Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Sandwich on October 12, 2001, 10:02:00 pm
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Well, I've used the Finger Nebula™ (//"http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum13/HTML/001033.html") again, this time for the GVCa Amaunet. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Render time was somewhere above 1 hour. Enjoy!
(http://www.3dap.com/hlp/pics/amaunet_warp-in.jpg)
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America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar (//"http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Indeed, cool.
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I like it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Very nice....
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You TM'ed the Finger Nebula? Oh yea, GJ (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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RECIPROCITY ("http://uk.geocities.com/gunnery_control/index.html")
Fastest Man Alive
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Very sweet. Nice job (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Like the way the wireframe melds inito the actual ship with textures and all......how did you do it?
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
< [b][email protected][/b] >
"The first step in avoiding a trap, is knowing of its existence"
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Woah, cool! That ships really does rock dude (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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actually, the finger nebula popped up at WS a few months before that, so you can't TM it.
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Originally posted by NeoHunter:
Like the way the wireframe melds inito the actual ship with textures and all......how did you do it?
The same way I did... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) With a screen layer, just like an explosion.
(http://www.3dap.com/hlp/staff/setekh/orion-tech.jpg)
Not hard (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by Setekh:
The same way I did... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) With a screen layer, just like an explosion.
Actually.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Only the wireframe layer (yes, it was post production) was set to screen. That just made it look more like a glow than a physical frame.
To blend the two parts, I used layer masks with diagonal gradients, with the mask of the wireframe inversed from the mask of the ship, so the wireframe showed up exactly in those places where the ship was hidden. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
EDIT: To be honest, I've had the picture of the Finger (aka. Keyhole) Nebula on my HD since April 29th, 2000 - so I think that was before it got to WS.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
I was just TM'ing the "Finger" moniker - not the picture. The picture is actually TM'ed by God. But let's not get into that again... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
[This message has been edited by sandwich (edited 10-13-2001).]
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it's beautiful (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")
The fear always controls our attitude, let us fear no more!
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How do you render just the wireframe anyway? 3D Studio Max 4 renders the model with textures or the default material which is something like a greyish skin. I don't know where to tell it to render just the wireframe....
And does anybody know how to make a wireframe glow in Photoshop?
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
< [b][email protected][/b] >
"The first step in avoiding a trap, is knowing of its existence"
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4 thumbs and a prehensile toe up. But it's a little bright. Like the ship...
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Originally posted by NeoHunter:
And does anybody know how to make a wireframe glow in Photoshop?
On the layer you want to add the glow to, double click to open "Blending Options", then click the box marked outer glow and then the tab the box is actually on to bring up the options. Play about and then click "ok".
Done (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Thanks a lot, Thunder!!!
Someone to teach me Photoshop.....I'm so glad.....sob sob
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GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
< [b][email protected][/b] >
"The first step in avoiding a trap, is knowing of its existence"
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Originally posted by NeoHunter:
How do you render just the wireframe anyway? 3D Studio Max 4 renders the model with textures or the default material which is something like a greyish skin. I don't know where to tell it to render just the wireframe....
And does anybody know how to make a wireframe glow in Photoshop?
Go into the material editor. Under "shader basic parameters" there's a box named "wire". Check it and then apply the material to the model. Then you have a nice wireframe.
If you want both wire and glow. Just make a copy of the model and scale it a little bigger. Apply wireframe and glow to it and get a nice pic. Voila!
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Originally posted by Pez:
If you want both wire and glow. Just make a copy of the model and scale it a little bigger. Apply wireframe and glow to it and get a nice pic. Voila!
whoch (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
better go in the video editor, first add a camera event, then a glow event and assign it to the map used by the model (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
that will look way better (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by venom2506:
whoch (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
better go in the video editor, first add a camera event, then a glow event and assign it to the map used by the model (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
that will look way better (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
That was what I ment. Use videopost for the glow.
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Originally posted by Pez:
If you want both wire and glow. Just make a copy of the model and scale it a little bigger. Apply wireframe and glow to it and get a nice pic. Voila!
yeah right (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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Originally posted by NeoHunter:
Thanks a lot, Thunder!!!
Someone to teach me Photoshop.....I'm so glad.....sob sob
Get on ICQ sometime and ask away... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Or-
(http://imperial.pcgcentral.com/uploads/lightwave.jpg)
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")
The fear always controls our attitude, let us fear no more!
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That ain't Photoshop, DC... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
------------------
America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Originally posted by sandwich:
That ain't Photoshop, DC... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
No, that's called "show off" (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Bah, Lightwave... MAX is much better... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by Styxx:
Bah, Lightwave... MAX is much better... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
really? hmm... Did Max make Babylon5? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I believe once you know all of Lightwave, it is superior to Max... however, Max is easier to learn(much). KillMeNow loves lightwave (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-WebMaster of Imperial Productions ("http://imperial.pcgcentral.com")
The fear always controls our attitude, let us fear no more!
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Originally posted by RKIF-DragonClaw:
really? hmm... Did Max make Babylon5? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I believe once you know all of Lightwave, it is superior to Max... however, Max is easier to learn(much). KillMeNow loves lightwave (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
bah they made other things with max. LW is in no way better, neither is Max. They're different. Anyway, anything that max can't do, you can add plugins to allow it. So...
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Lost in Space was made with MAX...
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Okay, here's the simple truth: Lightwave rocks! Okay, carry on (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
3DS Max is good for game modeling, UVs and lower-poly stuff. But when you REALLY want to make proper high-poly ship battles with volumetric explosions and stuff, I'd say Lightwave beats it.
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Originally posted by Jabu:
Okay, here's the simple truth: Lightwave rocks! Okay, carry on (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
3DS Max is good for game modeling, UVs and lower-poly stuff. But when you REALLY want to make proper high-poly ship battles with volumetric explosions and stuff, I'd say Lightwave beats it.
I have both and I say: no (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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So do I, and I say: yes!
3DS Max is easier to learn, but Lightwave is far more advanced. Wish I had Maya though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Jabu:
So do I, and I say: yes!
3DS Max is easier to learn, but Lightwave is far more advanced. Wish I had Maya though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
More advanced in what?
I have Maya2, can't use it tho, it requires win NT (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Features, man, features. Better volumetrics, nurbs etc. Heck, I hardly know any Lightwave, so I'm not exactly the best person to answer that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Jabu:
Features, man, features. Better volumetrics, nurbs etc. Heck, I hardly know any Lightwave, so I'm not exactly the best person to answer that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
better volumetrics? Hell, max4 has a full page for volumetric lighting and one for volumetric fog! If that's not enough, dunno what you need. And about nurbs, there's a pop up menu for it, with all those green buttons, I can't even say what they're supposed to do. If max lacks in features, well, paintbrush is the ultiamte painting prog (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Like I said, I don't know Lightwave that well. I'm just repeating things other people have said.
BTW, which Lightwave do you have. I've got 6.5 and really can't make heads or tails of it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Jabu:
Like I said, I don't know Lightwave that well. I'm just repeating things other people have said.
BTW, which Lightwave do you have. I've got 6.5 and really can't make heads or tails of it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I got LW5, and I can hardly use it too (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Originally posted by venom2506:
More advanced in what?
I have Maya2, can't use it tho, it requires win NT (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
I wish I had that... seeing as windows 2000 is an NT version
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Well, that went a bit OT... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
FYI, I used trueSpace5 to render the Amaunet, and Photoshop to add the blend and the subspace warp exit. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Photoshop beats both Lightwave and 3DSMAX silly!
Oh, wait a sec.... Photoshop is.... and Lightwave is.... Doh! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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America, stand assured that Israel truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)