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General FreeSpace => FreeSpace Discussion => Topic started by: TheVirtu on December 22, 2001, 09:20:00 pm

Title: Beams: Why the heck do we like them so much?
Post by: TheVirtu on December 22, 2001, 09:20:00 pm
Virtu's Reason:
[6yearold]They are pretty and make big holes in things[/6yearold]

Hehe I still enjoy watching the destruction of those beams, well except the Cain's main beam, it can't do crap. Just imagine what would happen if the beams looked like the Lucifer's in FS1 (Eh Creepy)

Its a shame Volition didn't put in a game engine that made holes in the ships from powerful beams, like in the FS2 one where the Lucifer fired the beam straight through that Orion. (the Interpid or Minnow maybe?)

Why do YOU like them?
Title: Beams: Why the heck do we like them so much?
Post by: Thorn on December 22, 2001, 09:22:00 pm
When I first saw the Lillith fire its beams, I nearly crapped myself..
The glow covers half the ship!
Title: Beams: Why the heck do we like them so much?
Post by: Alikchi on December 22, 2001, 09:27:00 pm
I remember seeing the BFRed for the first time. It wasn't the focus of my attention, though - Sathanas in the mist = scary.
Title: Beams: Why the heck do we like them so much?
Post by: TheVirtu on December 22, 2001, 09:32:00 pm
Hehe and the loud screeching sound of the super Shivan beams.
Title: Beams: Why the heck do we like them so much?
Post by: mikhael on December 22, 2001, 09:40:00 pm
We like the beams because they scare us, I think.

Here you are in the inkyblack with nothing between you explosive decompression but the all too fragile armor hull of your spacecraft. Suddenly, the inkyblack is gone, replaced by the blinding crimson-white discharge of a beam. A beam bigger than your entire ship. That great gout of energy ripping across space is more powerful than your fragile little craft could ever hope to carry. You fear it ever getting a firing solution on you.



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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
Title: Beams: Why the heck do we like them so much?
Post by: CP5670 on December 22, 2001, 10:25:00 pm
I personally like them because they look awesome and as mikhael said, they are frighteningly powerful. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 
Quote
Hehe and the loud screeching sound of the super Shivan beams.

My brother thinks that the SGreen sounds like a chainsaw while the LRed and BFRed sound like some kind of mega-chainsaw. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Beams: Why the heck do we like them so much?
Post by: Ace on December 22, 2001, 10:34:00 pm
(the Interpid or Minnow maybe?)
Adam Pletcher did state that it wasn't the Galatea, so I'm betting it's either the Intrepid or the Minnow as well. (some squadron a long time ago said their flagship was named after that one, since they decided to name that ship in the FS2 intro, but I don't buy that as the official  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) )

As for why beams are cool, well the first time I got vaped by one was trying to save the GTC Adamant in the FS2 demo. *tears in my eye* Curse the Shivans!

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
Title: Beams: Why the heck do we like them so much?
Post by: Setekh on December 23, 2001, 12:28:00 am
Wasn't it the Legion or something? Maybe that was something else.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Oh, and beams?

 (http://www.3dap.com/hlp/staff/setekh/got-beams.jpg)
Title: Beams: Why the heck do we like them so much?
Post by: Carl on December 23, 2001, 12:45:00 am
just because they're so frikkin cool
Title: Beams: Why the heck do we like them so much?
Post by: Shrike on December 23, 2001, 03:22:00 am
Because continuous-dwell energy weapons don't give the target time to cool down?
Title: Beams: Why the heck do we like them so much?
Post by: Kitsune on December 23, 2001, 03:37:00 am
Heh, because star wars didn't have them.

And after we played FS1 we were tired of capships attacking everyone with slow-@$$ turret weapons, then we came here and then we were all blown away by near-instantaneous attacks that were actually EFFECTIVE!

