Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: TheVirtu on December 22, 2001, 09:20:00 pm
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Virtu's Reason:
[6yearold]They are pretty and make big holes in things[/6yearold]
Hehe I still enjoy watching the destruction of those beams, well except the Cain's main beam, it can't do crap. Just imagine what would happen if the beams looked like the Lucifer's in FS1 (Eh Creepy)
Its a shame Volition didn't put in a game engine that made holes in the ships from powerful beams, like in the FS2 one where the Lucifer fired the beam straight through that Orion. (the Interpid or Minnow maybe?)
Why do YOU like them?
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When I first saw the Lillith fire its beams, I nearly crapped myself..
The glow covers half the ship!
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I remember seeing the BFRed for the first time. It wasn't the focus of my attention, though - Sathanas in the mist = scary.
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Hehe and the loud screeching sound of the super Shivan beams.
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We like the beams because they scare us, I think.
Here you are in the inkyblack with nothing between you explosive decompression but the all too fragile armor hull of your spacecraft. Suddenly, the inkyblack is gone, replaced by the blinding crimson-white discharge of a beam. A beam bigger than your entire ship. That great gout of energy ripping across space is more powerful than your fragile little craft could ever hope to carry. You fear it ever getting a firing solution on you.
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
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I personally like them because they look awesome and as mikhael said, they are frighteningly powerful. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Hehe and the loud screeching sound of the super Shivan beams.
My brother thinks that the SGreen sounds like a chainsaw while the LRed and BFRed sound like some kind of mega-chainsaw. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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(the Interpid or Minnow maybe?)
Adam Pletcher did state that it wasn't the Galatea, so I'm betting it's either the Intrepid or the Minnow as well. (some squadron a long time ago said their flagship was named after that one, since they decided to name that ship in the FS2 intro, but I don't buy that as the official (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) )
As for why beams are cool, well the first time I got vaped by one was trying to save the GTC Adamant in the FS2 demo. *tears in my eye* Curse the Shivans!
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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Wasn't it the Legion or something? Maybe that was something else. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Oh, and beams?
(http://www.3dap.com/hlp/staff/setekh/got-beams.jpg)
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just because they're so frikkin cool
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Because continuous-dwell energy weapons don't give the target time to cool down?
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Heh, because star wars didn't have them.
And after we played FS1 we were tired of capships attacking everyone with slow-@$$ turret weapons, then we came here and then we were all blown away by near-instantaneous attacks that were actually EFFECTIVE!
Especially if we were flying in the path of one of them. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
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~Space Kitsuné
6-tailed modder.
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Beams are just so damn cool! Theyre pritty to look at, and they seem to give me atleast that warm fuzzy feeling when they puncture through an enemy ship. And the sound! SCREEEEEEEEEEEEEEEEEEEM!! Whenever I hear that I freak out hoping I don't fly into one. Simply put, ships with lightsabers. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Badges?! We don't need no stinking badges!!!
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aaaaaaaah, if slashers could actually cut a capship in two (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)... imagine, piouf, a ravanna in two parts (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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What if you put a destructable suboject on a ship, would the ship split in two if it(the subobject)was destroyed(assuming it was made in a place where this would occur)
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Originally posted by Zeronet:
What if you put a destructable suboject on a ship, would the ship split in two if it(the subobject)was destroyed(assuming it was made in a place where this would occur)
nah, it would be s ship with a hole in it, but the two parts wouldn't move independently.
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The only way of splitting a destroyer in two would be a continuous beam barrage slowly making a large hole from the bottom to the top.
I'm sure by then the ship would be exploding.
Plus a powerful weapon wouldnt be able to rotate that fast like a Cruiser/Corvette slashing beams can. Youd blow the weapon if it was modified like that most likely.
[This message has been edited by TheVirtu (edited 12-23-2001).]
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Because we play MP and watch our what seems like 100 beams ripping across our view of the battle.
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Wel to tell ya the thruth.....I don't know (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Hehe one phrase shows you power and amusment.
"As you wish"
"Gunnery Control, open fire!"
