Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Thorn on October 06, 2001, 08:08:00 pm

Title: Taidan Scout
Post by: Thorn on October 06, 2001, 08:08:00 pm
 http://www.angelfire.com/ab6/iverach/scout2.html (//"http://www.angelfire.com/ab6/iverach/scout2.html")
I finally got the bastard thing out of Homeworld. Does anyone know of a .peo to .cob or .pof converter (or to some other file format, then convert it to cob or pof, whatever FS2 uses, I cant remember).
I also need help texturing the damn thing.
Homeworld textures objects quite a bit differently than FS2. It uses multiple image files and applies them to different areas of ths ship (as you can see the on the belly of the fighter is untextured, damn thing refuses to stay on). Any help would be greatly appreciated.

------------------
Knowledge is power. Power corrupts. Study hard kids! Be evil!

[edit] I ned 2 lern 2 spel [/edit]

[This message has been edited by Thorn (edited 10-06-2001).]
Title: Taidan Scout
Post by: Stryke 9 on October 06, 2001, 09:50:00 pm
Blah Hurg? What prog do you view it in? What saving format options does that have?
Title: Taidan Scout
Post by: Thorn on October 06, 2001, 09:51:00 pm
 http://www.angelfire.com/ab6/iverach/mothership.html ("http://www.angelfire.com/ab6/iverach/mothership.html")
I managed to get the Kushan Mothership...
The textures on this one actually decided to work  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
This thing is about Colossus size, except vertical (maybe a bit bigger).

------------------
Knowledge is power. Power corrupts. Study hard kids! Be evil!
Title: Taidan Scout
Post by: Thorn on October 06, 2001, 09:59:00 pm
 
Quote
Originally posted by Stryke 9:
Blah Hurg? What prog do you view it in? What saving format options does that have?

I was using 3D Exploration to view it, then convert it to a 3Ds file to play with in 3DS MAX...

------------------
Knowledge is power. Power corrupts. Study hard kids! Be evil!
Title: Taidan Scout
Post by: Nico on October 06, 2001, 10:09:00 pm
 
Quote
Originally posted by Thorn:
Homeworld textures objects quite a bit differently than FS2. It uses multiple image files and applies them to different areas of ths ship

To me it sounds exactly the same than FS2.
Title: Taidan Scout
Post by: Stryke 9 on October 06, 2001, 10:17:00 pm
I kin take a 3Ds... but odds are you'll lose the textures. If you have them, keep a copy and then retexture it yerself as a COB. The rest, send to [email protected]/
Title: Taidan Scout
Post by: Thorn on October 06, 2001, 10:31:00 pm
 
Quote
Originally posted by venom2506:
To me it sounds exactly the same than FS2.

FS2 those images are all in one file..
HW its many, separate images for each part of the ship.

------------------
Knowledge is power. Power corrupts. Study hard kids! Be evil!
Title: Taidan Scout
Post by: Shrike on October 06, 2001, 10:41:00 pm
Nooooo....... FS and FS2 have multiple maps per ship.  Haven't you EVER looked at the mapping on a capship?
Title: Taidan Scout
Post by: Thorn on October 06, 2001, 10:51:00 pm
Yeah, I have.. I just dont think youre understanding me....
HW doesnt use maps per se. It has one image file for the cockpit, one for that little red arrow under it, one for the side, whereas in FS2 one file would do all that. It may have more than one, but theyre for whole sections of the ship, like the engines, or the array...
Open up sparky_fs2.vp and look at AWACA.pcx and you'll see what I mean. Thats a map for the whole engine section of the terran awacs. In HW that would be about 16 separate files. Just for the engines alone
Very annoying.

------------------
Knowledge is power. Power corrupts. Study hard kids! Be evil!

[This message has been edited by Thorn (edited 10-06-2001).]
Title: Taidan Scout
Post by: Stryke 9 on October 06, 2001, 10:52:00 pm
Fine. Don't. Your prob.
Title: Taidan Scout
Post by: Thorn on October 06, 2001, 10:55:00 pm
 
Quote
Originally posted by Stryke 9:
Fine. Don't. Your prob.

