Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: bfobar on January 23, 2006, 01:57:47 pm

Title: Stupid Question -- Invisible Faustus
Post by: bfobar on January 23, 2006, 01:57:47 pm
So uh, what do I need to edit to make the Faustus not be so darn stealthy? I have the 20060116 CVS build, the 3.6.8 media VP's and every thing else seems to work pretty well. All I get for the science vessel is engine glows. Which is cool. But I keep ramming them when I'm escorting them.
Title: Re: Stupid Question -- Invisible Faustus
Post by: FireCrack on January 23, 2006, 05:48:00 pm
is -jpgtga on in the launcher?
Title: Re: Stupid Question -- Invisible Faustus
Post by: bfobar on January 23, 2006, 06:36:56 pm
Sure is.  :D
Title: Re: Stupid Question -- Invisible Faustus
Post by: ChronoReverse on January 24, 2006, 01:35:52 am
Do you have -img2dds (Compress non-compressed textures) on?  When I have it on, it made a lot of things transparent =(
Title: Re: Stupid Question -- Invisible Faustus
Post by: Cobra on January 24, 2006, 02:13:17 am
the -img2dds tag is broken until further notice. you'll just have to make do with the hanging until it's fixed.
Title: Re: Stupid Question -- Invisible Faustus
Post by: bfobar on January 24, 2006, 10:58:25 am
Odd. I have never used the -imgdds compression tag. Maybe I need a new faustus .pof file or new textures for it? I wish I could search the forums. I'm sure stuff like this has been answered before.
Title: Re: Stupid Question -- Invisible Faustus
Post by: bfobar on January 24, 2006, 11:31:46 am
I mantised it. Hopefully that wasn't stupid.  :)
Title: Re: Stupid Question -- Invisible Faustus
Post by: karajorma on January 24, 2006, 11:54:07 am
And you haven't done something silly like missing mv_textures or the like?
Title: Re: Stupid Question -- Invisible Faustus
Post by: bfobar on January 25, 2006, 12:06:56 pm
not yet. I'm just now figuring out how to do get myself in trouble messing with those files.
Title: Re: Stupid Question -- Invisible Faustus
Post by: bfobar on January 26, 2006, 02:46:26 am
ok I fixed it. DNR.
Title: Re: Stupid Question -- Invisible Faustus
Post by: karajorma on January 26, 2006, 06:33:21 am
What was the problem in the end?
Title: Re: Stupid Question -- Invisible Faustus
Post by: bfobar on January 26, 2006, 01:44:25 pm
dunno. I would guess that I corrupted the media vp with the faustus textures when i downloaded it the first time. I had the problem before I figured out how to get in there and muck around so I imagine it was an unzipping error or bad bit or something random and unrelated to freespace coding.