Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Warlock on October 14, 2001, 11:37:00 am
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(http://www.gotp.f2s.com/oct14-1.JPG)
OK I toyed around with my previous render's positioning and lighting and camera angle,...the lighting wants to be rather b!tchy it seems lol.
But Annnnnnnnyways...I figure since I'm stuck at home still recooping from surgery,...I might as well get some ideas from yall and play around some more (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Hmmm, maybe you could join DC in some promo renders for my 'Starfighter' conversion.
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Eh? Explain or Email me bout it k?
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Warlock
(http://www.gotp.f2s.com/DAUSA2.JPG)
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
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We meet our fate together
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It seems too empty. The ships are too scattered for my tastes. They're also too far away to get a good look at most of them. The lighting works for most of the ships, except the one with the bright red nose. Is that one leading the way, BTW?
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I know there is a method, but all I see is madness.
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Bring the ships and fighters closer to the camera. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
< [b][email protected][/b] >
"The first step in avoiding a trap, is knowing of its existence"
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Maybe my monitor is too bright on this comp... isn't space supposed to be mostly BLACK?
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Just a suggestion, but move the camera to the right more, and either double the ammount of ships or move the camera in closer and move the ships in closer together.
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"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun
Material Defender Studios ("http://www.mdstudios.f2s.com/index.html")
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Originally posted by MD-2389:
Just a suggestion, but move the camera to the right more, and either double the ammount of ships or move the camera in closer and move the ships in closer together.
That's what I suggested earlier on. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
< [b][email protected][/b] >
"The first step in avoiding a trap, is knowing of its existence"