-Vega System
GVD Psamtik & NTCv Bellisarus Encounter
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(http://sccentral.phpwebhosting.com/vop/fsss/screen05.jpg)
fun with life and recharge times!
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Dear god....
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2 things:
Look at the wingmen
AND
Objectives: Protect Legacy
ROTFL-MMOFO-AO
Hmmm, beam grids to pr0tect planets. Beam nets to sweep for stealth vessels!
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ya, the GTD Legacy, comes out of subspace right in front of those "modified" mjors (Legacy: All craft out of the hanger NOW NOW NOW! *boom*), it was on a campainge i scrapped because i was bored. It was about the Vasudans developing gravity well technology (GVW Anchor), and not sharing with the Terrans. The anchor was actually just a bunch of grey boxes slapped together to make a ship. And most of the wingman died leaving the hanger, and if for some miraculous reason they survive the shockwave, the self-destruct cleanup script will get them.
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That's just cruel.....Funny, but still cruel.
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Hur hur... beams are purdy...
Two gaming moments that will stay with me for ever:
1) Grabbing the sniper rifle in GoldenEye and zooming in on the unsuspecting guards and
2) "Gunnery control... open fire"
Boom!
"Belasarius objective has been NEUTRALISED"
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I had seen beams in B5, so I knew what to expect when "Gunnery control, open fire" was said. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
For those who have not seen Babylon 5 and/or In the Beginning movie:
EA Losing 1 (3.5 MB) ("http://koti.mbnet.fi/~fury/scenes/ITB_EA_losing_1.avi")
EA Losing 2 (4.4 MB) ("http://koti.mbnet.fi/~fury/scenes/ITB_EA_losing_2.avi")
Minbari attacks EA base (2.9 MB) ("http://koti.mbnet.fi/~fury/scenes/ITB_Minbari_Attacks_Earth_Base.avi")
Some cool beams for ya. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
[This message has been edited by Mr. Fury (edited 12-27-2001).]
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*stares at the red beams* The Ravana's 2 beams was enough to kill the Lysander, just imagine getting hit by that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I'm just wandering what kinda noise that would make!!!
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Badges?! We don't need no stinking badges!!!
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hehe...let me guess; you used a repeating fire-beam event, right? I love doing that... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by CP5670:
hehe...let me guess; you used a repeating fire-beam event, right? I love doing that... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
nope, weapons.tbl - BFred
i dont have the table here, but it increase its life and smack down her warmup time, and delay time. Those beams fired on their own, vaporizing the Hecate (GTD Legacy) in less then a second, it fired about 5 beams per second after that, keeping the old ones alive, firing at the Hecate's corpse, and then debris. It was sad. I still have the mission, just not the table.
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heres the other one, I wish i was at my home comp:
(http://sccentral.phpwebhosting.com/vop/fsss/screen04.jpg)
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Hehe that would be a cool noise.
I just managed to put 2 BFGreens on the GTD Messana, its funny as hell listening to it power up and try to hit this Moloch, it missed like 5 times and then it went straight through the thing as a Sobek slashed the thing to the "pun" 665th layer of hell.
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Head of the Beyond Campaign for FS2. (Website coming soon)
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
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Originally posted by vadar_1:
heres the other one, I wish i was at my home comp:
***extraordinarily painful beam image deleted***
Holy Shnikes! That looks like something out of Sol Bianca or Gunbuster! *heh* Hey Venom! This is what the Arcadia needs. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
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Ooooo beam showers...
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Originally posted by TheVirtu:
Ooooo beam showers...
[bad_weatherman_voice]The forecast for tomorrow's mission calls for partly nebula-cloudy, with a very good chance of shivan beam showers at the jumpnode. GTVA command has also issued a heavy flak alert for pilots passing through Delta Serpentis and Ribos.[/bad_weatherman_voice]
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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
good one!
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LOL, I like the second picture.
Originally said by Gamma 3:
Behind, you, pilot!
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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behind you, and..everywhere else! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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Those poor taurets
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RECIPROCITY ("http://www.3dap.com/hlp/hosted/reciprocity/")
Fastest Man Alive
Let's go Terps!
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woah, gives me ideas (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)