Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Starman01 on February 26, 2006, 01:08:23 pm

Title: Which files are needed for the different engines
Post by: Starman01 on February 26, 2006, 01:08:23 pm
Hello,

somehow we (WCS) have quite a mess in our data what this stuff belongs, there are a bunch of different files and I'm not sure what everything does.

Could someone please tell me the correct filenames for each engineglow and enginetrail, and that for all three fractions (terran, vasudan and shivan) please ?

Thanks in advance :)

Starman©
Title: Re: Which files are needed for the different engin
Post by: Wanderer on February 26, 2006, 01:25:06 pm
From species_defs
Code: [Select]
;------------------------
; Terran
;------------------------
$Species_Name:       Terran
$Default IFF:        Friendly
$FRED Color:         ( 0, 0, 192 )
$MiscAnims:
+Debris_Texture:        debris01a
+Shield_Hit_ani:        shieldhit01a
$ThrustAnims:
+Pri_Normal:            thruster01
+Pri_Afterburn:         thruster01a
+Sec_Normal:            thruster02-01
+Sec_Afterburn:         thruster02-01a
+Ter_Normal:            thruster03-01
+Ter_Afterburn:         thruster03-01a
$ThrustGlows:
+Normal:                thrusterglow01
+Afterburn:             thrusterglow01a
$AwacsMultiplier:    1.00

;------------------------
; Vasudan
;------------------------
$Species_Name:       Vasudan
$Default IFF:        Friendly
$FRED Color:         ( 0, 128, 0 )
$MiscAnims:
+Debris_Texture:        debris01b
+Shield_Hit_ani:        shieldhit01a
$ThrustAnims:
+Pri_Normal:            thruster02
+Pri_Afterburn:         thruster02a
+Sec_Normal:            thruster02-02
+Sec_Afterburn:         thruster02-02a
+Ter_Normal:            thruster03-02
+Ter_Afterburn:         thruster03-02a
$ThrustGlows:
+Normal:                thrusterglow02
+Afterburn:             thrusterglow02a
$AwacsMultiplier:    1.25

;------------------------
; Shivan
;------------------------
$Species_Name:       Shivan
$Default IFF:        Hostile
$FRED Color:         ( 192, 0, 0 )
$MiscAnims:
+Debris_Texture:        debris01c
+Shield_Hit_ani:        shieldhit01a
$ThrustAnims:
+Pri_Normal:            thruster03
+Pri_Afterburn:         thruster03a
+Sec_Normal:            thruster02-03
+Sec_Afterburn:         thruster02-03a
+Ter_Normal:            thruster03-03
+Ter_Afterburn:         thruster03-03a
$ThrustGlows:
+Normal:                thrusterglow03
+Afterburn:             thrusterglow03a
$AwacsMultiplier:    1.50

Note that thruster02-xx and thruster03-xx are for the SCP thrusters which will with current builds be disabled without proper species_defs.tbl file. thruster0X are animations and are only used on the modelled thrustercones (the uglies), all other are bitmaps.
Title: Re: Which files are needed for the different engin
Post by: Starman01 on February 26, 2006, 01:28:42 pm

Note that thruster02-xx and thruster03-xx are for the SCP thrusters which will with current builds be disabled without proper species_defs.tbl file. thruster0X are animations and are only used on the modelled thrustercones (the uglies), all other are bitmaps.

Thanks, you are truly proving as a very usefull informationpool for me these days :) And with that information given I finally know why the thrusters aren't working anymore when using a new build.  So then, off I go to create a new species.tbl :
Title: Re: Which files are needed for the different engin
Post by: Wanderer on February 26, 2006, 01:37:56 pm
Try this (http://koti.mbnet.fi/vekkup/FS2/Species_defs.tbl) species_defs.tbl. It disables the retail modelled thrustercones and enables SCP thrusters.

EDIT: It functions only with recent builds