Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: MP-Ryan on January 26, 2006, 01:04:09 pm

Title: Controls Reduction in FSO?
Post by: MP-Ryan on January 26, 2006, 01:04:09 pm
I apologize if there is an answer to this in an obvious place - I've looked EVERYWHERE I can think of for two days.

After installing FSO, I find the controls list is extremely reduced - or I should say the visible list.  Many of the targeting controls are missing, and the same goes for the other controls options.  HOWEVER... if the "missing" controls are mapped, the keys still work.

So, my question is, is this a bug or a feature, and if it's a feature is it possible to turn off?

Oh, I'm currently using FSOpen 3.6.7 straight from the SCP site, without any flags in the launcher.
Title: Re: Controls Reduction in FSO?
Post by: karajorma on January 26, 2006, 01:37:46 pm
Sounds like a bug to me. What happens if you make a new pilot?
Title: Re: Controls Reduction in FSO?
Post by: MP-Ryan on January 26, 2006, 02:00:25 pm
Sounds like a bug to me. What happens if you make a new pilot?

Same thing.  It doesn't do it in OpenGL mode, however, so maybe I'll stick with that.