Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Wanderer on January 04, 2006, 07:20:58 am
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Well the new Flak screen options works, partially... If i use $Detonation Range: xxxx option with flaks i get nice flak screen in front of the vessels approaching the flak gun as long as they are outside flak guns detonation range but inside the actual range (lifetime x velocity) but i also lose the normal flak fire effects:
Flak shots will target detonate only if they actually hit the model or when they reach the detonation range. Flak shots won't detonate if they narrowly miss the target as they do without the $Detonation Range: option.
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CVS'd. :nod:
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With 07/01/06 all :yes: