing the Taranis problem
Post by: Ghost on December 11, 2005, 11:58:16 pm
This is a specific FSOpen bug that's been reported a few times. Nobody seems to have any idea what triggers it, though it seems to happen most often with the Cain/Lilith model.

I think you just have to exit FS2 and replay the mission. It's a very mysterious bug. Try playing with an earlier or a  debug build, maybe.

I've figured out what it is that triggers it, at least in the Taranis mission. Don't go to the Weapon or Ship selection, and the mission will work fine. It gives you the best options for weaponry anyway, and you're pretty much stuck with the Athena, which isn't that bad.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: HVD on December 12, 2005, 03:21:57 pm
So can anyone help with my issue?
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Galemp on December 12, 2005, 05:49:05 pm
Hm, I have no idea. The general problems don't seem to apply here, you've tried making a new pilot and removing all the mods as well as using 3.6.7. And you say the main FS2 campaign works.

A reinstall of FS2 might do it for you.

Goober, perhaps you can make some sense out of the debug logs?
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Goober5000 on December 12, 2005, 07:10:52 pm
Perhaps, but I have very little free time at the moment.  Maybe try posting in the SCP forum.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Mr_Maniac on December 13, 2005, 06:01:52 am
@HVD:
What VPs or data from the VPs do you have installed for fsport?
Maybe you have extracted the models, too? Or just copied a VP that you shouldn't have copied?
Your game crashes at the same point where my crashed with the mdisk.vp...
Because it contains the old FS1-Models for the Loki, the Zeus, and the Seraphim...

Try to open these ships in the Tech Room and see what happens...
Title: Re: Post FSOpen/FSPort bugs here!
Post by: HVD on December 17, 2005, 11:27:21 am
I can't check ships in the Tech Room because the game crashes as soon as I enter the Tech Room.  I have a folder named fsport in my FS2 root directory.  Inside this I have:

fsport2_3.vp
fsport_glow.vp
fsport_hi-res.vp
fsport_shine.vp
sparky_hi_fs1.vp
stu_fs1.vp
tango_fs1.vp
warble_fs1.vp

and a data folder with voices etc extracted from the FS1 CDs.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: HVD on December 17, 2005, 11:30:18 am
Oh wait, it seems removing the "data" folder from within the fsport folder fixed the crash.  What are the correct paths to install voices etc?
Title: Re: Post FSOpen/FSPort bugs here!
Post by: HVD on December 17, 2005, 11:37:56 am
****, I just realised what the problem was.  I had freespace.vp sitting inside my data folder all this time.  Sorry guys, my own stupidity was causing the issue.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: HVD on December 17, 2005, 12:48:34 pm
Apologies guys, I'm now getting another error message.  When I try to load the mission where the Plato id destryoed, i get a crash with the following message:

Error: Invalid weapon name.

In sexpression: ( when
   ( has-arrived-delay 3 "Unknown 4" )
   ( send-message
      "Alpha 3"
      "High"
      "Unknowns in area"
   )
   ( good-secondary-time
      "Hostile"
      100
      "Unknown Bomb"
      "PVC Taurus"
   )
)
(Error appears to be: Unknown Bomb)
File:\fs2_open\code\mission\missionparse.cpp
Line: 4942
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Cobra on December 20, 2005, 01:07:32 pm
:bump:

dunno where to post this. :o i'm getting some stuttering in the voice files. doesn't happen with any of the other mods or main FS2 though.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: WMCoolmon on December 23, 2005, 10:51:46 am
Where does one go to download the port these days? The link on the site seems to go to fileplanet.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Goober5000 on December 23, 2005, 10:58:05 am
Fileplanet is pretty much it.  I still can't set FTP permissions, and my existing permissions don't work for hosted projects. :sigh:
Title: Re: Post FSOpen/FSPort bugs here!
Post by: T_A on January 03, 2006, 08:05:30 am
i got a bug in very early mission when you are escorting that science ship
and encounter the shivans for the first time
the problem is that im not suppose to be able to save that ship but only its
escape pod , but i can pretty easiely (which never happend to me in FS1...)
kil all the shivan bombs,bombers and fighters
then the ship i was escorting just reaches the jump nod and nothing happend

only way i could fix this is by doing the mission again and letting the shivans kill
the ship
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Cobra on January 03, 2006, 07:42:46 pm
it's not a bug, actually.

i think you're just using all your furies in Infinite Ammo mode and killing them that way. :p

on a serious note, it's actually slightly easier in FS2. dunno why.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: T_A on January 04, 2006, 04:15:02 pm
it's not a bug, actually.

i think you're just using all your furies in Infinite Ammo mode and killing them that way. :p

on a serious note, it's actually slightly easier in FS2. dunno why.

well all i remeber from freespace was that this was a pretty hard mission for first chapter
i was pretty happy when i managed to kill just one shiva , so i didnt even image all of them and saving the big ship
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Fineus on January 20, 2006, 04:33:59 am
Hey guys.. I have a bug. Though I'm not sure I installed correctly.

I've downloaded all relevant files from the website. (11 .vps in all) and put them in a new folder "FS_Port" in my FreeSpace 2 directory. Using the SCP launcher I "select mod" and then point it at the FS_Port folder and press "run".

It's at this point that I get this error message, followed by several others like it. Any ideas?

[attachment deleted by admin]
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Wanderer on January 20, 2006, 04:46:00 am
You are using old builds that do not have proper XMT (extentable modular table) support. Use more recent builds.
Though if you take post 29/12 build leave the 3.7.6 mediavp patch nro 3 out. Or take the new 3.6.8 deltas.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Fineus on January 20, 2006, 04:46:53 am
Cheers, any idea where I can find those? I was fairly sure I got the latest build as I downloaded it only a week or so ago.
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Wanderer on January 20, 2006, 04:56:47 am
If you took the stuff from the SCP webpage... from the downloads section you can IIRC only find the 3.6.7 build (=old). Up-to-date builds you can get either from recent builds thread (http://www.hard-light.net/forums/index.php/topic,34852.0.html) or if you want to have bit older ones then search them from here (http://fs2source.warpcore.org/exes/latest/) (including folders).
Title: Re: Post FSOpen/FSPort bugs here!
Post by: Fineus on January 20, 2006, 05:07:31 am
Fantastic, It's now working. Thanks for your help :)
Title: Re: Post FSOpen/FSPort bugs here!
Post by: HotShot on February 09, 2006, 11:15:31 am
hey gus
got my fs1_open running and its great! but i got a problem with the AI.
 especially in the mission where you got to protect the plato, either my wingmates or the evil ones have serious problems. for example flying in formation no matter they are attacked or what their mission goals are.
before the hlp-forum crash i read about that some cvs have proplems with the ai, can someone tell me a cvs that works stable and offers proper ai?

thanks'n'cheers