Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Oblisk on March 04, 2006, 12:04:11 am
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Hmm, I just had a quick run with the latest build, and I am getting a few slowdowns in some large battles. What would be the most memory-hogging option for FS2Open? Glowmaps? Mipmapping? I average about 60fps, but it can drop to around 3 or 4 when big explosions go off. I also heard there are packs for "Low end packs" or something? Is there a low end 3D Shockwave patch or any more "low end" patches like this?
Thanks :D
GA-7VAX 1.1
AXP 3000+
2x256 1x512 pc2700
9700p
@ all stock.
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If you're using D3D, switch to OGL. It seems D3D doesn't like the new shockwaves. OGL is faster and more stable at this point anyway and ATI cards will only get specular mapping on OGL.
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Is there a reason why the game runs in 16bit under OGL mode...? (I set all my settings to 32bit in the launcher)
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Oh, any does anyone have links to the low-end shockwave? :blah:
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Somoen want to bump this down to SCP?
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Somoen want to bump this down to SCP?
Guess not.