Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: WMCoolmon on December 09, 2005, 02:55:32 am

Title: Something experimental
Post by: WMCoolmon on December 09, 2005, 02:55:32 am
Click me! (http://www.hard-light.net/wiki/index.php/Feature_Requests)

I've added a couple of entries for a general format idea.
Title: Re: Something experimental
Post by: IPAndrews on December 09, 2005, 02:58:23 am
Oh I so wish I didn't have to go invigilate an exam right now. If I wasn't doing that, I'd add string->number conversion SEXPs, number->string conversion SEXPs, and truetype font + colour support for subtitles ;). Okay seriously, it's a good idea.
Title: Re: Something experimental
Post by: karajorma on December 09, 2005, 05:19:34 am
So basically you want the stuff we asked for here (http://www.hard-light.net/forums/index.php/topic,35486.0.html) :D

If you don't add the SEXPs I will IP. I need them about as badly as you do :) It might be worth making a proviso that stuff is only added after it has been discussed on the forums and a programmer has said it's possible. Otherwise you'll get completely insane stuff being added.

For instance it's only a matter of time before someone decides that geomod would be a good idea :rolleyes: 
Title: Re: Something experimental
Post by: IPAndrews on December 09, 2005, 06:31:57 am
So basically you want the stuff we asked for here (http://www.hard-light.net/forums/index.php/topic,35486.0.html)

Oh yeah I forgot the string concat SEXP. I notice someone has added "Side multipart turrets". Wouldn't a better idea be "Unrestricted multipart turrets". Really as a modeller you want to be able to have your base and barrel rotate on whatever angle you like and have the two parts start pointing in whatever direction you like.
Title: Re: Something experimental
Post by: StratComm on December 09, 2005, 08:56:43 am
Good luck doing that with Freespace's rotation system.
Title: Re: Something experimental
Post by: Starman01 on December 09, 2005, 12:02:13 pm
Cool. You can add WCS to the side turret thing (once I get those, I could finally think about creating the kilrathi dreadnaught :) )
Title: Re: Something experimental
Post by: Taristin on December 09, 2005, 02:51:16 pm
I guess FS doesn't allow the model to have it's own specific axis, and just rotate around that?
Title: Re: Something experimental
Post by: Nuke on December 09, 2005, 06:02:39 pm
i should put up the animation enhancement requests, and gatling turrets :D

this new wiki seems to be a little lax in its content, is there any way to put up the old one in a read only format tu use untill it gets ported, there was alot of usefull info in there.
Title: Re: Something experimental
Post by: Trivial Psychic on December 10, 2005, 02:12:02 am
I'm looking forward to the custom class capabilities.  Would we be able to pretty much designate EVERYTHING about classes that are currently hardcoded?  Such as whether big-ship weapons will target it, or which AI commands a class will execute, or even which commands a player can give?
Title: Re: Something experimental
Post by: WMCoolmon on December 10, 2005, 02:22:35 am
That's what I was thinking. Of course, that'll make the AI setup god-awful...we'll have stuff spread out through ai.tbl, ai_profile.tbl, difficulty.tbl, and whatever this is.
Title: Re: Something experimental
Post by: Goober5000 on December 10, 2005, 04:50:28 pm
Well difficulty.tbl was merged into ai_profiles.tbl, so that's one fewer file to worry about.
Title: Re: Something experimental
Post by: WMCoolmon on December 11, 2005, 01:18:03 am
Ahh, nifty. :) I was thinking that'd be a good solution to all this. :yes: