Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: WMCoolmon on December 09, 2005, 02:55:32 am
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Click me! (http://www.hard-light.net/wiki/index.php/Feature_Requests)
I've added a couple of entries for a general format idea.
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Oh I so wish I didn't have to go invigilate an exam right now. If I wasn't doing that, I'd add string->number conversion SEXPs, number->string conversion SEXPs, and truetype font + colour support for subtitles ;). Okay seriously, it's a good idea.
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So basically you want the stuff we asked for here (http://www.hard-light.net/forums/index.php/topic,35486.0.html) :D
If you don't add the SEXPs I will IP. I need them about as badly as you do :) It might be worth making a proviso that stuff is only added after it has been discussed on the forums and a programmer has said it's possible. Otherwise you'll get completely insane stuff being added.
For instance it's only a matter of time before someone decides that geomod would be a good idea :rolleyes:
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So basically you want the stuff we asked for here (http://www.hard-light.net/forums/index.php/topic,35486.0.html)
Oh yeah I forgot the string concat SEXP. I notice someone has added "Side multipart turrets". Wouldn't a better idea be "Unrestricted multipart turrets". Really as a modeller you want to be able to have your base and barrel rotate on whatever angle you like and have the two parts start pointing in whatever direction you like.
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Good luck doing that with Freespace's rotation system.
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Cool. You can add WCS to the side turret thing (once I get those, I could finally think about creating the kilrathi dreadnaught :) )
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I guess FS doesn't allow the model to have it's own specific axis, and just rotate around that?
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i should put up the animation enhancement requests, and gatling turrets :D
this new wiki seems to be a little lax in its content, is there any way to put up the old one in a read only format tu use untill it gets ported, there was alot of usefull info in there.
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I'm looking forward to the custom class capabilities. Would we be able to pretty much designate EVERYTHING about classes that are currently hardcoded? Such as whether big-ship weapons will target it, or which AI commands a class will execute, or even which commands a player can give?
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That's what I was thinking. Of course, that'll make the AI setup god-awful...we'll have stuff spread out through ai.tbl, ai_profile.tbl, difficulty.tbl, and whatever this is.
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Well difficulty.tbl was merged into ai_profiles.tbl, so that's one fewer file to worry about.
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Ahh, nifty. :) I was thinking that'd be a good solution to all this. :yes: