Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: DragonClaw on September 30, 2001, 01:44:00 pm

Title: Yet another render
Post by: DragonClaw on September 30, 2001, 01:44:00 pm
Even though the thrusters look messed up because of the black on the textures, I decided to post this anyway. Other than the crappy thrusters what ya think?

 (http://imperial.pcgcentral.com/other/hangerbaytb.jpg)  (//"http://imperial.pcgcentral.com/other/hangerbay.jpg")

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    -Director of the staff of Hidden Terror. (//"http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions (//"http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Yet another render
Post by: Jabu on September 30, 2001, 02:36:00 pm
Nice enough. A relatively unused concept too.
Title: Yet another render
Post by: Nico on September 30, 2001, 02:45:00 pm
Really cool, but I think a fighter bay would be full of lights, always, no?
Title: Yet another render
Post by: Anduril on September 30, 2001, 03:40:00 pm
What are you using to render the fighters?

Most 3D renderers support using transparency maps. Just use the thruster texture as a transparency map, add a strong self-illumination, and you're set.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

By the way, I like it.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Title: Yet another render
Post by: Thorn on September 30, 2001, 03:46:00 pm
Keep em comin man.. I like it..

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Title: Yet another render
Post by: DragonClaw on September 30, 2001, 03:55:00 pm
   
Quote
Originally posted by Anduril:
What are you using to render the fighters?

Most 3D renderers support using transparency maps. Just use the thruster texture as a transparency map, add a strong self-illumination, and you're set.     (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

By the way, I like it.     (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

It does have transparency, and it does have a strong self-illumination.. its just that the FS2 fighter engine textures have a PURE BLACK part to it, and thats what screws it up.
[edit]And I use lightwave to render everything except the background, and i've been using my own 3D background lately.[/edit]

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

     
Quote
The fear always controls our attitude, let us fear no more!

[This message has been edited by RKIF-DragonClaw (edited 09-30-2001).]

[This message has been edited by RKIF-DragonClaw (edited 09-30-2001).]
Title: Yet another render
Post by: Nico on September 30, 2001, 03:58:00 pm
 
Quote
Originally posted by RKIF-DragonClaw:
 [This message has been edited by RKIF-DragonClaw (edited 09-30-2001).]

if you use the same thruster map as a transparency map, the  pure black parts will completly disappear (coz the darker is the transparency map, the more transparent the normal map will be at the same spot)
Title: Yet another render
Post by: DragonClaw on September 30, 2001, 04:11:00 pm
In that case I found it...  Doesn't look to good with that kind of transparency =/ lol

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Yet another render
Post by: Alikchi on September 30, 2001, 07:41:00 pm
boy, those thrusters sure are crappy
Title: Yet another render
Post by: Anduril on September 30, 2001, 07:58:00 pm
Well, that is true- from directly behind, that kind of transparency will look strange. That's why you add FS2-style glows using some creative PSP-layer work or better yet, actually model them. I'm sure LW has the tools for it...

Title: Yet another render
Post by: Kazan on October 01, 2001, 05:19:00 pm
Material Settings -> Transparency -> Filter -> RGB 000000
Title: Yet another render
Post by: DragonClaw on October 01, 2001, 05:22:00 pm
How many blasted times do I have to say "I DON'T USE TRUESPACE TO RENDER" to get it through your head?

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Yet another render
Post by: Vertigo1 on October 01, 2001, 10:02:00 pm
Calm down dude...

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"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

Material Defender Studios ("http://www.mdstudios.f2s.com/index.html")
Title: Yet another render
Post by: Stryke 9 on October 01, 2001, 11:07:00 pm
What do you use, then? Practically anything made in the past 5 years, and maybe some touching up in Photoshop, would fix yer problem. It's not that bad anyway- the black ****  could be smoke, etc. It looks like a screenshot, that's all. But if you hate it that much, use glows instead- second most accurate way to do jets from behind. I am the only one who has the first most effective way (particle generator flames), so never mind that. I can get you some if you like...
  (http://www.wpierce.com/wlp/FS2/ragnarok/rend3.jpg)  

Sorry, I just never miss an opportunity to p1mp...


And my own render b1tchings: To be frank, the hideous Fighterbay texturing job distracted me from the not-so bad thruster job. Fix up the skin at least, the patterned stains are ugly as anything.

[This message has been edited by Stryke 9 (edited 10-01-2001).]
Title: Yet another render
Post by: Stryke 9 on October 01, 2001, 11:18:00 pm
Woooooah... I think I'll log off now, late-night postings are really not my thing...
Title: Yet another render
Post by: Nico on October 02, 2001, 05:54:00 am
 
Quote
Originally posted by Stryke 9:
But if you hate it that much, use glows instead- second most accurate way to do jets from behind. I am the only one who has the first most effective way (particle generator flames), so never mind that.

Nah, I used to ...use... volumetric lighting THE best way to make thruster flames. But next to that, raytracing is a setting quick to render...
Title: Yet another render
Post by: DragonClaw on October 02, 2001, 06:47:00 am
Look what I posted earlier in this thread:

 
Quote
Originally posted by RKIF-DragonClaw:
And I use lightwave to render everything except the background, and i've been using my own 3D background lately



------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Yet another render
Post by: Setekh on October 02, 2001, 08:27:00 am
Well, I like it.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)