Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Shrike on September 18, 2001, 02:29:00 am
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(http://www.3dap.com/hlp/staff/shrike/tunnelling.jpg)
[This message has been edited by Shrike (edited 09-18-2001).]
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Looks pretty cool, but I'm having a hard time making sense of it.
It looks like the ships are hovering above an ocean with stormy skies overhead.
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Interesting effect, no? Actually, it's two planes.
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It is a really neat effect, and it gives me ideas for a possible future render...
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Two really big planes with a texture. Simple, yet very nice (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Pretty.
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Death has more impact than life, for everyone dies, but not everyone lives.
-Tomoe Hotaru (Sailor Saturn
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multilayer the noise so it doesnt look like it tiles. (say...2 layers masked off with some other texture, and something in the luminosity channel in the far background to shine through)
also try adding some texture filtering in if your program supports it.
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I'm sick and tired of being sick and tired!!
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Pretty nice... but you've got to stop using that angle on the Alcyone. I must have scene exactly the same shot dozens of times. It's a nice ship, take advantage of that. Give us some broadsides, or something...
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do you know you can do that exact same effect in FS2? quite easy actually. Oh, talking of weird effects in the FS2 engine:
(http://lancelot.legendjsm.net/mellis/venompics/screen01.jpg) http://lancelot.legendjsm.net/mellis/venompics/screen02.jpg ("http://lancelot.legendjsm.net/mellis/venompics/screen02.jpg") http://lancelot.legendjsm.net/mellis/venompics/screen03.jpg ("http://lancelot.legendjsm.net/mellis/venompics/screen03.jpg") http://lancelot.legendjsm.net/mellis/venompics/screen04.jpg ("http://lancelot.legendjsm.net/mellis/venompics/screen04.jpg") http://lancelot.legendjsm.net/mellis/venompics/screen05.jpg ("http://lancelot.legendjsm.net/mellis/venompics/screen05.jpg")
(last pics in links for modem users)
I like the last one, it's fuzzy (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by venom2506 (edited 09-18-2001).]
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Whoa damn! What the... Is that the subspace texture?
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Hm, you were thinking "Culture Hyperspace" when you did that render right? Nice work...
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Originally posted by wEvil:
multilayer the noise so it doesnt look like it tiles. (say...2 layers masked off with some other texture, and something in the luminosity channel in the far background to shine through)
also try adding some texture filtering in if your program supports it.
If I wanted to do a good version, I'd probably play around more..... but this is really just a glorified test.
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Sweeeeeet man (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Wow, venom, that is some massively sweet stuff. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) How'd you do that?
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As for Shrike's... Have you ever seen Flight Of The Navigator... It's a really old ('80s) Disney movie about some kid who gets abducted by a time-traveling alien ship... but in the end, the time-traveling part looks a little like what you did... two plains, and in the movie there were like tornados of energy and lighting bolts bridging the two plains.
Check it out, it's been a while since I've seen it, but I remember the effect was pretty cool.
Joe.
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www.joek.com ("http://www.joek.com/")
Revelations: A FS2 Campaign ("http://www.joek.com/other/freespace/")
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Wow, maybe there's a bit of that..... but it's been like...... decades. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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If it was a little more "lively" it'd look a lot like it... but great job to both of you for the pics, their very impressive (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Setekh:
Pretty nice... but you've got to stop using that angle on the Alcyone.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Your quoting yourself from the same thread, thats just asking for PC = PC+1 comments to be thrown your way (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Not that I care about post count, seeing as we both made PC = PC + 7000. Which, btw, I should fix. But he missed it the first time, so I thought I should repeat it. Logic is A-1 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Argh, my post count! you... argh! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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Bah, and I would've gotten away with it to if it wasn't for you sniveling kids!
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Heh. Well, I knew you wouldn't mind that much, and it is nice to have a real post count right? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)