Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: hobbes_dmS on February 23, 2006, 06:12:21 am
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Hi,
I'm the new guy.
I found Hard Light by surfing the Galactica Btrl-Mod Forums and I'd really love to join the FS2-Mod-community.
So far I downloaded the CVS (using the anonymous login) using this tutorial (http://scp.indiegames.us/e107_plugins/custompages/CVS%20-%20Getting%20Started.php)
and i installed the compilers as stated on this page (http://scp.indiegames.us/e107_plugins/custompages/Compiler.php).
First question: was that the right thing to do?
Second: I'm getting several compiling errors, some regarding missing includes (thoug I'm quite shure I've set the paths in my "vcvars32.bat" right, some about a Syntax-Error in the file
D:\Programme\Microsoft Platform SDK\Include\.\strmif.h(27614)
Something about a missing ';' before 'lpSurf'. I checked the file and the syntax seems fine...
Thanx for your help
hobbes
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Can you give more of the compile output, it'd be helpful to see which freespace 2 file is having trouble trying to include the file and maybe the exact error itself.
Right now I'm totally lost, as it sounds like it's a compiler error in the default file (which is essentially never the case with big SDKs like this).
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Hi,
you can find the output here:
http://www.mi-wgnetz.de/wolf/output.txt
I hope it helps, but i doubt it, since I have a german Windows, so all of the error-messages are in german...
some translations: :)
Include-Datei kann nicht geoeffnet werden =>Include-file can not be opened
Syntaxfehler : Fehlendes ';' vor Bezeichner 'lpSurf' =>Syntax error: Missing ";" before identifier 'lpSurf'
Fehlende Speicherklasse oder Typbezeichner => Missing memoryclass (?) or typeidentifier
Bezeichner => identifier
I guess i will try compiling it with VisualStudio6...
If that doesn't work, I'll try .NET :ick:
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Looks like you're missing the DirectX SDK, and the Ogg vorbis SDK in the CVS downloaded isn't part of the include path.
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Doesn't help that you've got your compiler on it's highest warning setting. When I did that the warnings jumped from 3 to 1100! :eek:
The current CVS is missing all the D3D8 files though. I had to place them in the D3D8 folder before I could get FS2 to compile myself.
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Hi there, it's me again.
I finally found some time to try to compile again.
anyway, now the linking-process goes horribly wrong:
http://www.mi-wgnetz.de/wolf/output_2.txt
did anybody have this before?
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I'm getting the EXACT same errors as you. Does anyone have a solution to this?
I downloaded everything, including the DirectX 9.0b sdk. Only thing was that I did not install runtime as I already have direct x 9.0c runtime installed.
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Looks like it hasn't been updated to include new directories, libjpeg, or lua.
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I'm running into the same problems...
I tried to update it to include the new libjpeg and lua directories, but it is still giving me unresolved external symbol errors, many mentioning lua (as far as I can tell)...
I'm using VisualStudio2003 --
--Edit: well there's my problem, then. :p I took some project files (particularly Lua) from the MSVC_7 folder, added them to the MSVC_2003 folder, and it works after a couple tweaks. I'll be glad to provide the modified solution/project files if anyone still has trouble.