Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: DaBrain on December 15, 2005, 04:29:14 am
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I've read taylor's thread about efficent textuing and modelling a few times now and I still find a few things I could use to increase the performance of FS2 and SoL.
Well, I'm interested in more performance oriented work. Especially because SoL will have a mission that's going to be quite challenging for the engine and the performance.
I'd like to test different versions of a model, but it's hard to do this without hard numbers.
So thought about a benchmark feature for the engine. Something basic would do.
We could easily use the in-game cutscene feature and record the fps. Furthermore it would be very useful to find the bottleneck. (Too many polies->GPU overstrain. Out of Vram-> Too big textures.)
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Isn't there already a show_mem_use commandline or something like that?
You could perhaps devise a working in-game cutscene mission for that.
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Yes, this commandline like this, but I don't think will be enough for a performance analysis.
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Agreed, I need to work into my SW mods (or TC whatever you like) to make some sort of Battle of Endor mission without having a huge amount of swap. And, it is a way for me to see the difference between texture format.