Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Unknown Target on February 24, 2006, 06:09:09 am

Title: space fighter! Yay!
Post by: Unknown Target on February 24, 2006, 06:09:09 am
I've been working on this for the past few days; it's my first small craft made in Sketchup (only the pilot/seat/sticks were made in MS3D) How's it look? It's at 4029 polies right now.

(This is my own universe, and the same one as the past two ships I've made)

(http://img.photobucket.com/albums/v56/UnknownTarget/08c7dc13.jpg)


(http://img.photobucket.com/albums/v56/UnknownTarget/a5f80dd9.jpg)

(http://img.photobucket.com/albums/v56/UnknownTarget/b454f2ba.jpg)

(http://img.photobucket.com/albums/v56/UnknownTarget/f9107b35.jpg)

(http://img.photobucket.com/albums/v56/UnknownTarget/3813c044.jpg)

(http://img.photobucket.com/albums/v56/UnknownTarget/15a9b344.jpg)
Title: Re: space fighter! Yay!
Post by: Martinus on February 24, 2006, 07:13:16 am
It's not bad but it looks like it was designed by Gonzo. ;)
Title: Re: space fighter! Yay!
Post by: Blue Lion on February 24, 2006, 02:27:47 pm
It's Tron?
Title: Rawr!
Post by: neo_hermes on February 24, 2006, 03:11:45 pm
yup i agree with Maeg. looks like Kermit started a Design team and chose Gonzo, the Rat and the band to help create a specially designed Miss Piggy Recon/Assault Fighter.

Could you try reducing the Humpish thing on the nose. could that be somesort of sensor suite? also could you try and add some detail to the "Tail."
Title: Re: space fighter! Yay!
Post by: TrashMan on February 24, 2006, 03:40:20 pm
Snoutfighter...LOL


Hey, hte pilot model is kick-ass awensome :D
Title: Re: space fighter! Yay!
Post by: bfobar on February 24, 2006, 06:43:56 pm
It's a cool concept but it really looks like a speed bike from Tron. it doesn't look very detailed for 4k polys. Are a lot of those in the pilot?
Title: Re: space fighter! Yay!
Post by: Unknown Target on February 25, 2006, 08:13:19 am
I'd say most of the polies are probably in the nose (which is a sensor system), and the vents around the ship.
Title: Re: space fighter! Yay!
Post by: TrashMan on February 25, 2006, 10:13:21 am
Vents with less (bigger) holes = better than small vents with hordes of small hordes..
Takes less polies and is more visible.
Title: Re: space fighter! Yay!
Post by: Cobra on February 25, 2006, 02:00:05 pm
Also, quite a few polies comes from the engine exhaust of the ship. Lots of smoothing there.
Title: Re: space fighter! Yay!
Post by: StratComm on February 25, 2006, 04:13:31 pm
It's smoothed, but not in the geometry.  The vast majority of the wasted polys are from those intakes because not only do they themselves consume polygons, they also split the surrounding faces many, many ways.  There are some optimization hacks that you can use to get around that though.
Title: Re: space fighter! Yay!
Post by: Taristin on February 25, 2006, 04:14:35 pm
Looks like an Orion and a Kestrel(TVWP) mated with Gonzo...
Title: Re: space fighter! Yay!
Post by: Unknown Target on February 25, 2006, 04:18:07 pm
Yea, I just took out the vents and it dropped the polycount to 2900 or something, which is much more acceptable imo.
And is the nose really that bad? :p
Title: Re: space fighter! Yay!
Post by: Taristin on February 25, 2006, 05:25:56 pm
Don't take this wrong, but this seems to be one of your more lackluster designs, as it looks like you took a cube, and shaped it to how you wanted it from side view, and simply used the bevel tool on the sides...
On the plus side, the cocpit is really nice.
Title: Re: space fighter! Yay!
Post by: supernova on March 04, 2006, 01:49:07 am
You can accomplish those vents with textures if you do it right...in fact you should.

Are you listing polys as Triangles?   I would almost guess more than 2.9K considering all the smooth edges.   All of those rounded edges, take for instance the nose or cockpit...will end up being hundreds of triangles when converted to a useful game format...just be careful of round things...sometimes you have to lower cyliders(for instance) to like 8 to 12 sides to cut down on this very same problem...obviously just a problem with large round things.   

Just a thought.
Title: Re: space fighter! Yay!
Post by: NGTM-1R on March 04, 2006, 06:55:17 pm
Basically...all your noses look the same.
Title: Re: space fighter! Yay!
Post by: Flipside on March 04, 2006, 07:07:35 pm
It's make a nice EW or Recon ship though, the front section loaded up with Sensors or Jamming equipment. I wonder if we could talk the SCP guys into creating a 'Targetting speed factor' tab;e entry, which adjusts the missile lock-on speed  of ships in range by a multiplier. AWACS ships could increase that multiplier, Jamming systems could decrease it.

Yes, I've been playing too much Eve ;)
Title: Re: space fighter! Yay!
Post by: Ghostavo on March 04, 2006, 07:11:38 pm
It's Tron?

You've read my mind.
It does look like one of the bikes.  :nervous: