Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: RoachKoach on October 08, 2001, 10:52:00 am

Title: Freespace Renders
Post by: RoachKoach on October 08, 2001, 10:52:00 am
Hey  can anyone help me out by telling me how to make explosions n beams (good looking ones) in renders ?

I use Photoshop 5.

:confused
Title: Freespace Renders
Post by: Fineus on October 08, 2001, 10:54:00 am
Explosions
Extract a frame from any explosion animation as found in the freespace files. Paste it into your image and then set that layers general blending into the image as "screen".

Beams
Click me ("http://www.3dap.com/hlp/hosted/sot/stutorials.shtml").

And welcome to the HLPBB   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

EDIT: Seeing as this is a question that I can cope with (as far as explosions go) I'll make a walkthrough similar to my other two and post it up on Sounds of Thunder when it's done.

[This message has been edited by Thunder (edited 10-08-2001).]
Title: Freespace Renders
Post by: RoachKoach on October 08, 2001, 12:00:00 pm
which file in freespace contains the animations???

ive seen ur tutorial - how did u make the beam glow ?

Title: Freespace Renders
Post by: Fineus on October 08, 2001, 12:07:00 pm
I've finished the tutorial on explosions ("http://www.3dap.com/hlp/hosted/sot/tutorials/tut_explosions.shtml"). Beware the loading time though. It'll explain where you get the animations from that you need.

The beam was made to glow by blurring (see panel 3) this is the easiest way to go about it in my opinion.

Of course these aren't the only way to go about making these things, but it's how I do it in Photoshop which means no Truespace or Lightwave or anything like that to use.
Title: Freespace Renders
Post by: Top Gun on October 08, 2001, 12:17:00 pm
Can I have some info on doing explosions and Engine Glows in Truespace (3d) Please (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Freespace Renders
Post by: Fineus on October 08, 2001, 12:19:00 pm
I'd love to help but can't, there are several TS rendering experts around though... guys? the floor is yours  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Freespace Renders
Post by: RoachKoach on October 08, 2001, 12:37:00 pm
how do i open sparky_fs2.vp to extract the explosions?

and is there any way to view the models in sparky_hi_fs2.vp?

do u use modelview32 to look at the models in sparky_fs2.vp and take a printscreen shot of it for use in ur renders. and what about bump mapping and anti-aliasing?

Title: Freespace Renders
Post by: Jabu on October 08, 2001, 02:37:00 pm
No, you just use VPView. It's at www.descent-network.com ("http://www.descent-network.com")

It'll let you view and extract the contents of VP files.
Title: Freespace Renders
Post by: DragonClaw on October 08, 2001, 04:42:00 pm
Here is my beam: http://imperial.pcgcentral.com/uploads/DCBeam.jpg ("http://imperial.pcgcentral.com/uploads/DCBeam.jpg")
and here is Thunder's: http://imperial.pcgcentral.com/uploads/Thunderbeam.jpg ("http://imperial.pcgcentral.com/uploads/Thunderbeam.jpg")


Which is better  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)  I use Photoshop as well, just a different technique  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Freespace Renders
Post by: Fineus on October 08, 2001, 04:48:00 pm
Why did you upload my image to your site when it's already on the HLP server?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

And I'd like to point out that the image you uploaded (of mine) isn't the finished beam, it's missing glows and so on.

I like the way yours glows like that though, it looks better IMO - although it's fairly similar anyhow.

However yours has no perspective, it should start slightly smaller than it ends - if you could address that it'd have a marked effect, I can tell its there slightly but it should be a bit more obvious  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Freespace Renders
Post by: DragonClaw on October 08, 2001, 04:53:00 pm
Well, I took into account the size of the ships.

I didn't make the render, so I figured the Sobek was very close to the Deimos, in which case I make the size of the beam just barely bigger on the end side.

[edit]And I uploaded it to my server because I need advertisement  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)[/edit]

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

     
Quote
The fear always controls our attitude, let us fear no more!

[This message has been edited by RKIF-DragonClaw (edited 10-08-2001).]
Title: Freespace Renders
Post by: Fineus on October 08, 2001, 04:54:00 pm
Fair enough, perhaps a slightly more defined angle might help?

Also - how do you go about your beams? they look good, care to swap ideas?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Freespace Renders
Post by: DragonClaw on October 08, 2001, 04:58:00 pm
Get your butt on ICQ  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Its classified information brought to me by... *drum roll*, the one and only SANDWICH!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Freespace Renders
Post by: DragonClaw on October 08, 2001, 05:55:00 pm
My version of the tutorial(I love advertising  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)) : http://imperial.pcgcentral.com/uploads/tutorial.jpg ("http://imperial.pcgcentral.com/uploads/tutorial.jpg")

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Freespace Renders
Post by: Taristin on October 08, 2001, 07:56:00 pm
Bah! You ruined a good render!

If I ever get a real connection (damned 53.3k) I'll show you a thing or nothing
Title: Freespace Renders
Post by: Stryke 9 on October 08, 2001, 08:18:00 pm
NARF!!!
Title: Freespace Renders
Post by: Stryke 9 on October 08, 2001, 08:20:00 pm
Beam is huge. Beam is ugly at explosion end. Beam has no forshortening. In short,
NARF!!!
Title: Freespace Renders
Post by: DragonClaw on October 08, 2001, 08:29:00 pm
Hey he chose where the beam came from and all. Besides, its showing HOW to do a beam in photoshop, not making it realistic  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) and tell me what the hell is wrong with it?

And no crap the beam is huge, its a friggin BFGreen and you seen how big they are?
And QUIT POSTING 2 THINGS WITHIN ONE MINUTE IT IS PISSING ME OFF

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Freespace Renders
Post by: Taristin on October 08, 2001, 08:32:00 pm
 (http://freespace.volitionwatch.com/us/images/mods/snipes/midstory2.jpg)
 (http://freespace.volitionwatch.com/us/images/mods/snipes/vasudancraftsinnebula.jpg)
Title: Freespace Renders
Post by: DragonClaw on October 08, 2001, 08:38:00 pm
Critics(since you criticized my work):

Render #1:
The pixel aspect sucks... really badly. Background is nice. And what kind of engine glows are those things? And the lighting is far too bland.

Render #2:
better than first, but there's something wrong with the Serapis fighters, they look, well, like their reflecting light. The Sobek also looks like its got holes in it. The engine glows are good on this one. The background also gives it a Vasudan feel.
Other than the Serapis and the Sobek having a hole in it, its perfect.

Well, you DID ask for it.

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Freespace Renders
Post by: DragonClaw on October 08, 2001, 08:41:00 pm
Bah, call me critic man.... h4w just ask Venom what happend when he asked me to find out whats wrong with his models. Overdose I tell you  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

Well its to bed for me... cya d00ds.

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
    -WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")

   
Quote
The fear always controls our attitude, let us fear no more!
Title: Freespace Renders
Post by: Taristin on October 08, 2001, 08:46:00 pm
I never said they perfect... The first one was a test of smooth quad dividing, the second was a test of transparency on the Anuket. (that model BTW has over 33000 polies thx to quad dividing, it is, however, very very beautiful)

See the gas collector section? It's gorgeous.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Double poster.
Title: Freespace Renders
Post by: Stryke 9 on October 08, 2001, 08:53:00 pm
Errr... just because his renders aren't very good doesn't mean yours is. His are kinda freaky, if he did overdo it with aspect in the first and texturing in the second (the Anuket shouldn't be transparent, although it is sweet- and the Serapi look like they've been electrocuted).

