Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Galemp on December 15, 2005, 01:22:29 pm

Title: Insigniae, or lack thereof
Post by: Galemp on December 15, 2005, 01:22:29 pm
I've noticed a disturbing trend, none of the high-detailed models have squad insignia data! Is there a way to import this from the original models or will they all have to be recompiled?

(While we're at it, someone should bug the SCP to turn off fullbrightness for them. It's weird.)
Title: Re: Insigniae, or lack thereof
Post by: StratComm on December 15, 2005, 04:14:56 pm
I haven't been including them because they are full-bright in part, but more importantly because the Max exporter doesn't work for them.  It comes out as insignia data, but the game butchers them.  I had the insignia on the Pegasus when I first converted it, but I had to actually remove it before release because it came out as shards.

And PCS imports them fine.  The problem usually is that the underlying geometry changes, and the insignia would end up floating.
Title: Re: Insigniae, or lack thereof
Post by: Pnakotus on December 15, 2005, 04:21:07 pm
What priority is fixing the badge-fullbright issue?  I agree it makes them pretty jarring at the moment - especially for those of use who lower the lightlevel - but I don't know how difficult it would be to fix.  Doubtless any reply will include the words 'material' and 'Bobbaou'! :)
Title: Re: Insigniae, or lack thereof
Post by: taylor on December 15, 2005, 05:25:32 pm
HAPPY NOW!!  YA BASTARDS!!

:D

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Title: Re: Insigniae, or lack thereof
Post by: Taristin on December 15, 2005, 06:06:47 pm
Bout time taylor! :D  Does it use shine maps, too? >..>;;

@Galemp: I don't put insignia dat on my models because there's never been a really clear guide for me to follow for doing it.
Title: Re: Insigniae, or lack thereof
Post by: taylor on December 15, 2005, 07:01:10 pm
Bout time taylor! :D  Does it use shine maps, too? >..>;;
Nope. :p  It's rendered unlit (no lighting in general) so no spec.  The current fix is just for having RGB lighting values applied to the verts but it will still only get 0 spec applied to it.  I haven't really tested it that much so it will only hit CVS after I try a couple of hi-poly models (if they insigs) with full spec and it looks ok.  I'm not really sure if it's possible to get full lighting affects applied or not, maybe Bobboau can have a look at it in the future.
Title: Re: Insigniae, or lack thereof
Post by: Galemp on December 15, 2005, 07:05:47 pm
Hm. So, if we can import them, the only problem is that they float above the hull; but since they're pretty closely conforming to the original hull, and we don't see them in Ship Selection, the difference should be minimal.
Title: Re: Insigniae, or lack thereof
Post by: StratComm on December 15, 2005, 07:05:49 pm
The only "HTL" model that I know of with an insignia is the Ezechiel.  None of the retail ones have it, unless maybe the Myrmadon.  I've touched just about all of them, and I can't remember seeing an insignia on any one.

Hm. So, if we can import them, the only problem is that they float above the hull; but since they're pretty closely conforming to the original hull, and we don't see them in Ship Selection, the difference should be minimal.

I can promise you that the Pegasus's insignia will look unacceptably stupid if applied on top of the HTL model.  Galemp, we can tackle this if you want to, but it's going to be a ton and a half of work.  Contact me directly if you seriously want to fix this.
Title: Re: Insigniae, or lack thereof
Post by: Bobboau on December 15, 2005, 07:07:33 pm
they could have any lighting effect the hulls of the ships have, the question becomes, why would you want to?
Title: Re: Insigniae, or lack thereof
Post by: Spicious on December 15, 2005, 07:11:43 pm
Pegasus with insignia. (http://the158th.hard-light.net/spicious/fighter2t-01.rar)

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Title: Re: Insigniae, or lack thereof
Post by: StratComm on December 15, 2005, 07:16:59 pm
Bob: so that they don't look like a glowmap.

Spicious: And just as I say it'll look stupid...  :rolleyes:  I guess the original one was smaller than I thought it was; it doesn't suprise me that it fits though because I intentionally kept that surface in the same place.  That's not going to be the case everywhere.

EDIT: And what would be nice would be for them to inheret the specular highlight of the map below them, though I know that's impossible.  If they don't get spec, they're going to look like a matte decal, which while not all bad, will make them look a bit strange.
Title: Re: Insigniae, or lack thereof
Post by: Spicious on December 15, 2005, 07:22:16 pm
The original insignia were bigger. That was done using PCS and Modelview.
Title: Re: Insigniae, or lack thereof
Post by: Bobboau on December 15, 2005, 07:31:02 pm
I meant 'why would you want anything more than defuse light' why whould there be specular light on these things? it's a painted on decal thingy, it's not going to be very shiny.
Title: Re: Insigniae, or lack thereof
Post by: Taristin on December 15, 2005, 08:05:44 pm
sparkly gold paint. Gloss paint. bare metal?
Title: Re: Insigniae, or lack thereof
Post by: WMCoolmon on December 15, 2005, 09:44:01 pm
It would be nifty if you could have lights on the decal that you could turn on and off.

Not very practical, but kind of nifty. :p
Title: Re: Insigniae, or lack thereof
Post by: StratComm on December 15, 2005, 09:48:46 pm
The original insignia were bigger. That was done using PCS and Modelview.

Did you do that by hand then?  I'll admit, I'm impressed.
Title: Re: Insigniae, or lack thereof
Post by: Spicious on December 15, 2005, 11:10:29 pm
It's not hard to do with a flat surface.
Title: Re: Insigniae, or lack thereof
Post by: taylor on December 16, 2005, 02:14:15 am
Insignia lighting change is now in CVS.  I got it looking about as good as I can with the current code.  It is a little bit brighter than the difference in the screenshot I posted earlier but it actually looks a bit better on fully lit models now and not so out of place.