Sorry, I'm just heading off to bed now.. I'll send em in the morning.

------------------
Knowledge is power. Power corrupts. Study hard kids! Be evil!
Title: Taidan Scout
Post by: Nephilim on October 06, 2001, 11:36:00 pm
 
Quote
Originally posted by Thorn:
This thing is about Colossus size, except vertical (maybe a bit bigger).


Actually, the motherships in homeworld are way bigger than the colossus. According to the game is about or over 25 kms long  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Taidan Scout
Post by: NeoHunter on October 07, 2001, 12:19:00 am
The ships in Homeworld sure are strange in design.

I like the Taidan Scout though. Nice design with the missle launchers(?) in front of the cockpit.

Unfortunately, I only played Homeworld Cataclysm. I don't think the Taidan Scout was inside Cataclysm.

------------------
GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"
Title: Taidan Scout
Post by: jonskowitz on October 07, 2001, 12:22:00 am
Cataclysm was very aptly named  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

Compared to the origional it sucked big, hairy goat b***s
Title: Taidan Scout
Post by: NeoHunter on October 07, 2001, 12:25:00 am
It did? Well, I thought it was not bad overall.

------------------
GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"
Title: Taidan Scout
Post by: Carl on October 07, 2001, 01:08:00 am
 
Quote
Originally posted by Thorn:
I was using 3D Exploration to view it, then convert it to a 3Ds file to play with in 3DS MAX...


send it to me. i can get it to work. [email protected]
Title: Taidan Scout
Post by: Setekh on October 07, 2001, 01:43:00 am
These Homeworld ships look good. You know anything about POF conversion?
Title: Taidan Scout
Post by: Nico on October 07, 2001, 05:41:00 am
 
Quote
Originally posted by Thorn:
Yeah, I have.. I just dont think youre understanding me....
HW doesnt use maps per se. It has one image file for the cockpit, one for that little red arrow under it, one for the side, whereas in FS2 one file would do all that. It may have more than one, but theyre for whole sections of the ship, like the engines, or the array...
Open up sparky_fs2.vp and look at AWACA.pcx and you'll see what I mean. Thats a map for the whole engine section of the terran awacs. In HW that would be about 16 separate files. Just for the engines alone
Very annoying.


Oh... well if the UV mapping is kept, that's not a difference. Look at the model as a bunch of polys, not as a engine/main body/etc model. but if the UV coords are not kept, well it would be a pain to reapply them to the ship. I'd do the way I did for the Descent3 ships then: I made renders of the original ship from top, bottom, front, etc, and used those renders instead of the actual maps.
Title: Taidan Scout
Post by: Thorn on October 07, 2001, 07:01:00 am
 
Quote
Originally posted by NeoHunter:
Nice design with the missle launchers(?) in front of the cockpit.

Theyre guns, and pretty crappy ones at that.
As soon as I extract all the textures from the main HW file I'll send em off to ya Carl, I'm just having problems finding some of the textures. Apparently the file for the belly isnt there, thats why it wont show up, and I'm having trouble finding it. There are a lot of files in that Homeworld.big file (13000). And the damn thing is only 60 megs.

------------------
Knowledge is power. Power corrupts. Study hard kids! Be evil!
Title: Taidan Scout
Post by: Unidan on October 07, 2001, 07:03:00 am
I keep getting a "1006 Connection timed out" thing.
Title: Taidan Scout
Post by: Nico on October 07, 2001, 07:10:00 am
 
Quote
Originally posted by Thorn:
Theyre guns, and pretty crappy ones at that.
As soon as I extract all the textures from the main HW file I'll send em off to ya Carl, I'm just having problems finding some of the textures. Apparently the file for the belly isnt there, thats why it wont show up, and I'm having trouble finding it. There are a lot of files in that Homeworld.big file (13000). And the damn thing is only 60 megs.


