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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: starfox on January 24, 2006, 10:01:28 am

Title: Problems with the latest CVS...
Post by: starfox on January 24, 2006, 10:01:28 am
Ok, I tried the latest CVS-build (1/23/06) and experienced the following...oddities.

1. The AI of the fighters was minimal. I played on Insane, and enemies just jumped in and did nothing. When I fired those "sitting ducks" they ignited their afterburners and moved away slightly, only to stop again.

2. The Iceni on the mission "the romans blunder" was almost completely white. On the same mission, debris from one of the freighters was cube-like objects with only one side textured. One word of the Iceni, it was OK on the preceding mission...

3. The next training mission, where I have to order epsilon wing to destroy a transport...the fighters do not comply, because of the AI problem...

The AI is the one bugging me most, or is there a new AI system on the works ?
Title: Re: Problems with the latest CVS...
Post by: starfox on January 24, 2006, 10:13:36 am
Ooops...apparently I accidently used a little older build....it's OK now
Sorry for the inconvienience...
Title: Re: Problems with the latest CVS...
Post by: karajorma on January 24, 2006, 11:52:13 am
Which build. For reference purposes.