Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Qwer on March 06, 2006, 08:54:52 am
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As i see it, Inferno R2 has got great potential in MP. Variety of fighters, bombers and capships, each different and used in many ways, would boost MP and contribute a lot to tactic and teamwork. Cut version would ruin all hopes for it. :(
Now here's the question: is it possible to modify FS2 so ballistic ammo gauge and other SCP features would work in multi?
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Post under post because almost 2 days passed and get attention.
Please do something with it. Many Polish Freespace MPers count on it.
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Now here's the question: is it possible to modify FS2 so ballistic ammo gauge and other SCP features would work in multi?
Yes, but it's difficult. Not sure how much extra effort it would require.