Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Unknown Target on January 02, 2006, 01:50:53 am
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What I've been working on all night :)
This doesn't look familiar! UT, what are you trying to pull?! This should go into art!
(http://img.photobucket.com/albums/v56/UnknownTarget/corridorsoutside.jpg)
Hey...have I seen these corridors somewhere?
(http://img.photobucket.com/albums/v56/UnknownTarget/corridorsinside.jpg)
Now I get it!
(http://img.photobucket.com/albums/v56/UnknownTarget/transparant.jpg)
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Nice! That's really awesome.
Is that for a First-Person-Shooter?
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Aren't there a wee bit too many corridors and too few actual rooms ?
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More rooms! But IMHO most of them should be storerooms or some sort of control or maintenance areas. Atleast in all of those (real life) naval vessels that i have been aboard crew quarters and such are generally cramped. And often the actual size of crew is far greater than the size of the crew designers had in mind...
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looks like a descent 2 level to me
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Those of us with "Super Secret" access know where that's from.
Anyway, looking...mighty fine so far. More rooms would be :yes: though.
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Looks mighty neat :nod:
*Imagines fighting of the Shivan Boarding Party & Heading to the escape pods...*
What is the crew compliment of the Fenris/Leviathan by the way ?
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Those of us with "Super Secret" access know where that's from.
Anyway, looking...mighty fine so far. More rooms would be :yes: though.
I think "Super Secret" access would be a nice thingy o_o
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Those of us with "Super Secret" access know where that's from.
Anyway, looking...mighty fine so far. More rooms would be :yes: though.
Um...mind telling me? :D
By the way, here we go; I'll be honest with you guys, I'm still figuring out how to do an FS2 elevator :D So for the time being, this deck is basically done. The reason you don't see a lot of store rooms and crap is because the entire front half, I've sectioned off for living quarters. The middle section is all for combat operations, while the back is all engines. How did I come across this? Well, A) It looks cool, and is easier for me, and B) The number of windows in each section gave me a clue; if you look, there's a lot of windows near the top of the middle section, where the bridge might be, almost none in the rear (engine section), and LOTS in the front; so people like to look outside, so there are the windows :D
Blue is docking pathways, red is living quarters and living hallways, brown is regular, green is service. :)
(http://img.photobucket.com/albums/v56/UnknownTarget/corridorscolored.jpg)
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Um...mind telling me? :D
Folder name from where video comes from.
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The guy running through the halls? You think that all thehalls have the same shape in every ship?
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Actually, I'm strangely reminded of the Jedi Temple.....
Still, nice architectural work there UT! :)
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The guy running through the halls? You think that all thehalls have the same shape in every ship?
Well it's the only thing I could base it off of, so I had to use them.
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I dont know about you, but i realy wouldnt like to have my room placed directly above a big photon beam cannon
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...Which is why the cannon is about 3 decks down and encased in a self-contained compartment :)
And anyway, can someone just import this into Half Life 2 or something like that, so we can play around with it? :)
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Well, i guess that depends on how big the device is...
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Cool idea, but the hallways seem to be too wide compared to the sizes of the rooms, if I'm reading that diagram correctly.
looks like a descent 2 level to me
It actually reminds me of level 18 in Descent 1. That had several areas that looked like the second picture in UT's first post.
Well it's the only thing I could base it off of, so I had to use them.
There is also that big Riviera render, where you can see part of a hall:
http://www.descent-freespace.com/goodies/gallery/big/comdayalaa1814.jpg
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More rooms on those corridors. And for goodness sake, pay attention to the POF data and the textures; where the windows are, where the mechanical spaces might be, where the turret housings are, where the subsystems are located and what they might be represented as on the interior.
The Star Wars Incredible Cross-Sections are a good reference for something like this. What you're doing is essentially physical technobabble.
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The guy running through the halls? You think that all thehalls have the same shape in every ship?
It's a naval vessel, even if it's a spaceship. If they're not all the same, something's wrong.
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Um, yea, so, anyway, could someone convert this? I'd be able to get a better feel for what to do if I could walk through it :p
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The guy running through the halls? You think that all thehalls have the same shape in every ship?
It's a naval vessel, even if it's a spaceship. If they're not all the same, something's wrong.
I dunnno, i'd think hallways with different uses would be different, for example, those hallways around personal quarters would be more traditional, whereas main halways with lots of traffic would be in the larger hexagon shape...
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Would you like to be the one to voulonteer to find out exactly what ship the running animation was for? :p
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While none of the other hallways visible in cutscenes, mainhalls, etc... mimic the one in the ST cutscene, the lighting and construction seems similar to that of the bar (dropped cutscene) it's quite a large bar, too large for a fenris. The only other terran warship, adn therefore the only ship that the bar would make sense in is the Orion.
So, the orion.
But that's just speculation, we can actualy see that atleast around the hangerbays orions tend to have squarish hallways.
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IIRC the ref bible describes the name on the bar doors, so someone check that, eh? Also, worth bearing in mind that the hallway ani could be from an Arcadia installation....or even (not likely IMO, cos it's not in the script, but anyways....) cut from either the intro (run to interceptors) or from the cut cutscene with the Taranis' capture and destruction.
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I always thought that was for an Arcadia.
I think you should start by figureing out were all the major equipment would be modeling that in in some very simple way, then designing rooms and coradors to go around that.
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Yea, I'll probably be restarting a major part of this, with some architechtural sketches, object placements, etc. :) But it'll be on hold for a bit, as I have 3-4 other things (not including school :D) to be working on :D
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Wow, talk about birnging back memories. You reminded me of my aborted corridor duplication project:
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