Especially if we were flying in the path of one of them.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

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~Space Kitsuné
6-tailed modder.
Title: Beams: Why the heck do we like them so much?
Post by: Dark_4ce on December 23, 2001, 04:53:00 am
Beams are just so damn cool! Theyre pritty to look at, and they seem to give me atleast that warm fuzzy feeling when they puncture through an enemy ship. And the sound! SCREEEEEEEEEEEEEEEEEEEM!! Whenever I hear that I freak out hoping I don't fly into one. Simply put, ships with lightsabers.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Badges?! We don't need no stinking badges!!!
Title: Beams: Why the heck do we like them so much?
Post by: Nico on December 23, 2001, 07:32:00 am
aaaaaaaah, if slashers could actually cut a capship in two  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)... imagine, piouf, a ravanna in two parts  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Beams: Why the heck do we like them so much?
Post by: Zeronet on December 23, 2001, 01:45:00 pm
What if you put a destructable suboject on a ship, would the ship split in two if it(the subobject)was destroyed(assuming it was made in a place where this would occur)
Title: Beams: Why the heck do we like them so much?
Post by: Nico on December 23, 2001, 01:56:00 pm
 
Quote
Originally posted by Zeronet:
What if you put a destructable suboject on a ship, would the ship split in two if it(the subobject)was destroyed(assuming it was made in a place where this would occur)

nah, it would be s ship with a hole in it, but the two parts wouldn't move independently.
Title: Beams: Why the heck do we like them so much?
Post by: TheVirtu on December 23, 2001, 02:01:00 pm
The only way of splitting a destroyer in two would be a continuous beam barrage slowly making a large hole from the bottom to the top.

I'm sure by then the ship would be exploding.

Plus a powerful weapon wouldnt be able to rotate that fast like a Cruiser/Corvette slashing beams can. Youd blow the weapon if it was modified like that most likely.

[This message has been edited by TheVirtu (edited 12-23-2001).]
Title: Beams: Why the heck do we like them so much?
Post by: Grey Wolf on December 23, 2001, 02:30:00 pm
Because we play MP and watch our what seems like 100 beams ripping across our view of the battle.
Title: Beams: Why the heck do we like them so much?
Post by: USS Alexander on December 26, 2001, 02:54:00 pm
Wel to tell ya the thruth.....I don't know  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Beams: Why the heck do we like them so much?
Post by: TheVirtu on December 26, 2001, 07:26:00 pm
Hehe one phrase shows you power and amusment.

"As you wish"
"Gunnery Control, open fire!"

-Vega System
GVD Psamtik & NTCv Bellisarus Encounter
Title: Beams: Why the heck do we like them so much?
Post by: vadar_1 on December 26, 2001, 08:03:00 pm
 (http://sccentral.phpwebhosting.com/vop/fsss/screen05.jpg)

fun with life and recharge times!
Title: Beams: Why the heck do we like them so much?
Post by: Thorn on December 26, 2001, 08:17:00 pm
Dear god....
Title: Beams: Why the heck do we like them so much?
Post by: an0n on December 26, 2001, 08:23:00 pm
2 things:

Look at the wingmen
AND
Objectives: Protect Legacy

ROTFL-MMOFO-AO


Hmmm, beam grids to pr0tect planets. Beam nets to sweep for stealth vessels!
Title: Beams: Why the heck do we like them so much?
Post by: vadar_1 on December 26, 2001, 08:28:00 pm
ya, the GTD Legacy, comes out of subspace right in front of those "modified" mjors (Legacy: All craft out of the hanger NOW NOW NOW! *boom*), it was on a campainge i scrapped because i was bored. It was about the Vasudans developing gravity well technology (GVW Anchor), and not sharing with the Terrans. The anchor was actually just a bunch of grey boxes slapped together to make a ship. And most of the wingman died leaving the hanger, and if for some miraculous reason they survive the shockwave, the self-destruct cleanup script will get them.
Title: Beams: Why the heck do we like them so much?
Post by: an0n on December 26, 2001, 08:30:00 pm
That's just cruel.....Funny, but still cruel.
Title: Beams: Why the heck do we like them so much?
Post by: diamondgeezer on December 26, 2001, 09:37:00 pm
Hur hur... beams are purdy...

Two gaming moments that will stay with me for ever:

       1) Grabbing the sniper rifle in GoldenEye and zooming in on the unsuspecting guards and

       2) "Gunnery control... open fire"
         
          Boom!
          "Belasarius objective has been NEUTRALISED"
Title: Beams: Why the heck do we like them so much?
Post by: Fury on December 27, 2001, 04:42:00 am
I had seen beams in B5, so I knew what to expect when "Gunnery control, open fire" was said.     (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

For those who have not seen Babylon 5 and/or In the Beginning movie:

