Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: Muriac on January 29, 2006, 10:12:24 pm
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Is there any way to get this port (http://www.3dactionplanet.com/hlp/hosted/fsport/website/) to work with FS:SCO for Mac OS?
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Yeah, just install it to an fs2_open installation under OS X.
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Exactly which files do I need, and where should I put them? For instance, do I need the high-resolution texture files, glow and shine maps, or are those already incorporated in mediavp? Do I need music.tbl to hear the music?
I'm just wondering how much that port is geared towards the retail FS2 rather than an enhanced FS_Open.
Thanks for the help.
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It's geared toward retail so that it can run on retail, but anything that works on retail will work in the SCP.
The only file you actually need is the core VP. Everything else is just enhancement.
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You are able to use the enhancements on OS X too.
A good rule of thumb is that as far as the files you need the only difference between the OS X and Windows versions of any mod will be in the exe files. You'll still need whatever VP, fs2, pcx etc files the PC user needs.
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Cool. So, it's sort of working now. I'm still having trouble with the port and other things, however:
Firstly, FSPort was working fine until I got to the fifth mission, "Out of the Dark, into the Night". The game crashes every time as soon as the second wing of Shivans enters the area. The game crashes with no error message aside from the OS X one. I've posted the crash log for that here (http://torch.cs.dal.ca/~brauer/FSPcrashLog.txt).
Awakenings works, using the VP file provided by the FSPort (http://www.3dactionplanet.com/hlp/hosted/fsport/website/). Of course, it doesn't include the sounds and such. I got my hands on the full set of sounds, etc, from the Volition Watch Archives (http://archives.volitionwatch.com/fs1/review/display.php3?MissID=287) and extracted the files using Virtual PC. I dropped them in their appropriate folders and launched the game, but got this error:
Error: ships.tbl(100):
Error: Required token = [#Default Player Ship], found [/*] .
File: /Users/taylor/src/cvs/fs2_open.pre/code/parse/parselo.cpp
Line 551
Renaming ships.tbl stops the crash, but then Awakenings doesn't use any of the data.
Derelict doesn't work, and it seems to screw everything else up when it's installed. Whenever I try and load a mission with Derelict installed, I get a message like this one (in this case trying to play the regular FS2 campaign):
Error: Invalid team name.
In sexpression: ( when
( <
( distance "Alpha 1" "NTT Grall" )
1252
)
( change-iff "Friendly" "NTT Grall" )
)
(Error appears to be: Friendly)
File: /Users/taylor/src/cvs/fs2_open.pre/code/mission/missionparse.cpp
Line 4688
Derelict itself will show its custom loading screen but do the same sort of thing:
Error: Invalid team name.
In sexpression: ( when
( is-cargo-known-delay 0 "Poseidon 7" )
( change-iff "Hostile" "Poseidon 7" )
( validate-goal
"Intercept Blackbeard"
)
)
(Error appe [sic]
File: /Users/taylor/src/cvs/fs2_open.pre/code/mission/missionparse.cpp
Line 4688
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Awakenings works, using the VP file provided by the FSPort (http://www.3dactionplanet.com/hlp/hosted/fsport/website/). Of course, it doesn't include the sounds and such.
Yes it does. :D Read the post again. The file you need is "awakenings_voice.vp".
...
Mantis all of these.
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Read the post again. The file you need is "awakenings_voice.vp".
Aha. Thank you. So I don't need any of the other files I extracted (models, missions, tables, etc)?
Mantis all of these.
What's that?
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Aha. Thank you. So I don't need any of the other files I extracted (models, missions, tables, etc)?
Right. Everything you need is in the original release post.
Mantis all of these.
What's that?
Check my signature. ;)
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Check my signature. ;)
Awesome. Thanks so much. I've reported a few things.