Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Qwer on March 06, 2006, 08:54:52 am

Title: Inferno and MP
Post by: Qwer on March 06, 2006, 08:54:52 am
As i see it, Inferno R2 has got great potential in MP. Variety of fighters, bombers and capships, each different and used in many ways, would boost MP and contribute a lot to tactic and teamwork. Cut version would ruin all hopes for it. :(

Now here's the question: is it possible to modify FS2 so ballistic ammo gauge and other SCP features would work in multi?
Title: Re: Inferno and MP
Post by: Qwer on March 08, 2006, 04:48:12 am
Post under post because almost 2 days passed and get attention.
Please do something with it. Many Polish Freespace MPers count on it.
Title: Re: Inferno and MP
Post by: Goober5000 on March 08, 2006, 10:04:45 am
Now here's the question: is it possible to modify FS2 so ballistic ammo gauge and other SCP features would work in multi?

Yes, but it's difficult.  Not sure how much extra effort it would require.