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Off-Topic Discussion => General Discussion => Topic started by: Turnsky on February 15, 2006, 01:24:45 am

Title: so i got myself Max 8...
Post by: Turnsky on February 15, 2006, 01:24:45 am
(30 day trial off a CD)

anywho, since it didn't come with tutorials by itself, i was wondering whether there were some relatively easy tutorials about to get me familiar with this toolset, 'cuz it ain't no photoshop, that's for sure :p
Title: Re: so i got myself Max 8...
Post by: Nuke on February 15, 2006, 03:12:59 am
i tried some texture baking but i didnt like the results so il just stick to my old texturing aproach, i think it looks better.
Title: Re: so i got myself Max 8...
Post by: Grug on February 15, 2006, 03:36:56 am
LoL. OT award of the year goes too... Nuke! :lol:

There's plenty around Turnsky, google would be the best way. But yeah, be carefull though because if you learn one 3d suit often they are much different to other packages and can be difficult to learn.

But basically all you do is make an object, then right click convert to editable poly (or mesh, i prefer poly) and then use the editable tab and assorted tools to manipulate the object.
Title: Re: so i got myself Max 8...
Post by: Flipside on February 15, 2006, 03:42:42 am
http://www.caddigest.com/subjects/3ds_max/tutorials.htm

http://www.tutorialized.com/tutorials/3DS-MAX/8

They might help, not looked through them but they seemed ok at a glance :)
Title: Re: so i got myself Max 8...
Post by: an0n on February 15, 2006, 06:53:45 am
http://scifi-meshes.com/forums/forumdisplay.php?f=121
Title: Re: so i got myself Max 8...
Post by: knn on February 15, 2006, 07:37:47 am
You can download all the stuff in the retail 3dsmax8 package from autodesks homepage, including the program, help, additional maps and tutorials and samples.

LoL. OT award of the year goes too... Nuke! :lol:

There's plenty around Turnsky, google would be the best way. But yeah, be carefull though because if you learn one 3d suit often they are much different to other packages and can be difficult to learn.

But basically all you do is make an object, then right click convert to editable poly (or mesh, i prefer poly) and then use the editable tab and assorted tools to manipulate the object.
A problem with editable poly is that it automatically smooths triangles in one poly and you can't edit triangles (unless you cut up the polys which is not always a good idea). However there's an Edit Poly modifier, which allows you to use the functionality on a mesh (you still can't edit triangles within the modifier, but you can select the mesh from the modifier stack).
Title: Re: so i got myself Max 8...
Post by: Grug on February 15, 2006, 09:57:06 am
I'm more at home in Photoshop anywho, I really only use it for converting models and for skybox backgrounds. :)
Title: Re: so i got myself Max 8...
Post by: Turnsky on February 15, 2006, 04:44:01 pm
I'm more at home in Photoshop anywho, I really only use it for converting models and for skybox backgrounds. :)

same here, but i want to diversify my skill base to also cover 3d modelling programs, it'd be a nice, if handy skill to have, then i also can recreate all those starships i've been putting together in DOGA, only much, much more refined and mod-friendly. :nod:
Title: Re: so i got myself Max 8...
Post by: Roanoke on February 17, 2006, 04:31:18 pm
date=1139996216]
A problem with editable poly is that it automatically smooths triangles in one poly and you can't edit triangles (unless you cut up the polys which is not always a good idea). However there's an Edit Poly modifier, which allows you to use the functionality on a mesh (you still can't edit triangles within the modifier, but you can select the mesh from the modifier stack).


I'd agree with that, as I've started using edit poly modifier, rather than conversion.