EA Losing 1 (3.5 MB) ("http://koti.mbnet.fi/~fury/scenes/ITB_EA_losing_1.avi")
EA Losing 2 (4.4 MB) ("http://koti.mbnet.fi/~fury/scenes/ITB_EA_losing_2.avi")
Minbari attacks EA base (2.9 MB) ("http://koti.mbnet.fi/~fury/scenes/ITB_Minbari_Attacks_Earth_Base.avi")

Some cool beams for ya.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

[This message has been edited by Mr. Fury (edited 12-27-2001).]
Title: Beams: Why the heck do we like them so much?
Post by: TheVirtu on December 27, 2001, 10:04:00 am
*stares at the red beams* The Ravana's 2 beams was enough to kill the Lysander, just imagine getting hit by that  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Beams: Why the heck do we like them so much?
Post by: Dark_4ce on December 27, 2001, 11:01:00 am
I'm just wandering what kinda noise that would make!!!

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Badges?! We don't need no stinking badges!!!
Title: Beams: Why the heck do we like them so much?
Post by: CP5670 on December 27, 2001, 12:27:00 pm
hehe...let me guess; you used a repeating fire-beam event, right? I love doing that... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Beams: Why the heck do we like them so much?
Post by: vadar_1 on December 27, 2001, 04:58:00 pm
 
Quote
Originally posted by CP5670:
hehe...let me guess; you used a repeating fire-beam event, right? I love doing that...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

nope, weapons.tbl -  BFred
i dont have the table here, but it increase its life and smack down her warmup time, and delay time. Those beams fired on their own, vaporizing the Hecate (GTD Legacy) in less then a second, it fired about 5 beams per second after that, keeping the old ones alive, firing at the Hecate's corpse, and then debris. It was sad. I still have the mission, just not the table.

Title: Beams: Why the heck do we like them so much?
Post by: vadar_1 on December 27, 2001, 05:00:00 pm
heres the other one, I wish i was at my home comp:

 (http://sccentral.phpwebhosting.com/vop/fsss/screen04.jpg)
Title: Beams: Why the heck do we like them so much?
Post by: TheVirtu on December 27, 2001, 05:02:00 pm
Hehe that would be a cool noise.

I just managed to put 2 BFGreens on the GTD Messana, its funny as hell listening to it power up and try to hit this Moloch, it missed like 5 times and then it went straight through the thing as a Sobek slashed the thing to the "pun" 665th layer of hell.

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Head of the Beyond Campaign for FS2. (Website coming soon)
Title: Beams: Why the heck do we like them so much?
Post by: Setekh on December 27, 2001, 07:28:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

Title: Beams: Why the heck do we like them so much?
Post by: mikhael on December 27, 2001, 07:42:00 pm
 
Quote
Originally posted by vadar_1:
heres the other one, I wish i was at my home comp:

 ***extraordinarily painful beam image deleted***

Holy Shnikes! That looks like something out of Sol Bianca or Gunbuster! *heh* Hey Venom! This is what the Arcadia needs.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
Title: Beams: Why the heck do we like them so much?
Post by: TheVirtu on December 27, 2001, 07:51:00 pm
Ooooo beam showers...
Title: Beams: Why the heck do we like them so much?
Post by: mikhael on December 27, 2001, 08:51:00 pm
 
Quote
Originally posted by TheVirtu:
Ooooo beam showers...

[bad_weatherman_voice]The forecast for tomorrow's mission calls for partly nebula-cloudy, with a very good chance of shivan beam showers at the jumpnode. GTVA command has also issued a heavy flak alert for pilots passing through Delta Serpentis and Ribos.[/bad_weatherman_voice]


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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
Title: Beams: Why the heck do we like them so much?
Post by: Alikchi on December 27, 2001, 09:21:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
good one!
Title: Beams: Why the heck do we like them so much?
Post by: WMCoolmon on December 27, 2001, 09:39:00 pm
LOL, I like the second picture.
 
Quote
Originally said by Gamma 3:
Behind, you, pilot!
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Title: Beams: Why the heck do we like them so much?
Post by: Alikchi on December 28, 2001, 12:22:00 am
behind you, and..everywhere else!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Title: Beams: Why the heck do we like them so much?
Post by: Blue Lion on December 28, 2001, 05:36:00 am
Those poor taurets

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 Fastest Man Alive
 Let's go Terps!
Title: Beams: Why the heck do we like them so much?
Post by: Nico on December 28, 2001, 07:10:00 am
woah, gives me ideas  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)