Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: madaboutgames on December 15, 2005, 06:38:15 am

Title: Few probs with open 3.6.7
Post by: madaboutgames on December 15, 2005, 06:38:15 am
Experiencing a few probs with build fs2 open 3.6.7 (redmenace build 14122005) Using tbp with this build some ships during play have bits missing off them, and some are different coloured than normal.  Also a problem with playing audio samples in briefing.  Anyone experienced the smae probs? or know what its to do with.  I will also be reporting this with mantis, just thought id post here first to see if anyone else had same probs
Title: Re: Few probs with open 3.6.7
Post by: StratComm on December 15, 2005, 12:44:19 pm
The missing parts are probably due to a lack of -jpgtga.  Check the "enable TGA, JPG textures" flag in the launcher and see if that helps.  However, the off-color behavior (if it's the same off color behavior that was messing with TBP before) should be fixed so I'm not sure what's causing it.
Title: Re: Few probs with open 3.6.7
Post by: taylor on December 15, 2005, 03:05:26 pm
Commented in the Mantis bug already, but this happens because the DDS loader no longer accepts non-power-of-2 images.  Although it's possible to create them they are technically invalid and were causing crashes and slowdowns.  Use an older build for TBP or wait until a new TBP update is released with all of the fixed textures.  This will explain the missing textures and probably the off-color problems depending on what textures are actually missing.

"a problem with playing audio samples in briefing" ...  Sorry, but you'll have to be a little less vague with that one. :)