Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Admiral Nelson on January 02, 2006, 04:47:02 pm

Title: XMT PBanks vs SBanks query
Post by: Admiral Nelson on January 02, 2006, 04:47:02 pm
I've noticed an issue with the XMT I made to set ships back to their FS1 default weapons.  Turret 14 and turret 15 on the Typhon had SBanks in FS1,  but PBanks in FS2.  Freespace seems to ignore the SBanks ovveride and leave the original PBanks installed -- and thus the Typhon has beams instead of missles in those two turrets.  Is it possible to change a subsystem from PBanks to SBanks in an XMT file?
Title: Re: XMT PBanks vs SBanks query
Post by: WMCoolmon on January 02, 2006, 07:06:55 pm
Not really, because you can't remove banks and even if you added secondary banks, the Typhon would also fire with the primary banks and give precedence to them when aiming.
Title: Re: XMT PBanks vs SBanks query
Post by: Nuke on January 02, 2006, 07:07:40 pm
if you recreate the turret subsystem freespace should override the old one, i tink.
Title: Re: XMT PBanks vs SBanks query
Post by: Wanderer on January 03, 2006, 02:27:58 pm
Why wont you just assign the missile weapons into a PBank with modular table? They function quite nicely if used in that way.