Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Ransom on January 09, 2006, 11:40:41 am

Title: set-jumpnode-color
Post by: Ransom on January 09, 2006, 11:40:41 am
I tried using this SEXP earlier and either I'm doing things totally wrong or it doesn't work correctly. The node just goes invisible if this sexp is used. I would have put this in mantis but I vaguely recall someone (probably WMC) saying something about it not working a long time ago (though that may or may not have actually been said - my memory sucks) and since it's still broken I kind of get the impression there's no intention to get it fixed. So I'm wondering if there's any plans to make it work at some point and if it's worth putting in mantis.
Title: Re: set-jumpnode-color
Post by: WMCoolmon on January 09, 2006, 11:47:42 am
[Pet peeve]If you want to be pretty sure that a bug won't ever get fixed, make assumptions about whether it's going to get fixed or not, don't say anything about it, and don't put it in mantis[/Pet peeve]

I don't see any reason why it shouldn't work, unless you have alpha set to 0. Mantis + assign to me. :nod:
Title: Re: set-jumpnode-color
Post by: Goober5000 on January 09, 2006, 04:05:36 pm
/me echoes WMC's pet peeve
Title: Re: set-jumpnode-color
Post by: phreak on January 10, 2006, 12:36:14 am
I have fixed this bug.  I was already working on FRED so I just picked this up and finished it off in 2 minutes.