Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Treelor on January 28, 2006, 03:52:17 pm

Title: Pretty wierd error [Fred2]
Post by: Treelor on January 28, 2006, 03:52:17 pm
I'm getting a startup error with the original FRED2. I double click it's .exe and it spits out this gibberish:
Code: [Select]
Error: Error parsing 'weapons.tbl'
Error code = 2.

File:C:\projects\freespace2\code\Weapon\Weapons.cpp
Line: 1432

Call stack:
------------------------------------------------------------------
    Fred2.exe 0064ec0e()
    Fred2.exe 0064ec88()
    Fred2.exe 0063a544()
    Fred2.exe 00639528()
    Fred2.exe 00639731()
    USER32.dll 77d48734()
    USER32.dll 77d4d05b()
    USER32.dll 77d4b4c0()
    USER32.dll 77d4fd29()
    ntdll.dll 7c90eae3()
    USER32.dll 77d501f7()
    USER32.dll 77d50291()
    Fred2.exe 00639c3e()
    Fred2.exe 0064ebdb()
    Fred2.exe 0064edeb()
------------------------------------------------------------------

Yeah. When I tell it to break into the debugger it gives me more errors, and it keeps doing that when I try again. I suppose I could try redownloading the FRED Open thingie, and see if that works. However, if anybody wants to help me, that'd be great.

One last thing - with the FRED Open that I *do* have, I try opening that and it tells me DevIL.dll is missing. I've put it in the Freespace 2 directory, anything else I need to be doing?
Title: Re: Pretty wierd error [Fred2]
Post by: karajorma on January 28, 2006, 05:15:59 pm
That's caused by you having the FS2_Open VPs in your main FS2 folder.

Follow the instructions here (http://homepage.ntlworld.com/karajorma/FAQ/installingfs2_open.html#upgrade) to clean up your copy of FS2 and then reinstall FS2_Open if you want to. If you still require the devil.dll files then you have a pretty old copy of FS2_Open. Probably better to junk it and start again.
Title: Re: Pretty wierd error [Fred2]
Post by: phreak on January 30, 2006, 09:10:11 pm
You may want to update your Fred builds, since we ditched DevIL a long long time ago.