Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Neilsouth on December 31, 2005, 03:03:40 pm
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Everything was going good till i got to the first mission where they find the new jump node
and those alien shivans(?) appear... then the hard drive light started flashing and it was stuttering
it slowly got worse to the point the hard drive thrashed like crazy and every now and then the game
would stall and return.
I think its because i have 1GB ram, i did have 2GB but alas its currently being rma'd
due to it failing :mad:
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I have half a gig of ram and it doesn't do that to me...
What build and what effects are you using?
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Everything :p
oh and latest build, its a brand new install
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Ok it's mipmapping thats causing the problem, so ive got that disabled... shame really
so ill need to get that 2gb ram sorted when i can, stupid ballistix :mad:
I have all the texture mods, nebula mods, advanced textures everything possible
edit : and it still looks the dogs bollox :D :D
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mipmapping won't do anything yet anyway, as none of the art is set up with mipmaps, AFAIK. And only the newest build supports it properly.
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Be sure to use OGL if possible, D3D has some memory leaks in it. Also make use of -img2dds if you want, to compress textures and reduce overall memory usage.
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Thanks guys, ill give it all a go...
Its running pretty damn perfect now and looking SO SO GOOD :D
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mipmapping won't do anything yet anyway, as none of the art is set up with mipmaps, AFAIK. And only the newest build supports it properly.
-mipmaps automatically generates mipmaps for textures, so it'll use up more memory.