I'd like to have those maps... bah, If I find Homeworld, maybe I'll buy it.
Title: Taidan Scout
Post by: Thorn on October 07, 2001, 07:30:00 am
 
Quote
Originally posted by venom2506:
Oh... well if the UV mapping is kept, that's not a difference. Look at the model as a bunch of polys, not as a engine/main body/etc model. but if the UV coords are not kept, well it would be a pain to reapply them to the ship. I'd do the way I did for the Descent3 ships then: I made renders of the original ship from top, bottom, front, etc, and used those renders instead of the actual maps.

Ahhh, christ.. I'm an idiot... it does larger maps. There are 24 files in total, the .peo, .mex, the two page files (the large map) and 20 other texture files that only map certian small sections.
This ("http://www.angelfire.com/ab6/iverach/mothership2.html") will probably explain it better.

------------------
Knowledge is power. Power corrupts. Study hard kids! Be evil!
Title: Taidan Scout
Post by: Nico on October 07, 2001, 10:20:00 am
 
Quote
Originally posted by Thorn:
Ahhh, christ.. I'm an idiot... it does larger maps. There are 24 files in total, the .peo, .mex, the two page files (the large map) and 20 other texture files that only map certian small sections.
This ("http://www.angelfire.com/ab6/iverach/mothership2.html") will probably explain it better.


homeworl is really pretty, it would be cool, a space sim with HW engine, imagine, there's loads of ships, much more than in FS, and the models are not much simpler.
Title: Taidan Scout
Post by: Thorn on October 07, 2001, 10:57:00 am
 
Quote
Originally posted by venom2506:
homeworl is really pretty, it would be cool, a space sim with HW engine, imagine, there's loads of ships, much more than in FS, and the models are not much simpler.

It has more detail than Freespace in some cases. Take a close look at some of the fighters, you can see the hatches, warning symbols, and other little things.
Hehe, and if you look at the Taidan Carrier right you can see a happy face.

------------------
Knowledge is power. Power corrupts. Study hard kids! Be evil!
Title: Taidan Scout
Post by: Stryke 9 on October 07, 2001, 11:07:00 am
But that's a mapping issue. If we wanted to put all that stuff on our ships, we could easily, and use half the polys we normally do. Unfortunately, as these pics so aptly demonstrate, this method is easy to make look like utter crap- the HomeWorld ships are hideous to an extreme, whatever the quality of the game is.

And since when have I had this title?
Title: Taidan Scout
Post by: Thorn on October 07, 2001, 11:13:00 am
 
Quote
Originally posted by Stryke 9:
HomeWorld ships are hideous to an extreme

Everyone is entitled to their own opinion...
If you dont like it, then why are you even bothering with it?

------------------
All those who believe in psychokinesis, raise my hand.
Title: Taidan Scout
Post by: Stryke 9 on October 07, 2001, 11:16:00 am
Because everyone seems to think rusted-out scrapships are ugly. Like you said, it's a matter of opinion, and seeing as it's no real bother and I like to be useful, I decided to help. Question it again and I might lose interest.
Title: Taidan Scout
Post by: Thorn on October 07, 2001, 11:18:00 am
Alright.. lets just leave it at that...

------------------
All those who believe in psychokinesis, raise my hand.
Title: Taidan Scout
Post by: Stryke 9 on October 07, 2001, 11:21:00 am
Quite. ANd besides, if you wanted to FS the textues a little before finishing off the ship, it could become a quite cool ship- seeing as now they're kinda low-res for one thing.
Title: Taidan Scout
Post by: Fozzy on October 07, 2001, 01:03:00 pm
 
Quote
Originally posted by Thorn:
http://www.angelfire.com/ab6/iverach/mothership.html ("http://www.angelfire.com/ab6/iverach/mothership.html")
I managed to get the Kushan Mothership...


i made somthing simular except the bottom splits in to two, its a anchent destroyer
Title: Taidan Scout
Post by: NeoHunter on October 07, 2001, 10:53:00 pm
If you use bump mapping on Homeworld ships, I think they will look gorgerous. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
<                                     [b][email protected][/b]                                                   >
"The first step in avoiding a trap, is knowing of its existence"
Title: Taidan Scout
Post by: Setekh on October 08, 2001, 02:01:00 am
That'd make them good for rendering and IW2, I guess...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Hold on - IW2 does do bump-mapping, right?
Title: Taidan Scout
Post by: Thorn on October 08, 2001, 06:46:00 am
Yeah.. Just have to figure out how to do bump mapping in 3DS Max..
Title: Taidan Scout
Post by: Thorn on October 08, 2001, 10:39:00 am
 
Quote
Originally posted by Setekh:
These Homeworld ships look good. You know anything about POF conversion?

