Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: NGTM-1R on February 22, 2006, 12:41:03 pm

Title: Let's Break the FS_Open Engine!
Post by: NGTM-1R on February 22, 2006, 12:41:03 pm
AKA "Is this going to work?"

My current crazy anti-juggernaut ship idea is for a corvette-sized ship that can launch an utterly ridiculous number of Helios bombs. Just once for each broadside. Something on the order of 120 or so.

Would I bring the collision-detection system (or anything else) to a grinding halt attempting this?
Title: Re: Let's Break the FS_Open Engine!
Post by: Taristin on February 22, 2006, 01:07:08 pm
I doubt it. It'd be no different than when I order alpha, beta, and delta wings to unload their banks of hornet missiles at a cruiser...
Title: Re: Let's Break the FS_Open Engine!
Post by: bfobar on February 22, 2006, 04:04:00 pm
can helios shockwaves blow up helios missles in close proximity? If so, then this plan may backfire when the entire wodge of missles goes up in a big fireball from 1 good point defence shot or bomb interceptor. Especially if that poor corvette is within the blast radius of them!

Also, 120 3d shockwaves going off within a few hundreths of a second of eachother will probably melt my poor graphics card.

Other than that, it'd look awefully cool.
Title: Re: Let's Break the FS_Open Engine!
Post by: Turambar on February 22, 2006, 06:23:19 pm
make a video, i want to see this
Title: Re: Let's Break the FS_Open Engine!
Post by: Mr_Maniac on February 22, 2006, 06:59:07 pm
I always loved the idea of an Missile-Cruiser or something like this...
But I'm not a good modder/modeller. If I were, I would have made one already, I think ;)
Title: Re: Let's Break the FS_Open Engine!
Post by: NGTM-1R on February 23, 2006, 03:03:15 am
make a video, i want to see this

You may be waiting awhile, since I waited to start modelling until now. And the thing still looks like a stolen pair of warp nacelles despite my best efforts.
Title: Re: Let's Break the FS_Open Engine!
Post by: Nuke on February 23, 2006, 05:19:06 pm
been there done that :D

(http://www.game-warden.com/nukemod-cos/Images/rvd.jpg)
Title: Re: Let's Break the FS_Open Engine!
Post by: Taristin on February 23, 2006, 05:21:00 pm
I made an aeolus that had nothing but tempest missiles back when FS2 first came out. That was... interesting.
Title: Re: Let's Break the FS_Open Engine!
Post by: ToecrusherHammerjaw on February 25, 2006, 09:38:45 am
If I remember correctly, the original Raiden-class corvette from OTT had forward cannon with enough punch to stop a Sathanas in its tracks.
Title: Re: Let's Break the FS_Open Engine!
Post by: TrashMan on February 25, 2006, 04:08:13 pm
LOL...and they call me crazy when I make a 5km long ship that can survive a 1on1 with a sath.....
Title: Re: Let's Break the FS_Open Engine!
Post by: Taristin on February 25, 2006, 04:12:38 pm
been there done that :D

*snip*
That looks more like a fighter than a corvette.

If I remember correctly, the original Raiden-class corvette from OTT had forward cannon with enough punch to stop a Sathanas in its tracks.

's a reason it was called "Over The Top"

LOL...and they call me crazy when I make a 5km long ship that can survive a 1on1 with a sath.....
See above. ;)
Title: Re: Let's Break the FS_Open Engine!
Post by: Nuke on February 25, 2006, 04:38:54 pm
it looks nothing like a fighter.
heres the forward view of its sister ship, which has a miostly identical primary hull.
(http://www.game-warden.com/nukemod-cos/Images/v2.jpg)
Title: Re: Let's Break the FS_Open Engine!
Post by: WMCoolmon on February 25, 2006, 05:08:50 pm
What mods are these ships in?
Title: Re: Let's Break the FS_Open Engine!
Post by: Taristin on February 25, 2006, 05:27:48 pm
From that view in the first screeny, it looks like one of them starfuries from B5.
Title: Re: Let's Break the FS_Open Engine!
Post by: NGTM-1R on February 25, 2006, 05:45:03 pm
been there done that :D

That's only what? 20 missiles at once, at most? :P
Title: Re: Let's Break the FS_Open Engine!
Post by: bfobar on February 25, 2006, 09:35:04 pm
that ship in nuke's post is sexy.
Title: Re: Let's Break the FS_Open Engine!
Post by: Roanoke on February 26, 2006, 05:23:47 am
From that view in the first screeny, it looks like one of them starfuries from B5.

Meh, only a little.
Title: Re: Let's Break the FS_Open Engine!
Post by: Starman01 on February 26, 2006, 05:52:10 am
IMO that ship looks more like inspired from the SW Naboo-Ships (of course if it would have a shiny texture). Nevertheless, it's a a really good model.

Regarding breacking the collission-detection, I not sure if anything has been bumped up in the code, but I managed to receive that by creating some really big asteroid field so that the number of objects in the mission area has become too high (unfortunately to that time I didn't knew that and spend weeks in searching for the error why some fighters are suddenly invulnerable. It still pains me when thinking back :) )
Title: Re: Let's Break the FS_Open Engine!
Post by: karajorma on February 26, 2006, 08:28:27 am
It's been fixed in code by Taylor. Collison pairs now update dynamically.
Title: Re: Let's Break the FS_Open Engine!
Post by: Nuke on February 26, 2006, 07:52:58 pm
they will be in the next nukemod release. i still got a few things to do before it comes out though. as for the collision detection, it works fine. i have ways to ensure my geometry is perfect.