Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Unknown Target on March 02, 2006, 06:27:42 am
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This may be old, but I shamelessly stole it off of Spacebattles. I'm usually not a fan of Will's work (what the hell am I supposed to do]?) But this looks really awesome. Check it out (warning: BIG)
http://video.google.com/videoplay?docid=8372603330420559198
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i wanted this game from the minute i heard about it
one of the few games i'd actually consider buying (along with the new zelda game, and a jedi game on the quake 4 engine, if they ever make one)
in a world filled with corporations churning out the same old ****, this game's different, and its awesome
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Yeah, I saw this a while ago, looks really impressive :)
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Splendiferous!
This is the kind of thing I'd expect to see on the Revolution. Lets hope it all falls together. :nod:
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Way cool :yes:
I'm impressed how much of the world and creature behaviour is created procedural on the fly, and still looks good.
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Okay, this is getting weird. Three completely unrelated forums I visit just posted this within a day of each other. And this video is from last year's E3 I think. Did this just get posted at some large news site or something?
But yeah, the game does look awesome. Though I think the fun would run out for me once you get to the interstellar travel stage, doesn't sound like there'd be much new to do.
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Yup, I will admit, my main concern is that whilst it went through all these different buildings etc, it didn't dig too deeply on the function or usefullness of those buildings, so if the game just turns into a massive case of 'Oh look another pretty walled city' on every planet, it could get kinda repetitive after a while.
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Yup, I will admit, my main concern is that whilst it went through all these different buildings etc, it didn't dig too deeply on the function or usefullness of those buildings, so if the game just turns into a massive case of 'Oh look another pretty walled city' on every planet, it could get kinda repetitive after a while.
Also another thing that that we should about is what kind of system is required to run it.
It will after all be making animations and the like on the fly for the various creatures you will be making, to me that sounds like a system hog..
I could be wrong ofcourse, which I'm hoping I am, as this game looks very promising.
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Now, if someone could come up with procedures that could make your civilisation develop and build itself based on dictates and pressures applied to it from outside by the player, that would be a real God game in my opinon.
After all, a 'God' doesn't drop huts from the sky, environment does dictate where to settle, how to live and communicate and even what to learn to a certain degree. I would certainly get satisfaction from watching a society build itself around external influences, though I can understand how many people would find that boring, I find the idea fascinating.
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IIRC, someone said that a P3 800MHz with a GF3 would be more than enough to run this game fairly well. It was originally planned to be an XBox game, and I'm wondering if it still is...
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just watched the video for the first time... I cant wait to make some shivans!
or maybe some metroids? :D
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I'm gonna make the shivans with it. the multi-leg things in the video are just too similar for me not to.
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If I can customize the ufo, I'm going to make vasudans and go on an intergalactic tour in a typhon.
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I'm gonna build a race of warrior thingies, then send them off conquering every other race in the galaxy and annihilating any that manage to mount an effective defence against my troops with the planet-killer on the UFO.
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I'm gonna build a race of warrior thingies, then send them off conquering every other race in the galaxy and annihilating any that manage to mount an effective defence against my troops with the planet-killer on the UFO.
But everyone's going to do that. That's why if I can't make vasudans, I'm going to make overly melodramatic slugs that bore their foes to death with bad poetry.
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Actually, I might just set out on a mission to wipe out all life in the galaxy once I've got my UFO.
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Wow. I want this game......
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Lookslike aninteresting game. i like the ability to design your own race. Also if you go around eradicating other planets in different solar systems wouldn't you be destroying other players work? i may need to watch it again to see if i'm mistakin..
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It's asynchronous.
It downloads COPIES of other player's races and worlds, then plays them out under AI control in your universe.
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oh then eradicate away...i must have been thinking about something else..
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Okay, this is getting weird. Three completely unrelated forums I visit just posted this within a day of each other. And this video is from last year's E3 I think. Did this just get posted at some large news site or something?
As far as I know it, till now the video itself hasn't been released, so this is new I think.
On topic, I don't know what to design to be honest :nervous:
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anyone have any more info on this game?
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This is probably the most revolutionary, amazing, and flat-out awesome to hit the gaming world ever. To be honest, though, I really don't think I'd be able to play it. I'm incredibly non-creative, and the thought of all of those options, all of the things you can do, that entire universe out there, scares me a little bit. :p Still, that was amazingly cool, and I sincerely hope that it manages to see the light of day.
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Yeah read about this a while ago.
Hope it lives up to its ambitious goals.
Would be cool to see what interesting designs one can come up with. :)
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Another 1 hour long video that includes that video that was posted above.
http://video.google.com/videoplay?docid=-262774490184348066&q=spore
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Vasudans, Shivans, the Hutts, and duck-billed platypusii are SO getting recreated! :lol:
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platypusii
platypii.
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Platypussies?
I want the Care Bears ;)
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I did not mean that! :lol:
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Hmmm. You could recreate all the various races of Trek and Wars and make them battle it out.
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Everyone in this thread must be teh corporate shill!
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Zombies, that's what I'm gonna try to make, zombies. Or Reavers, Reavers would be awesome to, though we have little info about the ships in the Firefly universe, though as far as we saw in Serenity, it's a healthy amount.
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Reaver ships are easy; Take any ship you like... no matter how knackered it is. Knacker it more, paint it red, rope the corpses of your victims/loved ones to the hull and stick guns on it - preferably with spikey attachments rather than any kind of energy weapon.
Bang. Instant Reaver ship.
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Will Wright doesn't usually make games I want to play (at least that's been the trend with the Sims), but I am so getting this game. The sheer fun you can have, that's the promising part.
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Indeed. You could just play the creature part and never upgrade the brain, and still have fun for hours!
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From looking at it though, I'm finding the post-tribal era to be pointless. There seems to be only cities at that point, and you use a UFO to go from one city to another. I would much rather have tons of cities per planet than every very few planets have maybe 3 cities. Even then, no space combat, no 4X, no unified system. The game practically stops once it meets the city phase. I hope to god that this is not the case in the final product.
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The impression I got was that the UFO was the last thing you get, not something you get as soon as you reach the city phase.
Though I do agree it looks like the fun wouldn't last once you got the UFO.
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And remember, that was a technical demo, not a finished product, it just gave examples of the game, not a definitive preview of gameplay.
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i like how it figures out how the critters walk, it'll be interesting to get a bunch of vasudans in there, a race of headzhunters, perhaps :p
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Well, i suppose the fun will last at least until you get the interstellar drive, before then you only have a few planets to colinise.
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I wonder if you can fight with other UFOs. assuming that the game pulled content from someone who has a ufo, you could concievably meet one with you own, and then fight it.
also, someone else's ufo could destroy your home world :(
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I think the "sandbox" approach that the late game takes would be severely negated if you had to worry about other NPC UFOs blasting your homeworld to bits. I don't think competetion is supposed to scale past the city level, to be honest.