Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: CP5670 on January 29, 2006, 10:41:16 pm
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1: Is there any simple way to have a ship's status carry over between missions that are not adjacent or of red alert type? I seem to remember that this was impossible in the retail FS2 days, but I don't know if anything has been changed to allow it in FSO. It's possible to do this using a ton of campaign persistent variables, but it would be very cumbersome in my case.
2: Has the ignore order bug been fixed in FSO? This is the one where ordering a ship X to ignore another ship Y causes everyone on X's team to also ignore Y. This was still there about six months ago, but I'm not sure if anything has been done since then.
3: Is there a way to display variables inside strings? (in briefings, messages, etc.)
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1: Is there any simple way to have a ship's status carry over between missions that are not adjacent or of red alert type? I seem to remember that this was impossible in the retail FS2 days, but I don't know if anything has been changed to allow it in FSO. It's possible to do this using a ton of campaign persistent variables, but it would be very cumbersome in my case.
PVs is it I'm afraid. I certainly wouldn't complain about having another way of doing things.
2: Has the ignore order bug been fixed in FSO? This is the one where ordering a ship X to ignore another ship Y causes everyone on X's team to also ignore Y. This was still there about six months ago, but I'm not sure if anything has been done since then.
No idea. Last time I asked I was told that it hadn't IIRC.
3: Is there a way to display variables inside strings? (in briefings, messages, etc.)
$variablename. It only works in briefings and debriefings in the most recent versions of FRED since I asked Goober to fix it about a couple of weeks ago.
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PVs is it I'm afraid. I certainly wouldn't complain about having another way of doing things.
Yeah, the thing is that I would need to have 76 variables and as many event operators in each mission. Although if it's the only way then I'll just do that. Hopefully the old sexp limits are not an issue with FSO. I can probably copy/paste the events quickly through notepad.
$variablename. It only works in briefings and debriefings in the most recent versions of FRED since I asked Goober to fix it about a couple of weeks ago.
Cool, I only need it for a briefing anyway.
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No idea. Last time I asked I was told that it hadn't IIRC.
It has. Now, if X tells his wingmates to ignore Y, X wingmates will kill everything else on Y's team, then move on to kill Y, often a very delicate and important ship in the mission. :blah:
From my experience, at least.