Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: MicroPsycho on January 28, 2006, 04:53:27 pm

Title: Thrusters and MAX pof exporter
Post by: MicroPsycho on January 28, 2006, 04:53:27 pm
I'm a bit confused as how to make/add an adequate thruster without using the 3d thruster models. It says in the pof exporter readme that any point attached to '$engine' will we a thruster glow. I've tried this and no glowing thruster (blue or otherwise) shows up, but when I look at the engines from the back, the screen flares white, but any other evidence of a thruster is non existant. I've also tried using an omni light instead of a point helper, which didn't do much else. I'm using 3DS MAX 5. Any help is appreciated.
Title: Re: Thrusters and MAX pof exporter
Post by: aldo_14 on January 28, 2006, 05:00:16 pm
I'm a bit confused as how to make/add an adequate thruster without using the 3d thruster models. It says in the pof exporter readme that any point attached to '$engine' will we a thruster glow. I've tried this and no glowing thruster (blue or otherwise) shows up, but when I look at the engines from the back, the screen flares white, but any other evidence of a thruster is non existant. I've also tried using an omni light instead of a point helper, which didn't do much else. I'm using 3DS MAX 5. Any help is appreciated.

I think the radius is set by default to 0.0 for some reason.  I just edit it in modelview (or PCs....been that long, I've forgotten which), although you might be able to set that in max.  Anyways, check yer glow radius in PCS/moderlview.