Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on December 25, 2005, 10:48:18 am
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is there a way to render muzzle flashes the same way the truster flames are done, or with pof files? to sorta give it a 3d effect.
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why would you need muzzle flash? perhaps for the ballistic weapons, but for normal fs2 weapons you wouldnt need muzzle flash
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Because if done right, it looks kickass.
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http://www.hard-light.net/wiki/index.php/Feature_Requests
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why would you need muzzle flash? perhaps for the ballistic weapons, but for normal fs2 weapons you wouldnt need muzzle flash
What about the countless mods and total conversions? :p
Well done muzzle flashes would be awesome when used with TBP capital ship main guns. ;7
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...and Shadows of Lylat fighters... :rolleyes:
But I actually don't get it. The SCP was able to acomplish incredible stuff. Muzzle flashes don't seem to as complex as some other stuff the engine already uses. Maybe I just don't understand the problem...
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*Imagines the BSG letting loose with all it's weapons. ;7 And a Viper tearing thru a Raider.
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A concern about muzzle flashes. If they are treated similar to beam glows, might they have difficulty in situations of $swarm and multiple fire-points on a turret. In $swarm cases, a beam will generate only one glow for how ever many beams there are. Will something similar occur with muzzle flashes?
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i think youre better off using a 2d glow effect on beams. 3d effect should work the same as the 2d effect. probibly just an apear and fade out would do. perhaps making it scale up fast like 3d shockwaves, sept you will probbily wan a higher scaling factor on the z axis.
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...and Shadows of Lylat fighters... :rolleyes:
... and on near all TAP ships. :p
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hey who pulled this from the feature request page of the wiki?
i put it in there and now its gone, cant even find it in the history.
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I think there was an SQL problem or something, Kara made some changes that got lost aswell.