Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Roanoke on January 02, 2006, 06:55:03 am
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Seems the UVW Editor doesn't recognise one or two faces despite them being part of a mesh. The texture is displayed, albeit skew-whif, so there must be UVW data. I've checked the faces and there's no overlapping, seperated verts or anything like that so I'm not really sure what's up with it. Any ideas peeps ?
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you could try deleting it and create a new one in its place and fit it into the hole in the uv map.
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Yeah, that seemed to do it. here's another quick 'un: I fI want faces to display the same texture do I overlay 'em, weld, stick or what ? I've got conflicting guides and would appreciate some clarification. Ta.
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I just overlay them... personally. I'm sure wleding probably has some advantage for some obscure use, but I've never found the need to do that.
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Thanks Tar.
Edit: Also, I found the only way to sort the original problem was to rebuild a section of the mesh. The only thing I can think of was it was a seperate mesh which I then had attached and welded up. The mesh itself was 100% but the UV ws all over the place.
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Yeah, welding on texture seams causes some bizarre results if you're not expecting them. The triangle was probably there, but two of its vertices were probably overlayed so that it was looking more like a line. You can usually map the specific face at some other angle (with nothing else selected) and then move it back into place on a full unwrap to fix that.