I've converted the Scout to COB, now I need Truespace...

------------------
All those who believe in psychokinesis, raise my hand.
Title: Taidan Scout
Post by: Stryke 9 on October 08, 2001, 03:57:00 pm
How did you convert w/o TrueSpace?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: Taidan Scout
Post by: Thorn on October 08, 2001, 07:05:00 pm
 
Quote
Originally posted by Stryke 9:
How did you convert w/o TrueSpace?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

3D Exploration  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
nifty little program....
I dont need 3DS Max anymore to convert the ships  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) and thank god, its a frikin memory hog.
Just need to figure out how to do cob-pof now...
Then how to modify the .tbl files...
Hrm.. I'll probably have to make new primaries....
ah well...
I'm learning as I go..

------------------
All those who believe in psychokinesis, raise my hand.
Title: Taidan Scout
Post by: Thorn on October 09, 2001, 02:17:00 pm
Alright.. anyone know where I can get a copy of TS for free (legally of course).
I remember a thread about some site having it available for download, but cant find it...

------------------
All those who believe in psychokinesis, raise my hand.
Title: Taidan Scout
Post by: Nico on October 09, 2001, 03:54:00 pm
 http://www.pcplus.co.uk/article.asp?id=8556 ("http://www.pcplus.co.uk/article.asp?id=8556")


I'm cool, isn't it?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Taidan Scout
Post by: Setekh on October 10, 2001, 06:35:00 am
 
Quote
Originally posted by venom2506:
I'm cool, isn't it?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Great english there, Venom  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Taidan Scout
Post by: Nico on October 10, 2001, 06:44:00 am
 
Quote
Originally posted by Setekh:
Great english there, Venom   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: Taidan Scout
Post by: jonskowitz on October 10, 2001, 12:24:00 pm
 
Quote
Originally posted by Thorn:
Just need to figure out how to do cob-pof now...


That's an easy one.  Either use one of Gary Knud's cob2fs2 utilites (available on a bunch of different sites, try Descent Developers Network) or (if you have LODs in place already) you can use Kazan's PCS utility.  You can find a copy of the LOD heiarchy table somewhere in the Freespace Developer's Mailing List.  It was posted sometime in July 2000 if I remember right.


 
Quote

Then how to modify the .tbl files...
Hrm..

Use VPView to extract the tables from the *.VP file and then open it in Notepad, Wordpad, or any other text editor.  You can get VPView (and a host of other tools) from the Descent Developer's Network.

Beyond that, there's several tutorials over at Volitionwatch.  You should also pay close attention to these forums.  You can learn a lot here.

Freespace developer's mailing list ("http://ml.warpcore.org/fdl/")
Volitionwatch ("http://freespace.volitionwatch.com/")
Descent developer's network (tools page) ("http://www.descent-network.com/cgi-bin/descmanlist.cgi")
Title: Taidan Scout
Post by: Thorn on October 10, 2001, 02:06:00 pm
Eyyy.. thanks for the help...
I'l have these done in no time...
I wonder if I should replace the current FS2 ships with the HW ships, or have both..
Shivans vs. Kushan/Taidan anyone?

------------------
All those who believe in psychokinesis, raise my hand.

[This message has been edited by Thorn (edited 10-10-2001).]
Title: Taidan Scout
Post by: Thorn on October 10, 2001, 02:10:00 pm
@!$#*&$!!!!!!!
I the links for the cob2fs2 program dont werk!!
Can anyone email it to me at [email protected]?

------------------
All those who believe in psychokinesis, raise my hand.
Title: Taidan Scout
Post by: Thorn on October 10, 2001, 02:29:00 pm
Nm..
thanks DC..

------------------
All those who believe in psychokinesis, raise my hand.