Learn to take criticism well. Otherwise, never ever render or model. It's not a personal attack, just deconstructive criticism.
Title: Freespace Renders
Post by: Stryke 9 on October 08, 2001, 08:55:00 pm
And coming from someone who posted FOUR TIMES, your whining about my afterthought posts is just... stupid.
Title: Freespace Renders
Post by: NeoHunter on October 09, 2001, 12:54:00 am
Nice renders but why is the first render like looking through a fish bowl? The ships look distorted.

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GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
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"The first step in avoiding a trap, is knowing of its existence"
Title: Freespace Renders
Post by: Shrike on October 09, 2001, 01:17:00 am
Yeah, that first one looks, well..... ****** .  Like, was the cameraman on some psychoactive chemicals or what?
Title: Freespace Renders
Post by: Setekh on October 09, 2001, 01:56:00 am
Damn, that Anuket looks friggin' sweet...
Title: Freespace Renders
Post by: Fineus on October 09, 2001, 01:58:00 am
It'd look better with some bump-mapping and some lighting on it, essentially the sweet thing is that transparent gas chamber. But it does look damn good.

Oh and guys, try not to slag eachother off to badly - I don't want to own a good interesting thread but if it turns sour I will.
Title: Freespace Renders
Post by: Setekh on October 09, 2001, 03:20:00 am
Hey, Thunder! Use Thumbnails!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Freespace Renders
Post by: Fineus on October 09, 2001, 04:35:00 am
It's only 4 1024x768s hardly modem frying, but thumbnails = work, and you know what I think of work... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Freespace Renders
Post by: Nico on October 09, 2001, 05:39:00 am
 
Quote
Originally posted by Setekh:
Hey, Thunder! Use Thumbnails!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Nah. Don't like thumbnails, that's one more click, and I'm laaaaazy :þ
Title: Freespace Renders
Post by: RoachKoach on October 09, 2001, 07:51:00 am
hey no one told me how to anti alias and bump map my ships.

and how do u get the ship images into photoshop? i take a screenshot of em when viewing them in modelview32. is there any better way?
Title: Freespace Renders
Post by: Stryke 9 on October 09, 2001, 03:53:00 pm
Bump mapping requires a 3D program and at least some skill. Anti-aliasing, I never paid any attention to whether it was antialiased or not, and have yet to receive complaints (about anti-aliasing at any rate  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif))
Title: Freespace Renders
Post by: Nico on October 09, 2001, 05:10:00 pm
 
Quote
Originally posted by Stryke 9:
Bump mapping requires a 3D program and at least some skill

yeah, the skill to turn it on and put a value... :þ

Title: Freespace Renders
Post by: Sandwich on October 09, 2001, 06:09:00 pm
 
Quote
Originally posted by Thunder:
Also - how do you go about your beams? they look good, care to swap ideas?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Get on ICQ and ask me.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


------------------
America, stand assured that Israel truly understands what you are going through.

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
Title: Freespace Renders
Post by: Stryke 9 on October 09, 2001, 07:34:00 pm
 
Quote
Originally posted by venom2506:
yeah, the skill to turn it on and put a value... :þ

If you've never seen a skin that's not aligned with the texture right (particularly when the texture has grooves, patterns etc.) Let me tell you-it gets ugly. Only a few noobs I've seen were actually capable of such a feat, but obviously it is in the realm of incompetence.
Title: Freespace Renders
Post by: Nico on October 10, 2001, 07:27:00 am
 
Quote
Originally posted by Stryke 9:
If you've never seen a skin that's not aligned with the texture right (particularly when the texture has grooves, patterns etc.) Let me tell you-it gets ugly. Only a few noobs I've seen were actually capable of such a feat, but obviously it is in the realm of incompetence.

well, the thing is to assign a bump map which is usually the same as the ormal one, but grey scale. As it shares the same UV mapping, well... to get non aligned buimp maps, you really have to do it on purpose.
Title: Freespace Renders
Post by: Taristin on October 10, 2001, 03:19:00 pm
 
Quote
Originally posted by Setekh:
Damn, that Anuket looks friggin' sweet...

Thanks  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

It's got 33,000 polies.

Want a copy?