Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Snakeseyes on December 25, 2005, 04:16:08 am
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As the search function doesn't work, I couldn't find if anyone of you discovered this game. Its a new sci-fi mmo (space flight simulator), programmed by only one man. He currently is in need of some 3d modellers for the spaceships and stations.
The sites link is http://www.fl-tw.com/Infinity/index.php.
There's also a video released showing the seamless ground to space transition.
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Nice terrain engine! And I like the ground-space seamlessness, however, I notice that even on the development machine, there are some framerate issues at times (obviously this is running at full quality). I don't doubt it will be optimised, but it does concern me.
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IIRC, he said in the forums that you will need a fast computer, as he's going to add many more things, planetwise. Vegetation, alien wildlife, water, gas planets.
But who knows, by the time this game gets released, maybe the gfx cards and cpus won't have much of a problem with engines like these.
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thats sorta the philosophy behind nukemod, by the time it gets released computers wount have problems rendering it.
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Stupid RapidShare.
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Now that's nice.
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The only unexciting part of Infinity is long-distance travel. Doesn't sound fun flying for hours just to get to the outer rim of the galaxy, where there's practically nothing anyway...
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Well, at least you won't have to go there often ;)
Seriously though, looks-wise it is awesome, but even with procedurally generated universes, theres going to be repetition and patterns, that doesn't matter on a planet, but spread over an entire galaxy...it will be interesting to see how it's implemented. I'm suspecting there will be something akin to the Galaxy Jumpdrive from Elite, which changes the seed number (since that's actually how Elite did it years ago on the BBC) so you have multiple different 'galaxies' to play in :)
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Wow... looks awesome. Let's get the guy to merge the code into the SCP! :p
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Well there's repetition in even the real universe. (which is admittedly pretty procedurally based :p )
I've posted on their boards since this is similar to what I've been thinking about doing after Rimscape provided that I could find a good 3d coder with the time.
If he's interested it'll give Malokhan the kick in the butt needed to get RS done ;) (yes we're still working on that new windows GUI and balancing... endless balancing)
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Holy hell! *bookmarked website* That looks amazing! Not to mention a damned cool concept...
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There's a lot to be improved there, but it's looking great already. By the time it's a finished product, I think it'll be a lot better.
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There's a lot to be improved there, but it's looking great already. By the time it's a finished product, I think it'll be a lot better.
If it gets finish, sorry to be cynical, but I've seen more projects like this that have been abandoned.
EDIT: Oooh, it's being developed by a Belgian... Yep, it's gonna be abandoned. No offence :P, that might explain why there's a nice number of Dutchmen and Belgians on the forum. I feel like learning how to 3D model and apply, he doesn't work that far from here.