Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: m2258734a on February 24, 2006, 09:54:50 pm
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I am having a hard time making screenshots on OpenGL. It seems as if the first screenshot I take will always be black, and I am forced to continue pushing the print screen button in hopes of getting an actual image of gameplay. It works this way, but I wonder what is causing this issue. Sorry if this has already been made aware.
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Is this with a recent build, or 3.6.7 official? There have been some changes to the screenshot code recently, and this is probably an artifact of that. It's better that you miss a single shot but can still take them than the alternative that some of us were seeing; for a while I could take only one screenshot, after which pressing printscreen only resaved the same image over and over.
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This is with build 2/24. I was wrong about the black screenshot. It actually takes alot longer to get an actual image than I thought, and it seems to be random. The last time I tried to make a screenshot for another topic, of the 18 I took 16 were black. I'm sorry for those who are forced to take only one screenshot. Has this been reported? I can't seem to find a recent report about either situation and I would be willing to do so.
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What system/hardware are you running with?
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Let's see, this computer is a Sony Vaio with a 2.4 GHz P4 processor, 512 MB RAM, and a Radeon 9600 series 128 MB graphics card. I installed new graphics card drivers for my friend's computer a few weeks ago. This runs on XP Professional SP2... and as far as SCP goes, I am using the 3.6.8 media vps with the 2/24 build.