Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: KillMeNow on October 14, 2001, 08:40:00 am
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starting with an exploding x-wing - its not brillaint i'ms till workign on how to do explosions but not a bad start
(http://members.aol.com/syrinx18/xwing.jpg)
expect x-wings firing torpedos and lasers next =)- sadly i must report the model isn't mine got it from theforce.net there is a better one but i wanted faster render times so for explsoions i just used that one
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here one of lasers being fire and with the better model - i know the engine glows are to bright buti cant be bother to rerender it just for that well not at the mo anyway got the torpedos to do now
(http://members.aol.com/syrinx18/lasers.jpg)
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Looks nice dude (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by darkage:
Looks nice dude (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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hella coolâ„¢
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hopeless situation
(http://members.aol.com/syrinx18/hopeless.jpg)
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The explosion could use particles and a bright center. The engine glows look very cool, but aren't X-Wing lasers bright red?
That X-Wing needs a tactical update. Unless it's shooting at a turbolaser or tractor beam, I'd say it should aim for the shield generators (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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LOL Makes me think back to a few years ago when XWA came out and I first started DeathAngel Squadron (b4 we moved to FS2). Man I tell ya,..some fun missions in those days especially after we got our hands on the custom mission editter (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Still nothing like taking out a pair of ISD 2s with nothing but a wing of X Wings (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Warlock:
LOL Makes me think back to a few years ago when XWA came
I don't think XWA is that old lol (XWA gots the most ridiculous capship explosions ever, btw, shame on LucasArt for that)
on the first pic, give the spheres you used 50% self illumination and transparency falloff, will look better (that's how i was doing my explosions before (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )
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Originally posted by Warlock:
LOL Makes me think back to a few years ago when XWA came out...
Freespace 2 copyright: 1999. Hmmm... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by sandwich:
Freespace 2 copyright: 1999. Hmmm... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
And being it's nearly 2002 ....99 IS a few years ago (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
:lol
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Warlock
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Do or Do Not,..There Is No Spoon
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We meet our fate together
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minor improvement to the explosion
(http://members.aol.com/syrinx18/particle.jpg)
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using more firepower than was needed
(http://members.aol.com/seniledinosaur/shockwave.jpg)
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Ships usually break up as they explode, you might want to try playing with that to make them a bit better. Different angles would be nice as well.
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I agree. Maybe you can make the wings of the X-Wing break off in different directions and the cockpit canopy bursting outward with additional flames coming out from there, suggesting that the pilot of the X-Wing met a fiery death.
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And turn on anti-aliasing! That'll get rid of all the jaggies!
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Why don't you do a render of a TIE Defender chasing an A-Wing??? Lasers flying...a Star Destoyer and a Mon Calamari cruiser having a slugfest in the background too....
Is that too much?? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
< [b][email protected][/b] >
"The first step in avoiding a trap, is knowing of its existence"
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no anti aliasing cause volumetrics take long enough to render as it is but more angles and more ships aren't to much to ask - i'm doing an x-wing being chased by a tie interceptor low over the hull of an isd
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That would be cool!