Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on December 25, 2005, 10:48:18 am

Title: 3d muzzel flash?
Post by: Nuke on December 25, 2005, 10:48:18 am
is there a way to render muzzle flashes the same way the truster flames are done, or with pof files? to sorta give it a 3d effect.
Title: Re: 3d muzzel flash?
Post by: pecenipicek on December 25, 2005, 11:11:30 am
why would you need muzzle flash? perhaps for the ballistic weapons, but for normal fs2 weapons you wouldnt need muzzle flash
Title: Re: 3d muzzel flash?
Post by: Solatar on December 25, 2005, 11:42:32 am
Because if done right, it looks kickass.
Title: Re: 3d muzzel flash?
Post by: WMCoolmon on December 25, 2005, 04:09:51 pm
http://www.hard-light.net/wiki/index.php/Feature_Requests
Title: Re: 3d muzzel flash?
Post by: Fury on December 27, 2005, 04:58:59 am
why would you need muzzle flash? perhaps for the ballistic weapons, but for normal fs2 weapons you wouldnt need muzzle flash
What about the countless mods and total conversions? :p
Well done muzzle flashes would be awesome when used with TBP capital ship main guns. ;7
Title: Re: 3d muzzel flash?
Post by: DaBrain on December 27, 2005, 09:46:36 am
...and Shadows of Lylat fighters...  :rolleyes:



But I actually don't get it. The SCP was able to acomplish incredible stuff. Muzzle flashes don't seem to as complex as some other stuff the engine already uses. Maybe I just don't understand the problem...
Title: Re: 3d muzzel flash?
Post by: WeatherOp on December 27, 2005, 11:55:17 am
*Imagines the BSG letting loose with all it's weapons. ;7 And a Viper tearing thru a Raider.
Title: Re: 3d muzzel flash?
Post by: Trivial Psychic on December 27, 2005, 10:55:47 pm
A concern about muzzle flashes.  If they are treated similar to beam glows, might they have difficulty in situations of $swarm and multiple fire-points on a turret.  In $swarm cases, a beam will generate only one glow for how ever many beams there are.  Will something similar occur with muzzle flashes?
Title: Re: 3d muzzel flash?
Post by: Nuke on December 28, 2005, 09:22:59 pm
i think youre better off using a 2d glow effect on beams. 3d effect should work the same as the 2d effect. probibly just an apear and fade out would do. perhaps making it scale up fast like 3d shockwaves, sept you will probbily wan a higher scaling factor on the z axis.
Title: Re: 3d muzzel flash?
Post by: Grug on December 28, 2005, 09:35:56 pm
...and Shadows of Lylat fighters... :rolleyes:

... and on near all TAP ships. :p
Title: Re: 3d muzzel flash?
Post by: Nuke on December 30, 2005, 08:14:04 pm
hey who pulled this from the feature request page of the wiki?
i put it in there and now its gone, cant even find it in the history.
Title: Re: 3d muzzel flash?
Post by: WMCoolmon on December 31, 2005, 06:08:47 am
I think there was an SQL problem or something, Kara made some changes that got lost aswell.